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  1. Guide Annex
  2. Total War: Warhammer III

Total War: Warhammer III Wiki

Updated

Plan an Immortal Empires campaign through race overviews, Legendary Lords, heroes, selected units and character stories. Playable choices draw on games and content packs from across the trilogy.

Cathayan armies and Tzeentch's daemons clash in a Total War: Warhammer III battle
Cathay faces a daemonic assault in an official game screenshot.

Where to begin

Immortal Empires brings races from all three Total War: Warhammer games into one campaign. The Empire, Dwarfs, Greenskins and Vampire Counts come from the first game; High Elves, Dark Elves, Lizardmen and Skaven come from the second. Earlier-game DLC brings further campaigns, including the Wood Elves, Beastmen, Tomb Kings and Vampire Coast.

Choose the race first, then a Legendary Lord whose campaign appeals to you. Kislev mixes hybrid infantry, magic and bears; Grand Cathay protects its missiles and artillery with a disciplined line. Khorne, Nurgle, Tzeentch and Slaanesh offer different daemonic approaches. Each lord has a content requirement even when the race is already available to you.

Choose the race first, then the Legendary Lord and faction. A hero supports an existing army; a unit fills a battlefield role within it. The character stories explain the people behind those campaign choices.

For Kislev, compare Katarin, Kostaltyn, Boris Ursus and Mother Ostankya before selecting a campaign. Ostankya adds witchcraft through Shadows of Change; the same pack includes the Golden Knight, a hero who joins an existing faction.

For Tzeentch, compare Kairos's settlement campaign with the Changeling's Trickster Cults and regional Schemes. Their armies share the race's daemonic ranged troops, while their content requirements and campaign progression differ.

Ogre Kingdoms brings massive charging infantry, beast-drawn artillery and camps fed by Meat. Greasus, Skrag and Golgfag offer different routes through its Immortal Empires campaigns.

Chaos Dwarfs build an industrial empire around armoured infantry, guns, war machines and fire-daemons. Forge of the Chaos Dwarfs adds their lords and roster to Immortal Empires.

Warriors of Chaos develop mortal warbands through battles and upgrades, supported by Dark Fortresses and vassals. Their leaders range from Archaon and Kholek to the god-aligned Champions of Chaos.

The Empire combines human State Troops, guns, cavalry and wizards. Its lords offer Imperial politics with Karl Franz, magical colleges with Gelt, expeditions with Volkmar or Wulfhart, Nuln’s gunnery with Elspeth, and Ulrican warfare with Boris Todbringer.

Dwarfs bring a slower armoured line backed by guns, runes and war machines. Their lords include the High King Thorgrim, the Slayer King Ungrim and the engineer Malakai, each with a different reason to lead the throng into Immortal Empires.

Vampire Counts build an undead line around spellcasters, fighting characters and mobile attackers. Their Immortal Empires lords include Mannfred and Kemmler from WH1, Ghorst from The Grim and the Grave, and the Free-LC von Carsteins and Neferata.

Greenskins bring Orc infantry, Goblin tricks and a Waaagh! to Immortal Empires. Their leaders range from Grimgor's melee focus to Grom's Cauldron and Gorbad's Da Plan; each has its own content requirements.

Bretonnia adds a free knightly campaign: peasants support the battle line while mounted troops manoeuvre for the charge. Choose Louen’s Couronne, the Fay Enchantress’s Carcassonne, Alberic’s Lustrian expedition or Repanse’s desert crusade.

Beastmen carry their warherds between targets and raise Herdstones in conquered settlements. Khazrak, Malagor and Morghur enter Immortal Empires through Call of the Beastmen; Taurox comes through The Silence & The Fury.

Wood Elves combine bow fire and forest spirits with a campaign about restoring magical forests. Orion, Durthu, Drycha and the Sisters of Twilight bring earlier games’ DLC into Immortal Empires.

Norsca brings the older trilogy’s raiders and monsters into Immortal Empires. Wulfrik leads distant invasions, Throgg builds a Troll empire and Sayl pursues power through sorcery and betrayal.

High Elves bring spear lines, bow fire and magic into Immortal Empires through Warhammer II and their DLC. Their lords range from Tyrion and Teclis to Aislinn’s seaborne expedition.

Dark Elves add Black Ark fleets, disciplined spear infantry and raiding Corsairs. Their lords range from Malekith’s fighting sorcery to Hellebron’s Death Nights, Malus’s possession, Lokhir’s fleets and Rakarth’s Beast Pens.

Lizardmen add Saurus infantry, agile Skinks and great reptiles. Their lords include the Slann Mazdamundi, the wandering Kroxigor Nakai and the Chameleon hunter Oxyotl, each bringing a different way to campaign in Immortal Empires.

The Skaven bring a different combination: infantry holding space for weapons teams, monsters and magic. Their clans add engineering, mutation, covert contracts or Masterplans to the Immortal Empires campaign.

The Vampire Coast adds undead pirate fleets, ship development and coastal coves. Compare its four admirals, then learn how Deckhands protect the heavy gun crews.

Choose the race first, then the Legendary Lord and faction. Legendary Heroes range from Free-LC recruits such as Ulrika and Karanak to pack characters such as Saytang and the Golden Knight. A hero supports an existing army; a unit fills a battlefield role within it. The character stories explain the people behind those campaign choices.

Immortal Empires also brings in armies from the earlier games. Compare Saurus Warriors, Clanrats, Empire Swordsmen, Dwarf Warriors, Glade Guard, Black Ark Corsairs and Chaos Warriors through the unit roster choices below.

What is Total War: Warhammer III? · Campaign and content FAQ

Tools

Campaign mechanics

Recruitment, lords and heroes, magic, and the treasury are the shared campaign layer under the race guides.

Choose a faction

Tzarina Katarin in-game portrait
Race overview

Kislev

Kislev fields hybrid infantry, ice magic and bear cavalry in Immortal Empires; choose royal spellcasting, religious support, Boris's warriors or Mother Ostankya's witchcraft.

Total War: Warhammer III (base game)

Miao Ying in-game portrait
Race overview

Grand Cathay

Hold a disciplined infantry line, protect your ranged troops, and let artillery and dragon rulers decide the fight. Grand Cathay suits players who enjoy building an army whose parts support one another.

Total War: Warhammer III (base game)

Skarbrand in-game portrait
Race overview

Khorne

Khorne rewards a campaign of repeated battles and armies that close into melee. Choose Skarbrand for relentless destruction, Skulltaker for hunting enemy lords, or Arbaal for distant challenges in Immortal Empires.

Total War: Warhammer III (base game)

Ku'gath Plaguefather in-game portrait
Race overview

Nurgle

Nurgle rewards sustained melee, plague planning and a prepared recruitment pool; choose Ku’gath for brewing diseases, Tamurkhan for chieftains or Epidemius for spreading infections in Immortal Empires.

Total War: Warhammer III (base game)

Kairos Fateweaver in-game portrait
Race overview

Tzeentch

Use spells, ranged daemons and manipulation to shape the battle before committing to a melee. Tzeentch suits players who enjoy controlling where and how an enemy can fight.

Total War: Warhammer III (base game)

N'Kari in-game portrait
Race overview

Slaanesh

Slaanesh fields swift daemons and mortal followers for coordinated flanking attacks; choose N'Kari, Dechala or the Masque for different Immortal Empires campaigns.

Total War: Warhammer III (base game)

The Daemon Prince in-game portrait
Race overview

Daemons of Chaos

Build a custom Daemon Prince and pursue the favour of the Chaos Gods. The Legion of Chaos combines personal customisation with access to daemonic forces through its progression.

Total War: Warhammer III (base game)

Archaon the Everchosen in-game portrait
Race overview

Warriors of Chaos

Warriors of Chaos build warbands of mortal followers and monsters, supported by daemonic gifts; choose Be'lakor for an Immortal Empires campaign with a strong daemonic focus.

Total War: Warhammer III base game

Greasus Goldtooth in-game portrait
Race overview

Ogre Kingdoms

Ogre Kingdoms armies break into melee with massive bodies, backed by monsters and oversized guns. Choose them for heavy charges and a campaign built around feeding armies and developing camps.

Astragoth Ironhand in-game portrait
Race overview

Chaos Dwarfs

Chaos Dwarfs turn an industrial empire into armoured infantry, guns, war machines and bound fire-daemons; choose them in Immortal Empires to connect resource management with a heavily supported battle line.

Forge of the Chaos Dwarfs

Karl Franz in-game portrait
Race overview

The Empire

The Empire brings infantry, gunpowder, cavalry and human wizards into one army. Choose a lord for the campaign you want: Imperial politics, magical colleges, religious expeditions, Nuln’s guns or Ulrican warfare.

Total War: Warhammer; The Grim and the Grave; The Hunter and the Beast; Elspeth – Thrones of Decay; Boris Todbringer – Lords of the End Times

Thorgrim Grudgebearer in-game portrait
Race overview

Dwarfs

The Dwarfs bring armoured infantry, guns, runes and war machines to Immortal Empires; choose them for a battle line that protects its firepower while settling old grudges.

Total War: Warhammer; The King and the Warlord; Malakai – Thrones of Decay

Mannfred von Carstein in-game portrait
Race overview

Vampire Counts

Vampire Counts raise undead infantry, cavalry and monsters around powerful spellcasters. Choose them in Immortal Empires for an army that pins enemies in place while its characters and mobile attackers decide the fight.

Total War: WARHAMMER; The Grim and the Grave; associated Free-LC

Grimgor Ironhide in-game portrait
Race overview

Greenskins

Orc infantry, Goblin tricks and a growing Waaagh!: Greenskins reward aggressive campaigns supported by armies with clear jobs.

Louen Leoncoeur in-game portrait
Race overview

Bretonnia

Bretonnia is a free Immortal Empires race of mounted knights, peasant levies and the Lady’s spellcasters, suited to players who enjoy setting up cavalry charges.

Bretonnia (Free-LC)

Khazrak the One-Eye in-game portrait
Race overview

Beastmen

Beastmen are Chaos warherds built for ambushes, mobile armies and destructive melee attacks; choose them in Immortal Empires to raise Herdstones and turn enemy territory into hunting grounds.

Call of the Beastmen · The Silence & The Fury

Orion in-game portrait
Race overview

Wood Elves

Wood Elves combine mobile archers with forest spirits in Immortal Empires; choose them to defend and restore magical forests across the world.

Wulfrik the Wanderer in-game portrait
Race overview

Norsca

Norsca combines human raiders with monstrous troops in Immortal Empires: choose Wulfrik for distant invasions, Throgg for a Troll empire or Sayl for sorcery and betrayal.

Norsca; Sayl – Tides of Torment

Tyrion in-game portrait
Race overview

High Elves

High Elves combine a spear line, bow fire, magic and flying monsters; choose a lord whose campaign suits diplomacy, ambushes, dragon hunting or distant coastal expeditions.

Total War: Warhammer II; The Queen & the Crone; The Warden & the Paunch; Aislinn — Tides of Torment

Malekith in-game portrait
Race overview

Dark Elves

Dark Elves combine disciplined spears, raiding infantry, magic and monsters with Black Ark support; choose a lord to focus on sorcery, ritual violence, fleets or beast collecting.

Total War: Warhammer II · The Queen & The Crone · The Shadow & The Blade

Lord Mazdamundi in-game portrait
Race overview

Lizardmen

Saurus infantry hold the enemy while Skinks, magic and great reptiles strike around them. Lizardmen offer Immortal Empires campaigns ranging from temple-city empires to a wandering horde and a globe-travelling hunter.

Queek Headtaker in-game portrait
Race overview

Skaven

The Skaven combine massed infantry with magic, weapons teams and mutated monsters. Choose a clan for the campaign system behind the army, from Ikit’s engineering to Thanquol’s Masterplans.

Settra the Imperishable in-game portrait
Race overview

Tomb Kings

The Tomb Kings bring Nehekhara’s skeletal legions and animated stone guardians to Immortal Empires, building armies around expendable infantry, limited constructs and ancient dynasties.

Total War: Warhammer II – Rise of the Tomb Kings

Luthor Harkon in-game portrait
Race overview

Vampire Coast

The Vampire Coast brings undead pirate crews, heavy guns and sea monsters to Immortal Empires; choose it to build a firing line behind a screen of drowned sailors.

Curse of the Vampire Coast

Race overview

Undead Legions

Nagash leads the Undead Legions through the Host of Nagash, combining undead armies with a campaign built around the Black Pyramid.

Meet the lords

Compare Legendary Lords

Build an army

Heroes support an existing army. Units and rosters explain the regiments around them.

Character stories

Tzarina Katarin in-game portrait
Character story

Tzarina Katarin: Story and Lore

The Ice Queen's power comes from a crown, a magical tradition and a country that lives under the threat of Chaos. Her story is about holding those sources of authority together.

Miao Ying in-game portrait
Character story

Miao Ying: Story and Lore

The Storm Dragon guards the northern edge of Grand Cathay. Her duty to the Great Bastion places an immortal ruler between the empire and the forces of Chaos.

Ulrika Magdova in-game portrait
Character story

Ulrika Magdova: Story and Lore

Ulrika begins as a daughter of Kislev and becomes a vampire. The change creates a conflict between her origins, her loyalties and a hunger she did not choose.

Mother Ostankya in-game portrait
Character story

Mother Ostankya: Character Story

Mother Ostankya is the feared witch of Kislev’s forests and a guardian of the land, whose protection can be as unsettling as the threats she confronts.

Mother Ostankya – Shadows of Change; also included in the original Shadows of Change pack

Yuan Bo in-game portrait
Character story

Yuan Bo: Story and Lore

The Jade Dragon governs Cathay through administration, sorcery and a hidden network of agents, while carrying out the Dragon Emperor's designs.

Character story

Bhashiva: Story and Lore

Bhashiva is the current White Tiger of Shang-Yang, a mercenary sovereign whose people serve Zhao Ming while preserving their own leadership and traditions.

Skarbrand in-game portrait
Character story

Skarbrand: Story and Lore

Skarbrand was a mighty Bloodthirster whose attack on Khorne brought exile and the loss of everything in his mind except rage.

Tamurkhan in-game portrait
Character story

Tamurkhan: Story and Lore

Tamurkhan is Nurgle’s Maggot Lord, a corpse maggot inhabiting an Ogre Tyrant’s body and gathering champions beneath the banner of the Maggot Host.

The Changeling in-game portrait
Character story

The Changeling: Story and Lore

The Changeling is a daemon of Tzeentch who borrows other beings' forms and turns deception into conflict. His identity rests in the mischief he causes, rather than a face others can recognise.

Dechala in-game portrait
Character story

Dechala: Story and Lore

Dechala the Denied One commands the Tormentors, a Slaaneshi warband sustained by the suffering of its Thralls.

Be'lakor in-game portrait
Character story

Be'lakor: Story and Lore

Be'lakor is the first Daemon Prince of Chaos and the deceiver behind Yuri's journey in Warhammer III's Prologue.

Total War: WARHAMMER III (base game)

The Daemon Prince in-game portrait
Character story

The Daemon Prince: Story and Lore

The customisable Daemon Prince follows the fall of Yuri, a Kislevite prince whose search for Ursun ends in service to Chaos.

Total War: WARHAMMER III (base game)

Greasus Goldtooth in-game portrait
Character story

Greasus Goldtooth: Story and Lore

Greasus Goldtooth rose from the Goldtooth tribe to become the Ogre Overtyrant. His authority rests on ruthless strength, immense wealth and a hunger for still more.

Astragoth Ironhand in-game portrait
Character story

Astragoth Ironhand: Story and Lore

Astragoth Ironhand is the High Priest of Hashut, an ancient Chaos Dwarf sorcerer whose mechanical frame keeps him moving as his body turns to stone.

Forge of the Chaos Dwarfs

Archaon the Everchosen in-game portrait
Character story

Archaon the Everchosen: From Templar to Lord of the End Times

Archaon is the Everchosen, a former Sigmarite Templar who turned to the Chaos Gods and became a leader capable of uniting their rival followers.

Karl Franz in-game portrait
Character story

Karl Franz: Story and Lore

Karl Franz is Emperor, Prince of Altdorf, and Elector Count of Reikland. The Total War reign is that settled throne. An earlier Old World almanack still has the Empire in the Anarchy.

Thorgrim Grudgebearer in-game portrait
Character story

Thorgrim Grudgebearer: Story and Lore

Thorgrim Grudgebearer is the Dwarf High King and keeper of the Great Book of Grudges, determined to restore his people’s lost power.

Total War: Warhammer (base game)

Character story

Neferata: Story and Lore

Neferata is the first vampire and the displaced queen of Lahmia. Her rule continues through spies and thralls, with the recovery of her old kingdom still part of her ambition.

Mannfred von Carstein in-game portrait
Character story

Mannfred von Carstein: Story and Lore

Mannfred von Carstein is a vampire of the Sylvania dynasty whose ambition centres on necromantic knowledge. His pursuit of forbidden power connects him to Nagash and to the Books sought in his Immortal Empires campaign.

Grimgor Ironhide in-game portrait
Character story

Grimgor Ironhide: Story and Lore

Grimgor Ironhide is a Black Orc warboss who came out of the Blasted Wastes with Da Immortulz, and who treats a day without battle as an insult.

Louen Leoncoeur in-game portrait
Character story

Louen Leoncoeur: Story and Lore

Louen Leoncoeur is Bretonnia’s king and a Grail Knight, ruling from Couronne with the approval of the Fay Enchantress.

Bretonnia (Free-LC)

Khazrak the One-Eye in-game portrait
Character story

Khazrak the One-Eye: Story and Lore

Khazrak the One-Eye is a cunning Beastlord of the Drakwald, known for elusive raids and his feud with Boris Todbringer of Middenheim.

Call of the Beastmen

Orion in-game portrait
Character story

Orion: The King in the Woods

Orion is the Wood Elves’ god-king of Athel Loren, whose seasonal death and rebirth give the Wild Hunt its living leader.

Wulfrik the Wanderer in-game portrait
Character story

Wulfrik the Wanderer: Cursed to Challenge

Wulfrik is a Norscan warrior whose service to the Chaos Gods binds him to a life of travelling the world and challenging its mightiest champions.

Norsca

Tyrion in-game portrait
Character story

Tyrion: Champion of Ulthuan

Tyrion is a High Elf warrior descended from Aenarion, twin brother to Teclis and protector of Ulthuan and its Everqueen.

Malekith in-game portrait
Character story

Malekith: the Witch King

Malekith rules the Dark Elves of Naggaroth and claims Ulthuan’s crown; his enduring rivalry with the High Elves gives the Witch King his place in the setting.

Lord Mazdamundi in-game portrait
Character story

Lord Mazdamundi: The Slann of Hexoatl

Lord Mazdamundi is the oldest and most powerful living Slann, Lord of the Solar-City of Hexoatl, and the mage-priest who summoned Kroq-Gar to lead the remaining Saurus armies.

Thanquol official character artwork
Character story

Thanquol: Grey Seer of Clan Scruten

Thanquol is a Grey Seer of the Council of Thirteen. Boneripper is his Rat Ogre, Clan Scruten is his Immortal Empires faction, and the novels start before that campaign.

Ikit Claw in-game portrait
Character story

Ikit Claw: Chief Warlock of Clan Skryre

Ikit Claw is Clan Skryre's Chief Warlock, the Warlock Engineer whose Forbidden Workshop arms a Skaven legion, and the engineer who usurps an army in Thanquol's Doom.

Settra the Imperishable in-game portrait
Character story

Settra the Imperishable: Story and Lore

Settra is the ancient king of Khemri whose demand for immortality outlived his mortal empire, leaving him to reclaim Nehekhara as an undead conqueror.

Total War: Warhammer II – Rise of the Tomb Kings

Luthor Harkon in-game portrait
Character story

Luthor Harkon: The Fractured Pirate King

Luthor Harkon is the vampire pirate whose Lustrian realm became the Vampire Coast, and whose search for ancient treasure became a search for his own lost mind.

Curse of the Vampire Coast

Character story

Nagash: Story and Lore

Nagash is the Great Necromancer who leads the Host of Nagash for the Undead Legions. The Immortal Empires campaign and the older fiction of Nehekhara are separate strands.

Boris Ursus in-game portrait
Character story

Boris Ursus: Story and Lore

Boris Ursus is the bear-god’s champion and the father whose apparent loss sits behind Katarin’s crown. The Revivalists field him as their own lord.

Kostaltyn in-game portrait
Character story

Kostaltyn: Story and Lore

Kostaltyn is Kislev’s Supreme Patriarch. The Great Orthodoxy gives the country’s faith a lord of its own, beside the Ice Queen’s crown and the bear-god’s champion.

Zhao Ming in-game portrait
Character story

Zhao Ming: Story and Lore

Zhao Ming, the Iron Dragon, rules Grand Cathay’s west. He is a dragon who governs through alchemy, trade and a brotherhood of mercenary tigermen, and he is a different campaign from his sister on the Bastion.

Ku'gath Plaguefather in-game portrait
Character story

Ku'gath Plaguefather: Story and Lore

Ku'gath is a Great Unclean One who would rather invent a plague than pass on one that already exists. The Poxmakers of Nurgle are his base-game campaign.

Kairos Fateweaver in-game portrait
Character story

Kairos Fateweaver: Story and Lore

Kairos Fateweaver is Tzeentch’s two-headed Oracle, a flying spellcaster whose Oracles of Tzeentch campaign is part of the base game.

N'Kari in-game portrait
Character story

N'Kari: Story and Lore

N'Kari is an ancient Keeper of Secrets, the Arch-Temptor, and the base-game lord of the Seducers of Slaanesh. His grudge against the elven twins is older than any one campaign.

Skulltaker in-game portrait
Character story

Skulltaker: Story and Lore

Skulltaker is Khorne’s Bloodletter champion, a hunter of kings whose cloak is a record of the lords he has beaten.

Arbaal the Undefeated in-game portrait
Character story

Arbaal the Undefeated: Story and Lore

Arbaal is a mortal champion of Khorne who has not been allowed to lose. His axe is the Destroyer, and his campaign is a chain of challenges.

Epidemius in-game portrait
Character story

Epidemius: Story and Lore

Epidemius is Nurgle’s Tallyman, a herald who counts diseases and goes where the next outbreak leads.

The Masque of Slaanesh in-game portrait
Character story

The Masque of Slaanesh: Story and Lore

The Masque was Slaanesh’s favoured dancer. She tried to lift his mood after a defeat, and he cursed her to dance without rest.

Azazel in-game portrait
Character story

Azazel: Story and Lore

Azazel is Slaanesh's Prince of Damnation, a flying Daemon Prince sent to pull undivided champions into one god's service.

Festus the Leechlord in-game portrait
Character story

Festus the Leechlord: Story and Lore

Festus was a doctor who bargained his soul for the knowledge to cure, and now brews Nurgle's plagues without that mercy.

The Glottkin official character artwork
Character story

The Glottkin: Story and Lore

The Glottkin are three Nurgle-marked brothers who fight as one lord: Otto and Ethrac on the shoulders of Ghurk.

Kholek Suneater in-game portrait
Character story

Kholek Suneater: Story and Lore

Kholek Suneater is a Dragon Ogre Shaggoth, an undivided Warriors lord whose power and whose army are built on vassals and his own gigantic kin.

Valkia the Bloody in-game portrait
Character story

Valkia the Bloody: Story and Lore

Valkia the Bloody is Khorne's consort and the Gorequeen, a winged queen of a northern tribe who returns to drive his worshippers harder.

Vilitch the Curseling in-game portrait
Character story

Vilitch the Curseling: Story and Lore

Vilitch the Curseling is Tzeentch's Twisted Twin: a frail sorcerer fused to a warrior brother, and given control of both.

Malagor the Dark Omen in-game portrait
Character story

Malagor the Dark Omen: Story and Lore

Malagor is the Dark Omen, the Bray-Shaman the Beastmen treat as the shape of mankind's end, and a flying caster who moves from warherd to warherd.

Morghur the Shadowgave in-game portrait
Character story

Morghur the Shadowgave: Story and Lore

Morghur the Shadowgave leads the Beastmen warherd built around corruption and Chaos Spawn, beside Khazrak's ambushes and Malagor's flight.

Taurox in-game portrait
Character story

Taurox the Brass Bull: Story and Lore

Taurox is the Brass Bull, a Doombull of living brass whose rampage is a chain of battles and whose one gap in the metal is the neck.

Sayl the Faithless in-game portrait
Character story

Sayl the Faithless: Story and Lore

Sayl the Faithless is the Dolgan shaman who sabotaged his master's ritual, bound the survivors into the spawn Nightmaw, and now lies for a living.

Throgg in-game portrait
Character story

Throgg: Story and Lore

Throgg is the King of Trolls, set apart from his kind by a cunning the northern cold does not usually allow a troll.

Sigvald the Magnificent in-game portrait
Character story

Sigvald the Magnificent: Story and Lore

Sigvald the Magnificent is Slaanesh's mortal champion, a duellist of the Decadent Host whose Warriors campaign became Slaanesh-focused in Update 9.0.

Balthasar Gelt in-game portrait
Character story

Balthasar Gelt: Story and Lore

Balthasar Gelt is the Supreme Patriarch of the Colleges of Magic and the Metal wizard who leads The Golden Order from a Cathay foothold.

Volkmar the Grim in-game portrait
Character story

Volkmar the Grim: Story and Lore

Volkmar the Grim is the Grand Theogonist. In Immortal Empires he leaves Elector politics for a pilgrimage that seals the Books of Nagash.

Markus Wulfhart in-game portrait
Character story

Markus Wulfhart: Story and Lore

Markus Wulfhart is Karl Franz's Huntsmarshal. His expedition takes an Empire army into Lustria, with four named hunters to find and a hostility that grows as he expands.

Elspeth von Draken in-game portrait
Character story

Elspeth von Draken: Story and Lore

Elspeth von Draken is the Dark Lady of Nuln, also called the Graveyard Rose, a Lore of Death magister who advises the Elector Countess and arms Wissenland through the Imperial Gunnery School.

Boris Todbringer in-game portrait
Character story

Boris Todbringer: Story and Lore

Boris Todbringer is the Elector Count of Middenland and Graf of Middenheim, an Ulrican lord whose feud with Khazrak the One-Eye is older than his Immortal Empires start.

Alberic de Bordeleaux in-game portrait
Character story

Alberic de Bordeleaux: Story and Lore

Alberic de Bordeleaux is the duke whose title is Bordeleaux and whose Immortal Empires army is the expedition Bordeleaux Errant, sailing from Bregonne on the Lustria coast.

The Fay Enchantress in-game portrait
Character story

The Fay Enchantress: Story and Lore

The Fay Enchantress leads Carcassonne. She is the Lady of the Lake's representative in Bretonnia, a Lore of Life caster beside the king rather than a second crown.

Repanse de Lyonesse in-game portrait
Character story

Repanse de Lyonesse: Story and Lore

Repanse de Lyonesse leads the Chevaliers de Lyonesse from Copher, on the Coast of Araby, with Henri Le Massif beside her and Water Supplies for the desert march.

Ungrim Ironfist in-game portrait
Character story

Ungrim Ironfist: Story and Lore

Ungrim Ironfist is the Slayer King of Karak Kadrin. Kingship and the Slayer vow bind the same line, and his Immortal Empires throng is the one that can lean on Slayers from the first march.

Belegar Ironhammer in-game portrait
Character story

Belegar Ironhammer: Story and Lore

Belegar Ironhammer leads Clan Angrund. The campaign is the march to retake Karak Eight Peaks, and the Black Library sequence puts him in those ruins between Queek, Skarsnik, and a call to the High King.

Grombrindal in-game portrait
Character story

Grombrindal: Story and Lore

Grombrindal is the White Dwarf. In Immortal Empires he leads the Ancestral Throng from Dracla Spire against Malekith. In the Mortal Realms he is a different story, with his own Black Library books.

Thorek Ironbrow in-game portrait
Character story

Thorek Ironbrow: Story and Lore

Thorek Ironbrow is a Master Runelord. His Vortex expedition hunted relics under Lustria. His Immortal Empires start is Karak Zorn, in the Southlands, with the Anvil of Doom still under him.

Malakai Makaisson in-game portrait
Character story

Malakai Makaisson: Story and Lore

Malakai Makaisson is the Slayer-engineer of the Masters of Innovation. The guild cast him out after the Unsinkable sank and the Indestructible blew up. The Spirit of Grungni is his later airship in the game, and Daemonslayer gives him an earlier voyage.

Heinrich Kemmler in-game portrait
Character story

Heinrich Kemmler: Story and Lore

Heinrich Kemmler is the Lichemaster. Total War’s biography takes him from the tombs to a beggar’s life in the Grey Mountains, and then to a pact at a Chaos champion’s mound. The Barrow Legion is the faction he leads in the game.

Helman Ghorst in-game portrait
Character story

Helman Ghorst: Story and Lore

Helman Ghorst leads the Caravan of Blue Roses. The Grim and the Grave is his pack. The Corpse Cart is the battlefield object the faction is built around, and the lord page already ties that cart to a family death and to study under Mannfred.

Isabella von Carstein in-game portrait
Character story

Isabella von Carstein: Story and Lore

Isabella von Carstein can open the Sylvania campaign in place of Vlad. She is Free-LC with Vampire Counts ownership. The lord page makes her a fighter and a caster, and it ties her to Vlad and to the human nobility of Sylvania.

Vlad von Carstein in-game portrait
Character story

Vlad von Carstein: Story and Lore

Vlad von Carstein is the free Vampire Counts lord who can open Sylvania, with Isabella beside him. Update 3 calls him the first of those counts and the one who tainted Sylvania’s human aristocracy. Inheritance is the novel of that rise.

Aranessa Saltspite in-game portrait
Character story

Aranessa Saltspite: Story and Lore

Aranessa Saltspite is Queen of the Tides and a pirate captain of Sartosa. She is living. Curse of the Vampire Coast puts her at the head of the Pirates of Sartosa, with a human crew and vampire mates who raise the drowned.

Count Noctilus in-game portrait
Character story

Count Noctilus: Story and Lore

Count Noctilus leads The Dreadfleet from the Galleon’s Graveyard. He was Nyklaus von Carstein. Phil Kelly’s Dreadfleet sends Captain Jaego Roth of the Heldenhammer after him.

Cylostra Direfin in-game portrait
Character story

Cylostra Direfin: Story and Lore

Cylostra Direfin leads The Drowned. The Academy legend makes her a Bretonnian court singer who drowned on the voyage to the Phoenix King and returned as the spirit of the Lamprey.

Arkhan the Black in-game portrait
Character story

Arkhan the Black: Story and Lore

Arkhan the Black is Nagash’s lieutenant and the lord of the Followers of Nagash. Rise of the Tomb Kings unlocks him. The Return of Nagash, the first End Times novel, makes him and Mannfred the plotters of the resurrection.

Grand Hierophant Khatep in-game portrait
Character story

Grand Hierophant Khatep: Story and Lore

Grand Hierophant Khatep is the oldest of the Liche Priests and the head of the Mortuary Cult’s Hierophantic Council. He woke Settra after Nagash’s Great Ritual. Settra exiled him. In the game he leads the Exiles of Nehek.

High Queen Khalida in-game portrait
Character story

High Queen Khalida: Story and Lore

High Queen Khalida is the Warrior-Queen of Lybaras. The Rise of the Tomb Kings FAQ tells how her cousin Neferata slew her, gave her the Blood Kiss, and how Asaph burned that taint out. In the game she leads the Court of Lybaras and an army of archers.

Azhag the Slaughterer in-game portrait
Character story

Azhag the Slaughterer: Story and Lore

Azhag the Slaughterer is an orc warboss whose iron crown gives him tactics, trances, and a way of speaking that other greenskins do not share.

Gorbad Ironclaw in-game portrait
Character story

Gorbad Ironclaw: Story and Lore

Gorbad Ironclaw is the orc warboss whose wars in the Empire made the name a byword, and whose Total War campaign is built on Da Plan.

Wurrzag in-game portrait
Character story

Wurrzag: Story and Lore

Wurrzag, Da Great Green Prophet, is the free Greenskin lord whose Bloody Handz have had two different campaign starts: Ekrund, then Cuexotl.

Grom the Paunch in-game portrait
Character story

Grom the Paunch: Story and Lore

Grom the Paunch is the goblin warboss of the Broken Axe, rival of Eltharion in both the Warden and the Paunch pack and an older tabletop starter.

Skarsnik in-game portrait
Character story

Skarsnik: Story and Lore

Skarsnik is the night goblin warlord of the Eight Peaks, playable as Crooked Moon, and the protagonist of Guy Haley's novel of the same name.

Golgfag Maneater in-game portrait
Character story

Golgfag Maneater: Story and Lore

Golgfag Maneater is the ogre mercenary whose own stories became the pattern other ogre sellswords copied, and whose campaign is a string of contracts.

Skrag the Slaughterer in-game portrait
Character story

Skrag the Slaughterer: Story and Lore

Skrag the Slaughterer is the Prophet of the Great Maw, a slaughter-master who drags a cauldron and leads the Disciples of the Maw.

Drazhoath the Ashen in-game portrait
Character story

Drazhoath the Ashen: Story and Lore

Drazhoath the Ashen is the Sorcerer-Prophet of Hashut who rules the Black Fortress, trains in exile under Astragoth, and wants Zharr-Naggrund back.

Zhatan the Black in-game portrait
Character story

Zhatan the Black: Story and Lore

Zhatan the Black commands the Tower of Zharr for Ghorth the Cruel, and in Total War he is the Chaos Dwarf lord whose work is labour, sacrifice, and the melee.

Teclis in-game portrait
Character story

Teclis: Story and Lore

Teclis is the High Elf mage of the Order of Loremasters, twin of Tyrion, and the sorcerer at the centre of William King's Tyrion and Teclis novels.

Alarielle the Radiant in-game portrait
Character story

Alarielle the Radiant: Story and Lore

Alarielle the Radiant is the Everqueen of Avelorn, a Life and High mage whose Immortal Empires campaign watches the Elven homeland.

Alith Anar in-game portrait
Character story

Alith Anar: Story and Lore

Alith Anar is the Shadow King of Nagarythe, a High Elf Free-LC hunter whose novel follows a prince of a betrayed house through the elven civil war.

Eltharion in-game portrait
Character story

Eltharion: Story and Lore

Eltharion is the Warden of Yvresse, a High Elf lord who imprisons enemy leaders and whose older tabletop pairing is Grom the Paunch.

Imrik in-game portrait
Character story

Imrik: Story and Lore

Imrik is the dragon prince of the Knights of Caledor, a High Elf Free-LC lord whose campaign is a series of dragon encounters.

Aislinn in-game portrait
Character story

Aislinn: Story and Lore

Sea Lord Aislinn commands Ulthuan's Dragonships for the High Elf Sea Patrol, a Tides of Torment lord who starts by the Eastern Isles.

Morathi in-game portrait
Character story

Morathi: Story and Lore

Morathi is Malekith's mother and the sorceress of the Cult of Pleasure, goading the passed-over prince in Gav Thorpe's Sundering novel.

Crone Hellebron in-game portrait
Character story

Crone Hellebron: Story and Lore

Crone Hellebron is the Hag Queen of Har Ganeth, whose Death Nights spend slaves and whose lord pack pairs her with Alarielle the Radiant.

Malus Darkblade in-game portrait
Character story

Malus Darkblade: Story and Lore

Malus Darkblade rules Hag Graef under the daemon Tz'arkan, in a Shadow and the Blade campaign and in the Chronicles of Malus Darkblade.

Lokhir Fellheart in-game portrait
Character story

Lokhir Fellheart: Story and Lore

Lokhir Fellheart is the Kraken Lord of the Blessed Dread, a Dark Elf Free-LC admiral whose Update 7.0 notes pair him with Sea Lord Aislinn.

Rakarth in-game portrait
Character story

Rakarth: Story and Lore

Rakarth is the beastmaster of the Thousand Maws, a Dark Elf Free-LC lord who fills his Beast Pens from battles, raids, and captures.

Durthu in-game portrait
Character story

Durthu: Story and Lore

Durthu is the elder of Argwylon, an ancient treeman whose Realm of the Wood Elves campaign sits beside Orion's pact with the forest spirits.

Drycha in-game portrait
Character story

Drycha: Story and Lore

Drycha leads the Wargrove of Woe, the free Wood Elf lord whose Glamoured Elves and quest for Coeddil set her apart from Orion and Durthu.

Sisters of Twilight in-game portrait
Character story

Sisters of Twilight: Story and Lore

Naestra and Arahan are Ariel's twin heralds, the flying ranged lord of The Twisted and the Twilight and the keepers of the Forge of Daith.

Kroq-Gar in-game portrait
Character story

Kroq-Gar: Last Defender of Xhotl

Kroq-Gar is the last Saurus of ruined Xhotl. Mazdamundi summoned him to lead the remaining Saurus armies, and he still rides the Carnosaur Grymloq.

Gor-Rok in-game portrait
Character story

Gor-Rok: The Great White Lizard

Gor-Rok is the Great White Lizard, the veteran Saurus who holds the centre of Itza's line beside Lord Kroak.

Tehenhauin in-game portrait
Character story

Tehenhauin: Prophet of Sotek

Tehenhauin is the prophet of Sotek. His Red Crested Skinks sacrifice so the serpent can be made manifest, and the Vortex pack sets him against Ikit Claw.

Tiktaq'to in-game portrait
Character story

Tiktaq'to: Master of Skies

Tiktaq'to leads Tlaqua from the Terradon Zwup. The free Lizardmen lord is the campaign built around flying troops and the Rite of Tzunki.

Nakai the Wanderer in-game portrait
Character story

Nakai the Wanderer: Spirit of the Jungle

Nakai is a Kroxigor of the first spawning whose city, Tlanxla, fell in the Great Catastrophe. He wanders for the Great Plan, and the 2019 pack sets him against Markus Wulfhart.

Oxyotl in-game portrait
Character story

Oxyotl: He That Hunts Unseen

Oxyotl is the Chameleon Skink who hunted in the Realm of Chaos and came back to Lustria. A year there, in the studio's words, was seven thousand years at home.

Queek Headtaker in-game portrait
Character story

Queek Headtaker: Right Claw of Clan Mors

Queek Headtaker is the Great Warlord of Clan Mors, right-claw of Warlord Gnawdwell, called Headtaker and the Dwarf-Smiter.

Lord Skrolk in-game portrait
Character story

Lord Skrolk: Plaguelord of Clan Pestilens

Lord Skrolk is a Plaguelord of Clan Pestilens under Arch-Plaguelord Nurglitch, and he-who-is-tenth on the Council of Thirteen.

Deathmaster Snikch in-game portrait
Character story

Deathmaster Snikch: Nightlord's Blade

Deathmaster Snikch leads Clan Eshin. The Nightlord sends him after Tz'arkan, the daemon bound to Malus Darkblade.

Throt the Unclean in-game portrait
Character story

Throt the Unclean: Master Mutator

Throt the Unclean is Master Mutator of Clan Moulder and one of the nine Lords of Hell Pit. The 2020 pack sets him against the Sisters of Twilight.

Tretch Craventail in-game portrait
Character story

Tretch Craventail: Lord of Clan Rictus

Tretch Craventail leads Clan Rictus. His reputation is guile, treachery, and getting out of the disaster he helped to start.

Immortal Empires and The Realm of Chaos

Immortal Empires is the trilogy-wide sandbox. The Realm of Chaos is a separate story campaign: its core factions pursue Ursun, while the Chaos Dwarfs work toward the Great Drill of Hashut. The Prologue teaches the campaign and battle basics. Select the mode before following a campaign plan, because a shared character can have different objectives and surroundings.

An Immortal Empires entry route gives you the shared map. Your games and DLC determine the factions you can command; other factions still appear as AI powers. Keep purchases on the same storefront so their ownership can be recognised together.

Bring your collection into Immortal Empires

Warhammer I or II ownership provides an Immortal Empires entry route through the Warhammer III application on Steam or Epic. Warhammer III owners already have access. A Lords of the End Times pack is another entry route, even without a separate base-game purchase.

You can add a WH1 or WH2 DLC to your Immortal Empires collection without buying its original base game. The pack unlocks its associated content: owning one lord from a race does not give you every paid lord or roster addition for that race. Bretonnia is free to players with Immortal Empires access.

Warhammer I and II content is part of Immortal Empires too. Owning an earlier base game unlocks its included races and lords; owning an earlier DLC unlocks the content in that pack. A lord pack can give you a way into a race without granting every other paid lord or unit released for it.

Keep the games and DLC on the same platform. Before buying a pack, compare the lord you want with the content you already own. Free-LC is generally tied to access to its race, while entry to the campaign and access to a particular lord are separate choices.