Battlefield role: Armoured melee infantry.
Unit type: Melee infantry.
Content pack: Total War: WARHAMMER — Dwarf core roster. Immortal Empires ownership
Availability
- Part of the original Total War: Warhammer Dwarf roster. Available to playable Dwarf factions in Immortal Empires through Total War: Warhammer, The King and the Warlord, or Malakai – Thrones of Decay.
- Total War: WARHAMMER unlocks Thorgrim Grudgebearer and Ungrim Ironfist’s Dwarf campaigns in Immortal Empires, with Dwarf Warriors in the core roster.
- The King and the Warlord unlocks Belegar Ironhammer, while Malakai — Thrones of Decay unlocks Malakai Makaisson. These are other Dwarf campaign entry points.
Official references
Weapon variants
Dwarf Warriors

The axe-and-shield variant anchors a formation and carries a shield for protection against incoming missiles.
Dwarf Warriors (Great Weapons)

Two-handed weapons give this variant an armour-piercing role. It trades the shield for a different melee job.
Make the enemy fight in front of the guns
Deploy Warriors where they can stop an enemy advance without blocking every shooting lane. A single uninterrupted wall can protect the back line while also preventing direct-fire troops from seeing a target. Leave deliberate angles for Irondrakes, and guard those openings with nearby reserves.
Dwarf infantry is slow. Chasing routed troops can open gaps that faster enemies exploit. Keep the line together until the important fights are settled, then decide which units can safely pursue.
Use Dwarf Warriors to hold an approach to the missile troops and artillery. Choose a position where the infantry can meet the enemy without forcing the rest of the army to fire through friendly bodies. A flank anchored on terrain can reduce the number of approaches you must defend.
Keep a reserve for attackers that move around the line. Dwarf Warriors are a holding unit rather than a tool for chasing distant skirmishers. Pulling them far from the guns can surrender the protection the formation was built to provide.
Recruit the right weapon variant
Warriors belong to the Dwarf infantry recruitment roster. Use the settlement's recruitment panel to select the shielded or Great Weapon entry, and build the corresponding infantry chain where you plan to replace losses.
Start with the job the regiment needs to do. Holding under missile fire favours the shield; fighting armoured opponents can call for Great Weapons. Neither choice removes the need for shooting, a supporting lord and protection on the flanks.
Axes and shields or great weapons
The standard Dwarf Warriors carry axes and shields. Dwarf Warriors (Great Weapons) are a separate recruitment entry with a more offensive weapon role against armour. Losing the shield changes how you should approach enemy missile fire.
Longbeards, Ironbreakers and Hammerers are other infantry families. A similar armoured appearance does not make their roles interchangeable. Decide whether the regiment must hold a position, face missiles or contribute heavy-weapon attacks before filling the slot.
Build around a protected firing position
Dwarf Warriors belong to the core Dwarf recruitment roster in Immortal Empires. Inspect the settlement building browser for the standard or great-weapon entry and prepare a province that can recruit it.
When adding ranged units, plan how the infantry will keep a target engaged without blocking their fire. Keep neighbouring Dwarf regiments within supporting distance so one isolated fight does not force the whole army to abandon its position.
Race and roster
All profiled and notable units for this race · Compare all profiled units