How units are organised
Immortal Empires brings together the playable races of all three Total War: Warhammer games. Each race has its own roster of dozens of units, and a faction's buildings, campaign mechanics and owned content decide which of them it can actually recruit.
This page is organised by race. Each race below lists the units with a full profile on this site and the other notable units its armies are known for. The table compares every profiled unit by race, unit type and content pack, and the unit types section explains what each category does in battle.
A content pack only tells you who can play a race. Units added by a later DLC keep their own requirements, so check the pack named on a unit before planning around it.
- 25 playable races
- 67 unit profiles
- 184 more notable units named by race
- 8 unit types explained
All profiled units at a glance
Every unit with a profile on this site, grouped by race. Open a unit for its weapon variants, battle role and recruitment notes.
| Unit | Race | Type and role | Content pack |
|---|---|---|---|
| Kossars | Kislev | Missile infantry: Hybrid bow infantry | Total War: Warhammer III (base game) |
| Streltsi | Kislev | Missile infantry: Hybrid firearm infantry | Total War: Warhammer III (base game) |
| War Bear Riders | Kislev | Cavalry: Monstrous cavalry | Total War: Warhammer III (base game) |
| Jade Warriors | Grand Cathay | Melee infantry: Armoured melee infantry | Total War: Warhammer III (base game) |
| Fire Rain Rocket Battery | Grand Cathay | Artillery and war machines: Rocket artillery | Total War: Warhammer III (base game) |
| Terracotta Sentinel | Grand Cathay | Monsters: Construct monster | Total War: Warhammer III (base game) |
| Bloodletters of Khorne | Khorne | Melee infantry: Daemonic melee infantry | Total War: Warhammer III (base game) |
| Bloodthirster | Khorne | Monsters (flying): Flying greater daemon | Total War: Warhammer III (base game) |
| Plaguebearers of Nurgle | Nurgle | Melee infantry: Daemonic melee infantry for a sustained front line | Total War: Warhammer III (base game) |
| Great Unclean One | Nurgle | Monsters: Greater daemon monster | Total War: Warhammer III (base game) |
| Horrors of Tzeentch | Tzeentch | Missile infantry: Daemonic missile infantry | Total War: Warhammer III core Tzeentch roster |
| Lord of Change | Tzeentch | Monsters (flying): Flying greater daemon | Total War: Warhammer III (base game) |
| Daemonettes of Slaanesh | Slaanesh | Melee infantry: Fast attacking melee infantry | Total War: Warhammer III (base game) |
| Keeper of Secrets | Slaanesh | Monsters: Greater daemon monster | Total War: Warhammer III (base game) |
| Chaos Warriors | Warriors of Chaos | Melee infantry: Armoured mortal melee infantry | Warriors of Chaos core roster — Chaos Warriors Race Pack / WARHAMMER III Be’lakor access |
| Hellcannon | Warriors of Chaos | Artillery and war machines: Daemonic artillery | Warriors of Chaos core roster — Chaos Warriors Race Pack |
| Ogre Bulls | Ogre Kingdoms | Monstrous infantry: Charging monstrous infantry | Ogre Kingdoms |
| Ironblaster | Ogre Kingdoms | Artillery and war machines: Mobile cannon artillery | Ogre Kingdoms |
| Mournfang Cavalry | Ogre Kingdoms | Cavalry: Monstrous shock cavalry | Ogre Kingdoms |
| Infernal Guard | Chaos Dwarfs | Melee infantry: Armoured infantry; equipment determines the job | Forge of the Chaos Dwarfs |
| K'daai Fireborn | Chaos Dwarfs | Monstrous infantry: Monstrous assault infantry | Forge of the Chaos Dwarfs |
| Dreadquake Mortar | Chaos Dwarfs | Artillery and war machines: Heavy artillery | Forge of the Chaos Dwarfs |
| Empire Swordsmen | The Empire | Melee infantry: Sword-and-shield melee infantry | Total War: WARHAMMER — Empire core roster |
| Helstorm Rocket Battery | The Empire | Artillery and war machines: Explosive anti-infantry artillery | Total War: Warhammer (base Empire roster) |
| Steam Tank | The Empire | Artillery and war machines: Armoured war machine | Total War: WARHAMMER — Empire core roster |
| Dwarf Warriors | Dwarfs | Melee infantry: Armoured melee infantry | Total War: WARHAMMER — Dwarf core roster |
| Irondrakes | Dwarfs | Missile infantry: Short-range missile infantry | Total War: Warhammer (core Dwarf roster) |
| Gyrocopters | Dwarfs | Artillery and war machines (flying): Flying war machine | Total War: WARHAMMER — Dwarf core roster |
| Skeleton Warriors | Vampire Counts | Melee infantry: Undead sword-and-shield line infantry | Total War: WARHAMMER — Vampire Counts core roster |
| Grave Guard | Vampire Counts | Melee infantry: Armoured undead melee infantry | Total War: WARHAMMER — Vampire Counts core roster |
| Terrorgheist | Vampire Counts | Monsters (flying): Flying undead monster | Total War: WARHAMMER — Vampire Counts core roster |
| Orc Boyz | Greenskins | Melee infantry: Orc melee infantry | Total War: WARHAMMER — Greenskin core roster |
| Night Goblins | Greenskins | Melee infantry: Goblin melee infantry for ambushes and flanking | Total War: WARHAMMER — Greenskin core roster |
| Black Orcs | Greenskins | Melee infantry: Armoured elite infantry | Total War: WARHAMMER — Greenskin core roster |
| Peasant Bowmen | Bretonnia | Missile infantry: Supporting bow infantry | Bretonnia (Free-LC) |
| Knights of the Realm | Bretonnia | Cavalry: Lance cavalry | Bretonnia (Free-LC) |
| Grail Knights | Bretonnia | Cavalry: Elite lance cavalry | Bretonnia (Free-LC) |
| Gor Herd | Beastmen | Melee infantry: Melee infantry | Call of the Beastmen · The Silence & The Fury |
| Minotaurs | Beastmen | Monstrous infantry: Monstrous assault infantry | Call of the Beastmen · The Silence & The Fury |
| Glade Guard | Wood Elves | Missile infantry: Bow infantry | Realm of the Wood Elves — Wood Elf core roster |
| Tree Kin | Wood Elves | Monstrous infantry: Forest-spirit monstrous infantry | Realm of the Wood Elves — Wood Elf core roster |
| Waywatchers | Wood Elves | Missile infantry: Stealthy elite archers | Realm of the Wood Elves — Wood Elf core roster |
| Marauders | Norsca | Melee infantry: Melee infantry and supporting battle line | Norsca (original race roster) |
| Skin Wolves | Norsca | Monstrous infantry: Mobile monstrous melee troops with an anti-large role | Norsca (original race roster) |
| War Mammoth | Norsca | Monsters: Armoured monster | Norsca (original race roster) |
| Spearmen | High Elves | Melee infantry: Spear infantry and defensive screen | High Elf base roster — Warhammer II |
| Lothern Sea Guard | High Elves | Missile infantry: Hybrid bow and spear infantry | High Elf base roster — Warhammer II |
| Phoenix Guard | High Elves | Melee infantry: Elite halberd infantry | High Elf base roster — Warhammer II |
| Dreadspears | Dark Elves | Melee infantry: Shielded spear infantry | Total War: Warhammer II · The Queen & The Crone · The Shadow & The Blade |
| Black Ark Corsairs | Dark Elves | Melee infantry: Assault infantry or short-range handbow infantry | Total War: WARHAMMER II — Dark Elf core roster |
| Black Guard of Naggarond | Dark Elves | Melee infantry: Elite halberd infantry | Total War: WARHAMMER II — Dark Elf core roster |
| Saurus Warriors | Lizardmen | Melee infantry: Melee infantry for the Lizardmen battle line | Total War: WARHAMMER II — Lizardmen core roster |
| Skink Skirmishers | Lizardmen | Missile infantry: Missile skirmish infantry | Total War: WARHAMMER II — Lizardmen core roster |
| Stegadon | Lizardmen | Monsters: Armoured monster with crew | Total War: WARHAMMER II — Lizardmen core roster |
| Temple Guard | Lizardmen | Melee infantry: Elite halberd infantry | Total War: WARHAMMER II — Lizardmen core roster |
| Clanrats | Skaven | Melee infantry: Line infantry with sword and spear options | Total War: WARHAMMER II — Skaven core roster |
| Stormvermin | Skaven | Melee infantry: Armoured infantry with sword-and-shield and halberd variants | Total War: WARHAMMER II — Skaven core roster |
| Hell Pit Abomination | Skaven | Monsters: Monster for breaking lines | Total War: WARHAMMER II — Skaven core roster |
| Doomwheel | Skaven | Artillery and war machines: Rolling war machine | Total War: WARHAMMER II — Skaven core roster |
| Skeleton Spearmen | Tomb Kings | Melee infantry: Spear infantry and a protective screen | Total War: Warhammer II – Rise of the Tomb Kings |
| Ushabti | Tomb Kings | Monstrous infantry: Monstrous construct infantry or Great Bow fire support | Total War: Warhammer II – Rise of the Tomb Kings |
| Necrosphinx | Tomb Kings | Monsters: Construct monster | Total War: Warhammer II – Rise of the Tomb Kings |
| Zombie Deckhands Mob | Vampire Coast | Melee infantry: Undead melee infantry screen | Curse of the Vampire Coast |
| Deck Gunners | Vampire Coast | Missile infantry: Heavy firearm infantry | Curse of the Vampire Coast |
| Necrofex Colossus | Vampire Coast | Monsters: Ranged and melee monster | Curse of the Vampire Coast |
| Morghast Harbingers | Undead Legions | Monstrous infantry (flying): Flying anti-infantry constructs | Nagash – Lords of the End Times |
| Khemric Titan | Undead Legions | Monsters: Construct monster with ranged magic and close-combat abilities | Nagash – Lords of the End Times |
Unit types
Most rosters draw on the same broad unit types. A race's character comes from how it mixes them: Dwarfs field no cavalry and rely on infantry, guns and flying machines, while Chaos Dwarfs build around heavy artillery.
Melee infantry
The battle line. Melee infantry hold ground, protect missile units and pin enemies in place for flanking attacks. Shields help against missile fire, spears and halberds against cavalry and monsters, great weapons against armour.
Profiled examples: Jade Warriors, Bloodletters of Khorne, Plaguebearers of Nurgle, Daemonettes of Slaanesh, Infernal Guard, Chaos Warriors, Empire Swordsmen, Dwarf Warriors, Skeleton Warriors, Grave Guard, Orc Boyz, Night Goblins, Gor Herd, Marauders, Spearmen, Dreadspears, Black Ark Corsairs, Saurus Warriors, Clanrats, Stormvermin, Skeleton Spearmen, Zombie Deckhands Mob, Black Orcs, Phoenix Guard, Black Guard of Naggarond, Temple Guard
Missile infantry
Archers, crossbows, guns and hybrid troops that shoot first and fight second. They need a clear line of fire and a screen in front; most lose a melee against dedicated infantry.
Profiled examples: Kossars, Streltsi, Horrors of Tzeentch, Irondrakes, Peasant Bowmen, Glade Guard, Lothern Sea Guard, Skink Skirmishers, Deck Gunners, Waywatchers
Cavalry
Mounted units for speed, flanking and charges. Shock cavalry hits hardest on the charge, so pull it out and charge again rather than leaving it in a long fight. Monstrous cavalry, such as War Bear Riders or Mournfang Cavalry, adds weight and size.
Profiled examples: War Bear Riders, Knights of the Realm, Mournfang Cavalry, Grail Knights
Monstrous infantry
Large infantry such as Ogres, Minotaurs and Tree Kin. Fewer, bigger models that break normal infantry but are vulnerable to anti-large weapons.
Profiled examples: Ogre Bulls, K'daai Fireborn, Minotaurs, Tree Kin, Skin Wolves, Ushabti, Morghast Harbingers
Monsters
Single huge creatures and constructs, from greater daemons to dinosaurs. They break formations and cause fear, but draw anti-large troops, monster hunters and concentrated fire, so commit them where your line already holds the enemy.
Profiled examples: Khemric Titan, Terracotta Sentinel, Bloodthirster, Great Unclean One, Lord of Change, Keeper of Secrets, Terrorgheist, War Mammoth, Stegadon, Hell Pit Abomination, Necrosphinx, Necrofex Colossus
Artillery and war machines
Cannons, rocket batteries, mortars and vehicles. Artillery shells the enemy before the lines meet and needs protection from fast attackers; vehicles such as the Steam Tank push into the fight themselves.
Profiled examples: Fire Rain Rocket Battery, Ironblaster, Helstorm Rocket Battery, Hellcannon, Dreadquake Mortar, Steam Tank, Gyrocopters, Doomwheel
Chariots
Heavy, fast units that crash into infantry and then pull away. Examples include the Orc Boar Chariot, Tiranoc Chariot, Skeleton Chariots, the Burning Chariot of Tzeentch and Slaanesh's Hellflayer. Avoid charging braced spears head-on.
Flying units
Flying units ignore the front line to reach artillery, missile troops and wizards, or to intercept enemy flyers. Flying is a trait rather than a separate category: it covers monsters such as the Bloodthirster, war machines such as Gyrocopters and lighter units such as Screamers of Tzeentch.
Profiled examples: Morghast Harbingers, Bloodthirster, Lord of Change, Gyrocopters, Terrorgheist
Units by race
Each race lists its profiled units first, then other notable units from its roster. Notable units without a profile are listed by name; the race overview has the full selected roster and campaign access.
Kislev

Kossars
Kossars combine bows with melee weapons. They are a flexible Kislev infantry choice, with a spear variant that changes their job once the enemy reaches the line.
Total War: Warhammer III (base game)

Streltsi
Streltsi are Kislev hybrid firearm infantry. Their axe-bladed guns give them a close-combat weapon as well as a ranged role, but positioning still decides how much shooting they can deliver.
Total War: Warhammer III (base game)

War Bear Riders
War Bear Riders are Kislev monstrous cavalry: armed riders mounted on the bears sacred to Ursun. They give an infantry-heavy force a powerful mounted element.
Total War: Warhammer III (base game)
Other notable units: Armoured Kossars, Tzar Guard, Ice Guard, Winged Lancers, Gryphon Legion, Little Grom, Elemental Bear.
Grand Cathay

Jade Warriors
Jade Warriors are Grand Cathay's armoured melee infantry. The standard and halberd variants give a Cathayan line different answers to infantry and large attackers.
Total War: Warhammer III (base game)

Fire Rain Rocket Battery
The Fire Rain Rocket Battery is Grand Cathay artillery that saturates an area with explosive rockets. It is useful against groups of infantry and needs protection while it fires.
Total War: Warhammer III (base game)
Terracotta Sentinel
The Terracotta Sentinel is a towering construct from Grand Cathay's base roster: a single large model that anchors part of the line and fights its way through infantry.
Total War: Warhammer III (base game)
Other notable units: Celestial Dragon Guard, Peasant Archers, Iron Hail Gunners, Jade Lancers, Great Longma Riders, Sky Lantern, Sky-Junk, Grand Cannon.
Khorne

Bloodletters of Khorne
Bloodletters of Khorne are daemonic sword infantry for attacking the enemy line in Immortal Empires, with separate Exalted regiments and campaign-specific access.
Total War: Warhammer III (base game)
Bloodthirster
The Bloodthirster is Khorne's greater daemon: a huge flying monster that chooses where to join a fight and hits hardest when it lands on an enemy already locked in melee.
Total War: Warhammer III (base game)
Other notable units: Flesh Hounds of Khorne, Bloodcrushers of Khorne, Skullcrushers of Khorne, Skullcannon of Khorne, Soul Grinder of Khorne.
Nurgle

Plaguebearers of Nurgle
Plaguebearers of Nurgle are daemonic melee infantry that give a Nurgle army a centre for sustained fighting, leaving characters and mobile troops free to support the engagement.
Total War: Warhammer III (base game)
Great Unclean One
The Great Unclean One is Nurgle's greater daemon: a huge, slow monster built to stay in a long melee and give a Nurgle army its centrepiece.
Total War: Warhammer III (base game)
Other notable units: Nurglings, Plague Drones, Plague Toads, Beasts of Nurgle, Rot Flies, Soul Grinder of Nurgle.
Tzeentch

Horrors of Tzeentch
Horrors are Tzeentch's daemonic missile infantry. Blue, Pink and Exalted Pink Horrors give an army ranged pressure while its screen and spells keep attackers away.
Total War: Warhammer III core Tzeentch roster
Lord of Change
The Lord of Change is Tzeentch's greater daemon: a large flying monster that gives a shooting-focused Tzeentch army a fast melee threat.
Total War: Warhammer III (base game)
Other notable units: Screamers of Tzeentch, Flamers of Tzeentch, Exalted Flamers of Tzeentch, Burning Chariot of Tzeentch, Soul Grinder of Tzeentch.
Slaanesh

Daemonettes of Slaanesh
Daemonettes of Slaanesh are fast daemonic melee infantry; use them to attack an occupied enemy line from an exposed flank.
Total War: Warhammer III (base game)
Keeper of Secrets
The Keeper of Secrets is Slaanesh's greater daemon: a large monster that suits Slaanesh's quick, flanking style of attack.
Total War: Warhammer III (base game)
Other notable units: Seekers of Slaanesh, Fiends of Slaanesh, Hellflayer, Seeker Chariot, Soul Grinder of Slaanesh.
Daemons of Chaos
Also recruitable through this race's campaigns: Bloodletters of Khorne.
Other notable units: Chaos Furies, Pink Horrors of Tzeentch, Plaguebearers of Nurgle, Daemonettes of Slaanesh.
Warriors of Chaos

Chaos Warriors
Chaos Warriors are the armoured mortal infantry core of Warriors of Chaos armies, with shield, great-weapon and halberd variants for different close-combat jobs.
Warriors of Chaos core roster — Chaos Warriors Race Pack / WARHAMMER III Be’lakor access
Hellcannon
The Hellcannon is a daemon-bound war machine from the Warriors of Chaos roster, giving an otherwise melee-focused army long-range artillery to break up enemy formations.
Warriors of Chaos core roster — Chaos Warriors Race Pack
Also recruitable through this race's campaigns: Bloodletters of Khorne, Plaguebearers of Nurgle.
Other notable units: Chosen, Chaos Knights, Marauder Horsemen, Forsaken, Dragon Ogres, Dragon Ogre Shaggoth, Chaos Spawn, Chaos Giant.
Ogre Kingdoms

Ogre Bulls
Ogre Bulls are the Ogre Kingdoms’ basic monstrous infantry, using their weight to crash into melee. Compare their standard, Dual Weapons and Ironfists recruitment entries before choosing the line.
Ogre Kingdoms

Ironblaster
The Ironblaster is an Ogre Kingdoms cannon hauled by a Rhinox. Choose it to add heavy ranged fire to an army whose main fighting line wants to charge.
Ogre Kingdoms
Mournfang Cavalry
Mournfang Cavalry are Ogres riding huge tusked beasts: the Ogre Kingdoms' heavy shock cavalry for crashing into the flank or rear of an enemy that is already engaged.
Ogre Kingdoms
Other notable units: Gnoblars, Ironguts, Maneaters, Leadbelchers, Sabretusk Pack, Gorgers, Stonehorn, Thundertusk.
Chaos Dwarfs

Infernal Guard
Infernal Guard are Chaos Dwarf infantry for protecting a battle line, with great-weapon and Fireglaive variants that change how the regiment contributes in Immortal Empires.
Forge of the Chaos Dwarfs

K'daai Fireborn
K'daai Fireborn are the Chaos Dwarfs' armoured fire-daemons, bringing a monstrous close-combat element to an Immortal Empires army supported by infantry and guns.
Forge of the Chaos Dwarfs
Dreadquake Mortar
The Dreadquake Mortar is a Chaos Dwarf war machine that lobs huge shells over the battle line, giving the Chaos Dwarfs heavy artillery for breaking apart massed infantry.
Forge of the Chaos Dwarfs
Other notable units: Infernal Ironsworn, Bull Centaur Renders, Magma Cannon, Deathshrieker Rocket, Iron Daemon, Skullcracker, K'daai Destroyer, Hellcannon.
The Empire

Empire Swordsmen
Swordsmen are the Empire’s sword-and-shield State Troops. Use them to hold infantry in place and protect the missile troops, artillery and characters that work behind the line.
Total War: WARHAMMER — Empire core roster

Helstorm Rocket Battery
The Helstorm Rocket Battery is Empire artillery that scatters explosive rockets across enemy formations. Choose it to pressure infantry at a distance while a protected army line keeps attackers away from the crew.
Total War: Warhammer (base Empire roster)
Steam Tank
The Steam Tank is the Empire's armoured war machine: a slow, steam-driven vehicle with a cannon that pushes into the enemy line and draws attention away from softer troops.
Total War: WARHAMMER — Empire core roster
Other notable units: Halberdiers, Handgunners, Greatswords, Reiksguard, Demigryph Knights, Outriders, Great Cannon, Luminark of Hysh.
Dwarfs

Dwarf Warriors
Dwarf Warriors are the Dwarfs’ core melee infantry in Immortal Empires, holding enemies in place so missiles and war machines have time to work.
Total War: WARHAMMER — Dwarf core roster

Irondrakes
Irondrakes are heavily protected Dwarf missile troops in Immortal Empires: Drakeguns attack infantry with flame, while Trollhammer Torpedoes threaten large targets.
Total War: Warhammer (core Dwarf roster)
Gyrocopters
Gyrocopters give the Dwarfs a flying unit: steam-powered aircraft that hunt artillery, missile troops and isolated targets behind the enemy line.
Total War: WARHAMMER — Dwarf core roster
Other notable units: Quarrellers, Thunderers, Longbeards, Hammerers, Ironbreakers, Slayers, Organ Gun, Flame Cannon, Gyrobombers.
Vampire Counts

Skeleton Warriors
Skeleton Warriors are the Vampire Counts’ sword-and-shield infantry. Use them in Immortal Empires to establish an engagement while characters, magic and mobile troops work around the line.
Total War: WARHAMMER — Vampire Counts core roster

Grave Guard
Grave Guard are armoured undead infantry in the Vampire Counts roster. Choose a weapon variant for the job you need in Immortal Empires, then support it with your lord and the rest of the line.
Total War: WARHAMMER — Vampire Counts core roster
Terrorgheist
The Terrorgheist is a giant undead bat from the Vampire Counts roster: a flying monster that terrifies the enemy and can strike anywhere on the battlefield.
Total War: WARHAMMER — Vampire Counts core roster
Other notable units: Crypt Ghouls, Vargheists, Crypt Horrors, Black Knights, Hexwraiths, Blood Knights, Varghulf, Mortis Engine, Black Coach.
Greenskins

Orc Boyz
Orc Boyz are Greenskin melee infantry: use them to engage the enemy front while the rest of the army reaches its targets.
Total War: WARHAMMER — Greenskin core roster

Night Goblins
Night Goblins are hooded Greenskin infantry suited to ambushes and attacks around an enemy already held in place.
Total War: WARHAMMER — Greenskin core roster
Black Orcs
Black Orcs are the Greenskins' elite heavy infantry: armoured Orcs who hold a key part of the line or break through one while the rest of the horde does the shouting.
Total War: WARHAMMER — Greenskin core roster
Other notable units: Goblin Wolf Riders, Orc Arrer Boyz, Savage Orcs, Orc Big 'Uns, Trolls, Doom Diver Catapult, Arachnarok Spider, Giant.
Bretonnia

Peasant Bowmen
Peasant Bowmen are Bretonnia’s supporting bow infantry in Immortal Empires, giving a knightly army ranged pressure while its mounted troops find a way around the enemy.
Bretonnia (Free-LC)

Knights of the Realm
Knights of the Realm are Bretonnian lance cavalry in Immortal Empires, suited to players who want to coordinate mounted charges with a supporting infantry line.
Bretonnia (Free-LC)
Grail Knights
Grail Knights are Bretonnia's most elite knights: heavy lance cavalry who have drunk from the Grail and charge to break enemy formations.
Bretonnia (Free-LC)
Other notable units: Men-at-Arms, Battle Pilgrims, Knights Errant, Questing Knights, Pegasus Knights, Hippogryph Knights, Field Trebuchet.
Beastmen

Gor Herd
Gor Herd are Beastmen melee infantry; use them in an Immortal Empires warherd to engage enemy foot troops and create openings for Minotaurs and flanking attackers.
Call of the Beastmen · The Silence & The Fury

Minotaurs
Minotaurs are bull-headed Beastmen monstrous infantry; use them in Immortal Empires as a concentrated melee assault force supported by ordinary infantry.
Call of the Beastmen · The Silence & The Fury
Other notable units: Ungor Herd, Ungor Raiders, Bestigor Herd, Centigors, Razorgor Herd, Harpies, Cygor, Ghorgon, Jabberslythe.
Wood Elves

Glade Guard
Glade Guard are Wood Elf bow infantry for sustained ranged pressure in Immortal Empires, with specialised arrow variants that change their target choices.
Realm of the Wood Elves — Wood Elf core roster

Tree Kin
Tree Kin are Wood Elf forest spirits that fight as monstrous infantry in Immortal Empires; use them to hold enemies while archers and other attackers work around the melee.
Realm of the Wood Elves — Wood Elf core roster
Waywatchers
Waywatchers are the Wood Elves' elite archers: hidden marksmen who shoot from cover and pick off targets the rest of the army cannot reach.
Realm of the Wood Elves — Wood Elf core roster
Other notable units: Eternal Guard, Dryads, Wardancers, Wildwood Rangers, Deepwood Scouts, Wild Riders, Great Eagle, Treeman.
Norsca

Marauders
Marauders are Norsca’s human melee infantry: use them to establish an engagement while lords, heroes and monsters add pressure around the line.
Norsca (original race roster)

Skin Wolves
Skin Wolves are Norscan monstrous troops suited to hunting large enemies, giving an infantry-led Immortal Empires army a mobile threat.
Norsca (original race roster)
War Mammoth
The War Mammoth is Norsca's largest beast: a heavily armoured mammoth carrying warriors on its back, used to trample infantry and batter defences.
Norsca (original race roster)
Other notable units: Marauder Berserkers, Marauder Hunters, Fimir Warriors, Norscan Ice Wolves, Feral Mammoth, Norscan Giant, Frost Wyrm.
High Elves

Spearmen
High Elf Spearmen are line infantry for screening missile troops and meeting large or mounted attackers in a prepared formation.
High Elf base roster — Warhammer II

Lothern Sea Guard
Lothern Sea Guard are High Elf bow-and-spear infantry, able to shoot during an approach and then help hold the line.
High Elf base roster — Warhammer II
Phoenix Guard
Phoenix Guard are the silent temple guardians of Asuryan: halberd-armed elite infantry who hold the most important part of a High Elf line.
High Elf base roster — Warhammer II
Other notable units: Archers, Silver Helms, Ellyrian Reavers, Swordmasters of Hoeth, White Lions of Chrace, Dragon Princes, Eagle Claw Bolt Thrower, Sun Dragon, Star Dragon.
Dark Elves

Dreadspears
Dreadspears are Dark Elf spear-and-shield infantry for holding space, screening ranged troops and keeping mounted attackers away from the army’s vulnerable units.
Total War: Warhammer II · The Queen & The Crone · The Shadow & The Blade

Black Ark Corsairs
Black Ark Corsairs are Dark Elf raiders with separate dual-weapon and handbow recruitment entries; choose between infantry assault and short-range shooting.
Total War: WARHAMMER II — Dark Elf core roster
Black Guard of Naggarond
The Black Guard of Naggarond are Malekith's personal guard: elite Dark Elf halberdiers who hold the critical point of a line and refuse to give ground.
Total War: WARHAMMER II — Dark Elf core roster
Other notable units: Darkshards, Bleakswords, Witch Elves, Executioners, Cold One Knights, Dark Riders, Reaper Bolt Thrower, War Hydra, Kharibdyss, Black Dragon.
Lizardmen

Saurus Warriors
Saurus Warriors are Lizardmen club infantry for the front line in Immortal Empires, holding enemies in place while skinks, cavalry and monsters find openings.
Total War: WARHAMMER II — Lizardmen core roster

Skink Skirmishers
Skink Skirmishers are mobile Lizardmen missile infantry that harass approaching enemies and withdraw behind a stronger holding line.
Total War: WARHAMMER II — Lizardmen core roster
Stegadon
The Stegadon is a huge armoured dinosaur from the Lizardmen roster, carrying a skink crew on its back and charging into enemy formations.
Total War: WARHAMMER II — Lizardmen core roster
Temple Guard
Temple Guard are the Lizardmen's elite Saurus bodyguards: halberd-armed infantry who protect a Slann and hold the most important part of a battle line.
Total War: WARHAMMER II — Lizardmen core roster
Other notable units: Skink Cohort, Chameleon Skinks, Kroxigor, Cold One Riders, Terradon Riders, Bastiladon, Carnosaur, Ancient Stegadon.
Skaven

Clanrats
Clanrats are the ordinary fighting infantry of the Skaven clans. Use them to hold approaches and occupy enemies while characters, weapons teams or monsters attack elsewhere.
Total War: WARHAMMER II — Skaven core roster

Stormvermin
Stormvermin are the armoured fighting elite of the Skaven Warlord clans. Choose sword-and-shield troops for an infantry guard or halberds to confront large targets.
Total War: WARHAMMER II — Skaven core roster
Hell Pit Abomination
The Hell Pit Abomination is a Clan Moulder horror: a huge mass of flesh and stitched-together parts that crashes into enemy lines and is notoriously hard to finish off.
Total War: WARHAMMER II — Skaven core roster
Doomwheel
The Doomwheel is a Skaven war machine: a giant wheel driven by running rats that rolls through enemy infantry and fires warp lightning.
Total War: WARHAMMER II — Skaven core roster
Other notable units: Skavenslaves, Night Runners, Gutter Runners, Plague Monks, Rat Ogres, Warpfire Thrower, Ratling Gun, Plagueclaw Catapult, Warp Lightning Cannon.
Tomb Kings

Skeleton Spearmen
Skeleton Spearmen are Tomb Kings holding infantry: use their spears and shields to keep enemies occupied while archers, chariots and constructs fight around them.
Total War: Warhammer II – Rise of the Tomb Kings

Ushabti
Ushabti are animated guardian statues in the Tomb Kings roster, with separate melee and Great Bow variants for heavy fighting or ranged support.
Total War: Warhammer II – Rise of the Tomb Kings
Necrosphinx
The Necrosphinx is a Tomb Kings construct: a giant animated statue with bladed limbs that crashes into enemy formations.
Total War: Warhammer II – Rise of the Tomb Kings
Other notable units: Skeleton Archers, Tomb Guard, Nehekhara Warriors, Skeleton Chariots, Sepulchral Stalkers, Tomb Scorpion, Screaming Skull Catapult, Casket of Souls, Hierotitan, Khemrian Warsphinx.
Vampire Coast

Zombie Deckhands Mob
Zombie Deckhands are the Vampire Coast’s drowned melee infantry; use their cutlass and polearm variants to screen the fleet’s gun crews in Immortal Empires.
Curse of the Vampire Coast

Deck Gunners
Deck Gunners carry heavy firearms for the Vampire Coast; choose them in Immortal Empires when your army can protect a direct shooting lane.
Curse of the Vampire Coast
Necrofex Colossus
The Necrofex Colossus is a towering construct of wood, sails and corpses from the Vampire Coast roster, carrying a huge gun that lets it fire on the move and still fight up close.
Curse of the Vampire Coast
Other notable units: Depth Guard, Rotting Prometheans, Rotting Leviathan, Mournguls, Syreens, Animated Hulks, Deck Droppers, Queen Bess.
Undead Legions
Morghast Harbingers
Morghast Harbingers are flying undead constructs for attacking armoured infantry in Nagash’s Immortal Empires armies.
Nagash – Lords of the End Times
Khemric Titan
The Khemric Titan is a scarab-shaped construct monster available to Nagash and Tomb Kings in Immortal Empires, bringing a large ground threat to an undead army.
Nagash – Lords of the End Times
Other notable units: Morghast Archai.
Read the role before recruiting
Kossars and Streltsi can fight at range and in melee, but both lose shooting time when trapped in close combat. War Bear Riders add a mounted element. Jade Warriors hold a Cathayan line while a Fire Rain Rocket Battery attacks infantry formations from behind it.
Bloodletters need to reach an enemy line with support. Their Exalted version is a separate unit; Kossars and Jade Warriors also have distinct weapon variants. Choose the actual recruitment entry rather than treating a shared name as a single interchangeable regiment.
Plaguebearers give Nurgle a daemonic infantry line. Their campaign recruitment uses Nurgle’s pool; the Glottkin can also gain them through Gardens of Corruption.
Blue, Pink and Exalted Pink Horrors provide Tzeentch missile infantry. Keep a screen in front and enough room to withdraw a threatened regiment while the rest of the army keeps firing.
Daemonettes of Slaanesh add a fast attacking infantry role. Their guide connects the regiment to N'Kari, Dechala and the Masque, whose shared race has different campaign systems and content requirements.
Ogre Bulls need room to bring their mass into a charge. An Ironblaster adds a cannon behind them; leave a firing lane as the melee forms.
Infernal Guard offer shielded, great-weapon and Fireglaive infantry roles for the Chaos Dwarfs. K'daai Fireborn add monstrous assault infantry. Their recruitment belongs alongside Hell-Forge capacity and Armaments production in campaign planning.
Empire Swordsmen hold space for shooters and supporting characters. A Helstorm Rocket Battery attacks distant infantry formations; keep it protected and redirect its fire once friendly troops reach the target.
Dwarf Warriors hold the line while Irondrakes shoot through a prepared opening. Both have weapon variants: a shielded Warrior has a different job from Great Weapons, just as a Drakegun differs from a Trollhammer Torpedo.
Skeleton Warriors establish a Vampire Counts infantry line, while Grave Guard provide an armoured fighting regiment. Keep their weapon variants and recruitment entries distinct when planning an army.
Peasant Bowmen and Knights of the Realm show Bretonnia’s division of labour: protect the shooting line while mounted troops find an approach and an exit for their charge.
Beastmen Gors engage enemy infantry while Minotaurs provide monstrous assault power. Both families have shielded variants; Minotaurs also have a great-weapon entry. Keep their roles in mind when planning the approach to battle.
High Elf Spearmen screen the ranged line. Lothern Sea Guard combine bows and spears, with a separate shielded variant. Decide whether a regiment should keep shooting or receive the approaching enemy.
Clanrats hold space for Skaven specialists. Stormvermin provide a more heavily equipped guard, with swords and shields or halberds. Keep their weapon choice in mind when assigning a place in the formation.
A holding regiment gives the rest of an army time and space. Jade Warriors, Dwarf Warriors and Saurus Warriors can form a supported front; Empire Swordsmen and Clanrats screen the troops behind them. Chaos Warriors bring a mortal armoured line, while Bloodletters attack as daemonic sword infantry.
Kossars combine bow fire with melee equipment. Glade Guard need room to keep shooting; Black Ark Corsairs change roles between their melee and handbow variants. Read the recruitment entry before choosing a regiment, then plan how it will work with the rest of its own race’s army.
Base troops and DLC additions
The selected Kossars, Streltsi and War Bear Riders belong to Kislev’s Warhammer III base roster. Jade Warriors and the Fire Rain Rocket Battery belong to Grand Cathay’s; Bloodletters belong to Khorne’s. Access in a particular campaign still follows that faction’s roster and recruitment rules.
A race can combine base troops with additions from several packs. Buying one lord is not a purchase of all DLC units for that race. Check the pack attached to a missing recruitment entry before assuming that a new settlement building will unlock it.
Read a roster in campaign context
Start at the race overview for the selected roster, then read the individual unit’s weapon variants and battlefield job. Kossars and Kossars with spears are separate entries; Jade Warriors with halberds change the role of Cathay’s line. Similar names do not make those entries interchangeable.
The Legion of Chaos can gain access to daemonic troops through its god-aligned progression. That makes the campaign’s access rules relevant even when the same unit also belongs to a Chaos God’s roster. Use the Daemon Prince’s campaign context alongside the unit’s role.
An infantry line that grows with the campaign
Chaos Warriors add a mortal infantry core with shielded, great-weapon and halberd variants. In a Warriors of Chaos campaign, surviving regiments develop through Warband Upgrades.
Bows and forest spirits
Glade Guard supply Wood Elf bow fire, while Tree Kin help occupy approaching enemies. Keep their roles connected so the archers can shoot while the spirits hold.
Owned content and campaign recruitment
Immortal Empires includes races from all three games. The older base games and race or lord packs unlock their associated playable campaigns. Keep that content on the same storefront as your campaign access. Other races can still appear as opponents or allies.
Unlocking a lord gives you a campaign to play. Recruiting a particular unit also depends on that faction’s buildings, recruitment pool or campaign progression. Separate DLC troops keep their own pack requirements. Choose a race below, then check the unit’s content access and recruitment guidance.
A race roster and a recruitment route
The core Kossars, Streltsi, War Bear Riders, Jade Warriors, Fire Rain Rocket Battery and Bloodletters families are included with Warhammer III. Access to other races can come through an earlier base game or a DLC lord. Paid roster additions retain their own pack requirements even when you can already play that race.
Roster access also depends on the campaign. Bloodletters appear in Khorne’s army and can enter the Daemon Prince’s mixed force through Khorne-aligned progression. Check the race overview and recruitment panel for your faction before planning around a unit.