Race overviews

Kislev
Kislev fields hybrid infantry, ice magic and bear cavalry in Immortal Empires; choose royal spellcasting, religious support, Boris's warriors or Mother Ostankya's witchcraft.
Total War: Warhammer III (base game)

Grand Cathay
Hold a disciplined infantry line, protect your ranged troops, and let artillery and dragon rulers decide the fight. Grand Cathay suits players who enjoy building an army whose parts support one another.
Total War: Warhammer III (base game)

Khorne
Khorne rewards a campaign of repeated battles and armies that close into melee. Choose Skarbrand for relentless destruction, Skulltaker for hunting enemy lords, or Arbaal for distant challenges in Immortal Empires.
Total War: Warhammer III (base game)

Nurgle
Nurgle rewards sustained melee, plague planning and a prepared recruitment pool; choose Ku’gath for brewing diseases, Tamurkhan for chieftains or Epidemius for spreading infections in Immortal Empires.
Total War: Warhammer III (base game)

Tzeentch
Use spells, ranged daemons and manipulation to shape the battle before committing to a melee. Tzeentch suits players who enjoy controlling where and how an enemy can fight.
Total War: Warhammer III (base game)

Slaanesh
Slaanesh fields swift daemons and mortal followers for coordinated flanking attacks; choose N'Kari, Dechala or the Masque for different Immortal Empires campaigns.
Total War: Warhammer III (base game)

Daemons of Chaos
Build a custom Daemon Prince and pursue the favour of the Chaos Gods. The Legion of Chaos combines personal customisation with access to daemonic forces through its progression.
Total War: Warhammer III (base game)

Warriors of Chaos
Warriors of Chaos build warbands of mortal followers and monsters, supported by daemonic gifts; choose Be'lakor for an Immortal Empires campaign with a strong daemonic focus.
Total War: Warhammer III base game

Ogre Kingdoms
Ogre Kingdoms armies break into melee with massive bodies, backed by monsters and oversized guns. Choose them for heavy charges and a campaign built around feeding armies and developing camps.

Chaos Dwarfs
Chaos Dwarfs turn an industrial empire into armoured infantry, guns, war machines and bound fire-daemons; choose them in Immortal Empires to connect resource management with a heavily supported battle line.
Forge of the Chaos Dwarfs

The Empire
The Empire brings infantry, gunpowder, cavalry and human wizards into one army. Choose a lord for the campaign you want: Imperial politics, magical colleges, religious expeditions, Nuln’s guns or Ulrican warfare.
Total War: Warhammer; The Grim and the Grave; The Hunter and the Beast; Elspeth – Thrones of Decay; Boris Todbringer – Lords of the End Times

Dwarfs
The Dwarfs bring armoured infantry, guns, runes and war machines to Immortal Empires; choose them for a battle line that protects its firepower while settling old grudges.
Total War: Warhammer; The King and the Warlord; Malakai – Thrones of Decay

Vampire Counts
Vampire Counts raise undead infantry, cavalry and monsters around powerful spellcasters. Choose them in Immortal Empires for an army that pins enemies in place while its characters and mobile attackers decide the fight.
Total War: WARHAMMER; The Grim and the Grave; associated Free-LC

Greenskins
Orc infantry, Goblin tricks and a growing Waaagh!: Greenskins reward aggressive campaigns supported by armies with clear jobs.

Bretonnia
Bretonnia is a free Immortal Empires race of mounted knights, peasant levies and the Lady’s spellcasters, suited to players who enjoy setting up cavalry charges.
Bretonnia (Free-LC)

Beastmen
Beastmen are Chaos warherds built for ambushes, mobile armies and destructive melee attacks; choose them in Immortal Empires to raise Herdstones and turn enemy territory into hunting grounds.
Call of the Beastmen · The Silence & The Fury

Wood Elves
Wood Elves combine mobile archers with forest spirits in Immortal Empires; choose them to defend and restore magical forests across the world.

Norsca
Norsca combines human raiders with monstrous troops in Immortal Empires: choose Wulfrik for distant invasions, Throgg for a Troll empire or Sayl for sorcery and betrayal.
Norsca; Sayl – Tides of Torment

High Elves
High Elves combine a spear line, bow fire, magic and flying monsters; choose a lord whose campaign suits diplomacy, ambushes, dragon hunting or distant coastal expeditions.
Total War: Warhammer II; The Queen & the Crone; The Warden & the Paunch; Aislinn — Tides of Torment

Dark Elves
Dark Elves combine disciplined spears, raiding infantry, magic and monsters with Black Ark support; choose a lord to focus on sorcery, ritual violence, fleets or beast collecting.
Total War: Warhammer II · The Queen & The Crone · The Shadow & The Blade

Lizardmen
Saurus infantry hold the enemy while Skinks, magic and great reptiles strike around them. Lizardmen offer Immortal Empires campaigns ranging from temple-city empires to a wandering horde and a globe-travelling hunter.

Skaven
The Skaven combine massed infantry with magic, weapons teams and mutated monsters. Choose a clan for the campaign system behind the army, from Ikit’s engineering to Thanquol’s Masterplans.

Tomb Kings
The Tomb Kings bring Nehekhara’s skeletal legions and animated stone guardians to Immortal Empires, building armies around expendable infantry, limited constructs and ancient dynasties.
Total War: Warhammer II – Rise of the Tomb Kings

Vampire Coast
The Vampire Coast brings undead pirate crews, heavy guns and sea monsters to Immortal Empires; choose it to build a firing line behind a screen of drowned sailors.
Curse of the Vampire Coast
Undead Legions
Nagash leads the Undead Legions through the Host of Nagash, combining undead armies with a campaign built around the Black Pyramid.
Earlier-game and expansion races
These ownership examples help you find a route into another Immortal Empires race. Other packs can supply different leaders within the same race.
| Race | Game or content pack | Associated lords |
|---|
Compare entry routes, DLC and Free-LC · Check which lords your games and DLC unlock
Follow a campaign into its army
Start with a faction and lord, then choose the heroes and regiments that support them. Character stories connect those choices to their background.
Kislev
Grand Cathay
Khorne
Nurgle
Tzeentch
- Selected units
Slaanesh
Daemons of Chaos
- Campaigns
- Selected units
Warriors of Chaos
- Campaigns
- Host of the Triplets — The Glottkin
- Shadow Legion — Be'lakor
- Warhost of the Apocalypse — Archaon the Everchosen
- Heralds of the Tempest — Kholek Suneater
- The Decadent Host — Sigvald the Magnificent
- The Ecstatic Legions — Azazel
- The Fecundites — Festus the Leechlord
- Legion of the Gorequeen — Valkia the Bloody
- Puppets of Misrule — Vilitch the Curseling
- Stories
- Be'lakor: Story and Lore
- Archaon the Everchosen: From Templar to Lord of the End Times
- Azazel: Story and Lore
- Festus the Leechlord: Story and Lore
- The Glottkin: Story and Lore
- Kholek Suneater: Story and Lore
- Valkia the Bloody: Story and Lore
- Vilitch the Curseling: Story and Lore
- Sigvald the Magnificent: Story and Lore
Ogre Kingdoms
- Campaigns
- Heroes
- Selected units
Chaos Dwarfs
The Empire
Dwarfs
Vampire Counts
Greenskins
Bretonnia
Beastmen
Wood Elves
- Campaigns
- Selected units
Norsca
- Heroes
- Selected units
High Elves
Dark Elves
Lizardmen
Skaven
Tomb Kings
Vampire Coast
Undead Legions
- Campaigns
- Selected units
- Stories
Race, faction and leader
Kislev is a race; The Ice Court is a Kislev faction; Tzarina Katarin is its Legendary Lord. The distinction helps you compare shared army options without assuming every leader has the same campaign.
Begin with the kind of battle you want to fight. Hybrid troops and guns point toward Kislev, a supported line and artillery toward Cathay, and the daemonic races offer more specialised approaches. The Legion of Chaos gives the customisable Daemon Prince a separate path through the favour of the gods.
Warriors of Chaos includes Be'lakor's Shadow Legion. Its warbands and Gifts of Chaos offer a different campaign from the customisable Prince's Legion of Chaos, even when their armies field some of the same daemons.
Ogre Kingdoms fields charging monstrous infantry backed by oversized artillery. Goldtooth, Disciples of the Maw and The Maneaters share that roster while giving their leaders different campaign priorities.
Chaos Dwarfs turn Labour, Raw Materials and Armaments into military strength. Their race overview connects the Disciples of Hashut, the Legion of Azgorh and the Warhost of Zharr to their leaders and selected units.
The Empire has separate campaigns for Reikland, The Golden Order, the Cult of Sigmar, The Huntsmarshal’s Expedition, Wissenland & Nuln and Middenland. Their leaders share a race and many troops, while their campaign mechanics and ownership requirements differ.
The Dwarfs combine armoured infantry and engineering. Karaz-a-Karak is Thorgrim’s faction; Clan Angrund follows Belegar’s claim to Eight Peaks; the Masters of Innovation follow Malakai’s adventures. Their shared race roster sits alongside different campaign goals.
For an undead army, compare the Vampire Counts. The race overview separates each lord’s faction, content access and campaign approach, with selected infantry guides linked from its roster.
Bretonnia builds around mounted knights supported by peasants and spellcasters. Its four Legendary Lords are free for players with Immortal Empires access.
Beastmen bring mobile hordes, ambushes and Herdstones. Their Legendary Lords span the WH1 Call of the Beastmen pack and the WH2 pack The Silence & The Fury, with both feeding into Immortal Empires.
The Wood Elves add mobile archers and forest spirits. Realm of the Wood Elves provides Orion, Durthu and Drycha; The Twisted & The Twilight provides the Sisters of Twilight.
Norsca adds human raiders and monstrous troops. World Walkers, Wintertooth and Dolgan share that race while giving Wulfrik, Throgg and Sayl different campaign systems.
Skaven clans share a core army but pursue different campaigns. Queek leads Clan Mors, Ikit develops Clan Skryre’s inventions, and Thanquol directs Clan Scruten’s Masterplans. The lord’s ownership pack determines which campaign you can select.
The Vampire Coast is a WH2 campaign-pack race playable in Immortal Empires. Its four Legendary Lords share an undead pirate roster and bring different leaders and supporting troops to the fleet.
Nagash leads the Host of Nagash within the Undead Legions. His Black Pyramid campaign brings different undead army traditions together.
Races from the earlier games
The Empire, Dwarfs, Greenskins and Vampire Counts have base-game routes through Warhammer I. High Elves, Dark Elves, Lizardmen and Skaven have base-game routes through Warhammer II. DLC can supply another route into a race, but each paid lord and roster addition retains its own content requirement.
Race packs add options such as Beastmen, Wood Elves, Norsca, Tomb Kings and Vampire Coast. Ogre Kingdoms and Chaos Dwarfs have WH3 expansion routes. Bretonnia is free with Immortal Empires access. Warriors of Chaos has separate routes through Be’lakor, the original Chaos Warriors pack and later DLC leaders.
Choose a faction within the race
Shared troops do not make two factions the same campaign. Katarin’s Ice Court and Boris Ursus’s Ursun Revivalists both belong to Kislev, while Miao Ying and Zhao Ming lead different Cathayan provinces. Compare the leader’s mechanics and campaign context after choosing an army style.
The detailed race cards connect their published lord, hero, selected-unit and story pages. For another race, use the ownership table to identify a relevant game or pack before checking its campaign selector.
Shared race, different campaigns
A race overview can cover several factions. The Northern Provinces and The Western Provinces both field Cathayan armies, but Miao Ying and Zhao Ming lead different powers. Follow the faction name to its summary, then the lord to the campaign and battlefield guide.
Immortal Empires also brings in races from Warhammer I and II. Access follows the base game or content pack you own. Buying a lord from a race gives access to that lord’s content and core roster; other paid additions to the same race keep their own requirements.