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  1. Guide Annex
  2. Total War: Warhammer III
  3. Units
  4. Deck Gunners: Role and Army Guide

Deck Gunners: Role and Army Guide

Updated

Deck Gunners carry heavy firearms for the Vampire Coast; choose them in Immortal Empires when your army can protect a direct shooting lane.

Battlefield role: Heavy firearm infantry.

Unit type: Missile infantry.

Content pack: Curse of the Vampire Coast. Immortal Empires ownership

Deck Gunners in-game unit artwork
Unit artwork from Total War: Warhammer III.

Availability

  • Included in Curse of the Vampire Coast for Vampire Coast armies in Immortal Empires.

Official references

  1. Immortal Empires DLC Ownership Guide — SEGA

Set the firing lane before the melee

Deck Gunners haul shipboard guns onto land. Deploy them with a direct view of the ground the enemy must cross. A rise in the terrain or friendly infantry can block a shot, so inspect the view from their position before settling the whole formation.

Use Deckhands to engage enemies beside the lane. If the target becomes hidden behind your own troops, turn the guns toward an exposed enemy or move to a safer angle. Concentrate on a visible target while keeping a screen between the crew and fast attackers.

Protect the crew throughout the fight

A flank guard matters as much as the first infantry line. Keep a unit free to intercept enemies approaching from the side, and reposition before the gunners are trapped in close combat. Heavy firearms need time to fire again after a target changes.

A Gunnery Wight adds another firearm specialist, while a Vampire Fleet Captain brings magic to support the wider army. Noctilus’s monsters and Cylostra’s summoned knights offer other ways to occupy threats while the crew fires.

Race and roster

All profiled and notable units for this race · Compare all profiled units