The preview
Begin Descent starts the daily dive. The preview constant on the stored client is PREVIEW_MS at 3000. Use those three seconds to read the whole prompt. A starting letter, a letter count, or a place is part of the question.
The answer constant is ANSWER_MS at 25000. That is the 25 second window on the homepage how-to line: name one thing. The day has seven prompts, shared by everyone, and one dive.
The order
Name something that fits first. If seconds remain, look for a rarer accepted name. Rare on one prompt is 60. Deep Cut on one prompt is 85. The gem is 100. Plankton, the answer everyone blurts, is 10.
Each point sinks you 10 metres. 700 is the trench, and the client’s maximum day score. A high score belongs to that prompt’s accepted set. The next prompt starts again.
The first session, including Begin Descent, is the beginner guide. The tier ladder is on scoring.
The low clock
When the 25 seconds are nearly gone, bank a Schooler. Schooler is 30. Too Clever, the famous obscure pick, is 15. A blank scores 0.
The clever pick and the alias near-miss live on the Too Clever trap. The same bank line is on hints. Answer lists stay on the dated sheets.
The party fuse
Puffer Party keeps a fuse in its own defaults: 10 to 30 seconds, and a minimum turn of 8 seconds. The daily window on this page is 25 seconds. Rarer party answers fill a heart meter. The pass itself is on Puffer Party.
Another round after the one daily dive is Unlimited practice. The next daily set arrives at New York midnight. See reset.