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  1. Guide Annex
  2. Total War: Warhammer III
  3. Factions
  4. Vampire Coast: Factions, Lords and Roster

Vampire Coast: Factions, Lords and Roster

Updated

The Vampire Coast brings undead pirate crews, heavy guns and sea monsters to Immortal Empires; choose it to build a firing line behind a screen of drowned sailors.

Luthor Harkon in-game portrait
Character portrait from Total War: Warhammer III.

Availability

Content pack: Curse of the Vampire Coast. Immortal Empires ownership

  • Curse of the Vampire Coast, a WH2 campaign pack, unlocks this race and its four Legendary Lords in Immortal Empires. WH2 ownership is optional; keep the DLC and your Immortal Empires access on the same storefront.

Factions and leaders

The Awakened

Leader: Luthor Harkon.

Harkon combines the shared pirate campaign with his changing personalities and obsession with Lizardmen relics.

The Dreadfleet

Leader: Count Noctilus.

Noctilus leads an ocean-going undead fleet associated with the Galleon’s Graveyard and Necrofex Colossi.

Pirates of Sartosa

Leader: Aranessa Saltspite.

Aranessa leads living Sartosan pirates alongside the undead troops of the Vampire Coast.

The Drowned

Leader: Cylostra Direfin.

Cylostra is a spectral sea witch whose army combines undead gun crews with ghostly allies.

Why choose the Vampire Coast?

Gunpowder shapes the army. Zombie Deckhands engage approaching enemies while gun crews and artillery work from protected positions. Sea monsters add weight to the fighting line, and heroes bring magic or specialist support. Choose a battlefield position where your guns can see their targets before committing the infantry.

The race includes several kinds of commander: Harkon is a vampire pirate with a fractured mind, Noctilus leads the Dreadfleet, Aranessa brings living Sartosan crews, and Cylostra commands a ghostly following. Their shared roster leaves room for different campaign and battlefield priorities.

Ships, coves and a pirate reputation

Legendary Lords develop buildings aboard their ships alongside any settlements you choose to hold. Ship development lets an expedition carry part of its recruitment infrastructure with it. A distant conquest still creates a border to defend, so weigh a permanent foothold against another voyage.

Pirate Coves establish a hidden presence in ports and provide income or other benefits through their buildings. After taking a port in battle, consider the cove option before choosing occupation. Infamy tracks your growing pirate reputation; treasure maps give fleets reasons to explore beyond their immediate borders.

Heroes for the fleet

Vampire Fleet Captains are fighting spellcasters, with Death, Deep and Vampires as separate magic choices. Check the lore of a recruit before adding it to an army. A captain using Vampires magic serves a different spellcasting plan from one using the Deep.

Gunnery Wights bring a firearm specialist to the crew. Mourngul Haunters provide a monstrous melee presence. These are recruitable hero types from Curse of the Vampire Coast, rather than additional selectable Legendary Lords.

Four Vampire Coast stories

Harkon leads The Awakened on the Lustrian shore. Noctilus leads The Dreadfleet from the Galleon’s Graveyard. Aranessa leads the Pirates of Sartosa with a living crew. Cylostra leads The Drowned from the Lamprey. All four are Curse of the Vampire Coast.

Dreadfleet is the novel of Jaego Roth’s hunt for Noctilus. Of the four Coast lords, the jacket names Count Noctilus.

Selected roster

Vampire Coast: selected army roles
UnitRoleAccess
Zombie Deckhands MobUndead melee infantry screenCurse of the Vampire Coast roster; select the crew in the recruitment panel
Deck GunnersHeavy firearm infantryCurse of the Vampire Coast roster; select the crew in the recruitment panel
Necrofex ColossusRanged and melee monsterCurse of the Vampire Coast roster; monster recruitment

Selected unit guides

Lords and heroes

Character stories

Sources

  1. Immortal Empires DLC Ownership Guide — SEGA — support.sega.com