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  1. Guide Annex
  2. Total War: Warhammer III
  3. Lords
  4. Tamurkhan: Faction and Campaign Guide

Tamurkhan: Faction and Campaign Guide

Updated

Tamurkhan the Maggot Lord leads the Maggot Host, a Nurgle faction that gathers chieftains and their troops around a powerful melee lord in Immortal Empires.

At a glance

Tamurkhan in-game portrait
Character portrait from Total War: Warhammer III.
Type
Legendary Lord
Battlefield role
Melee lord with an Ogre host and a Toad Dragon mount
Race
Nurgle

Availability

Immortal Empires ownership

  • Requires Tamurkhan – Thrones of Decay, sold individually or in the Thrones of Decay bundle, plus Total War: Warhammer III. The pack includes Tamurkhan and Kayzk the Befouled.

The Maggot Host in Immortal Empires

Choose Nurgle and the Maggot Host. Tamurkhan's Immortal Empires starting area is the Plains of Zanbaijin in K'datha. His Realm of Chaos campaign begins at the Writhing Fortress in the Blood Marshes and has objectives separate from the Ursun story.

The northern starting area makes the next destination a real choice. Consider the route to your chosen enemies and the reinforcements you can bring along it. A distant conquest is harder to sustain if the recruitment pool at home cannot replace the troops doing the fighting.

Dominance, Fealty and chieftains

Tamurkhan wins Dominance through battles, then spends it on recruiting chieftains, using their abilities and drawing on their troops. Fealty grows through actions each chieftain favours. These followers broaden what his Nurgle army can recruit.

Read a chieftain's preferred actions before choosing the next war. Pursuing several unrelated demands at once can scatter your armies. Match a follower's ambitions to a front you can actually support, then use the new troops to fill a gap in your force.

Tamurkhan, Bubebolos and Kayzk

Tamurkhan fights in the body of the Ogre Tyrant Karaka Breakmountain and can ride the Toad Dragon Bubebolos. He brings heavy melee pressure to the army; Kayzk the Befouled supplies a mounted fighter who can support charges.

Let Plaguebearers hold an engagement while the larger attackers commit where they have room to fight. Keep hostile missile units occupied and watch for enemy reinforcements reaching the flank. Even a durable lord needs the surrounding army to control the rest of the battle.

The host, the pack, and the other Nurgle lords

Tamurkhan and Kayzk the Befouled need Tamurkhan – Thrones of Decay. Immortal Empires opens in the Plains of Zanbaijin in K'datha. The Realm of Chaos opens at the Writhing Fortress in the Blood Marshes. Chieftains, Dominance, and Fealty are how the Maggot Host grows. Ku'gath’s plagues and Epidemius’s tally do not move with him.

He is a melee lord on Bubebolos, the Toad Dragon, with an Ogre’s body around the maggot that rules it. The lore page separates that creature from the sandbox. A chieftain you recruit is a campaign choice. It is not a page from someone else’s ending.

Sources

  1. Tamurkhan – Thrones of Decay — official Steam listing — store.steampowered.com
  2. Thrones of Decay: Introducing Tamurkhan — Creative Assembly — community.creative-assembly.com
  3. Tamurkhan starting positions — Creative Assembly — community.creative-assembly.com
  4. Immortal Empires DLC Ownership Guide — SEGA — support.sega.com