The campaign map
On the campaign map you run a faction. You develop settlements, recruit armies, make diplomatic decisions and move forces between territories. Turns create time to plan, but several borders and competing demands can make even a successful expansion difficult to hold.
Your Legendary Lord gives the faction a named leader and a campaign identity. Kislev's Tzarina Katarin and Grand Cathay's Miao Ying share the task of defending a realm against Chaos, but use different institutions, armies and magic. The Chaos factions offer their own systems and ways to wage war.
The real-time battlefield
Battles ask you to move regiments, choose targets and use abilities while the fighting unfolds. Infantry can hold an enemy in place, missiles can deal damage from a protected position and mobile troops can threaten a flank. Magic and monsters add powerful options that still need support.
A unit's role matters as much as its name. Kossars carry bows and melee weapons; Streltsi need direct firing lanes; Jade Warriors protect a Cathayan formation. Learning those relationships gives you a better starting point than filling an army with units that all solve the same problem.
Choose a campaign mode
Immortal Empires brings the trilogy's world into a shared sandbox. The Realm of Chaos follows a separate story tied to Ursun. The Prologue introduces the controls and basic campaign rhythm through a Kislevite prince's journey.
Playable choices depend on owned content. Other factions can still appear as AI powers in Immortal Empires. Owning a campaign entry point and owning every selectable lord are different parts of access.
Immortal Empires brings the trilogy's world into a shared sandbox. The Realm of Chaos follows separate stories: the core factions pursue Ursun, while the Chaos Dwarfs pursue the Great Drill of Hashut. The Prologue introduces the controls and basic campaign rhythm through a Kislevite prince's journey.
How the older games fit into Warhammer III
Immortal Empires uses the Warhammer III application even when your playable content comes from Warhammer I or II. Owning the first game brings its base Empire, Dwarf, Greenskin and Vampire Counts choices; the second brings its base High Elf, Dark Elf, Lizardmen and Skaven choices. Their DLC packs add the associated lords and units to that shared campaign.
Campaign access and playable content are separate. WH1 or WH2 owners on Steam or Epic can enter Immortal Empires through III, while a Lords of the End Times pack also supplies an entry point. The Warhammer III Upgrade Pack adds III base-game content, including The Realm of Chaos, for players entering through an older game.
Lords, heroes and stories
A lord commands an army. Heroes support an army or act on the campaign map according to their type. A Legendary Hero such as Ulrika is a named person who joins a faction, while a Patriarch or Astromancer is a recruitable type whose individual members receive their own names.
Warhammer's character background explains allegiances and rivalries. A campaign then gives you room to create different outcomes through play. Read a gameplay page for the faction and battlefield role, or a story page for the character's identity and relationships.
Plan a first Immortal Empires campaign
Check the lord you can select, read the faction overview, then choose a supporting army. Katarin leads The Ice Court with Ice magic; Miao Ying leads The Northern Provinces with a transforming dragon and Cathayan combined arms. Learn how the infantry, ranged troops and heroes support the leader before chasing a specialist army.
A character biography supplies background and relationships. The campaign supplies your choices: a story about a rivalry is not a promise that a particular war or ending will happen in every playthrough.
Start your first Immortal Empires campaign · Compare the campaign modes