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  1. Guide Annex
  2. Total War: Warhammer III
  3. Units
  4. Skin Wolves

Skin Wolves

Updated

Skin Wolves are Norscan monstrous troops suited to hunting large enemies, giving an infantry-led Immortal Empires army a mobile threat.

Battlefield role: Mobile monstrous melee troops with an anti-large role.

Unit type: Monstrous infantry.

Content pack: Norsca (original race roster). Immortal Empires ownership

Availability

  • Original Norsca roster. Use these troops in a Norscan Immortal Empires campaign; Norsca unlocks Wulfrik and Throgg, while Sayl – Tides of Torment unlocks the Dolgan campaign.

Official references

  1. SEGA: Immortal Empires DLC Ownership Guide
  2. Norsca — official pack details
  3. Sayl – Tides of Torment — official pack details

Weapon variants

Skin Wolves

Skin Wolves unit information artwork
Unit information artwork from Total War: Warhammer III.

The standard Skin Wolf unit. Use its mobility to approach a useful fight while the infantry keeps the enemy occupied.

Skin Wolves (Armoured)

Skin Wolves (Armoured) unit information artwork
Unit information artwork from Total War: Warhammer III.

A separate armoured recruitment entry. It still needs support and protection from concentrated missile fire.

A place in Norsca’s army

Skin Wolves and their Armoured version belong to the original Norscan roster. Recruit the entry your settlement offers and plan how it will work with the rest of the expedition. They are distinct from the Skin Wolf Werekin hero type.

Approach large targets with support

Skin Wolves have an anti-large battlefield role. Use Marauders to engage supporting infantry, then send the wolves toward a large threat from a direction that avoids the busiest part of the line. Keep track of nearby enemy spears and missiles.

Speed helps with positioning, but moving ahead of the army can leave the unit fighting unsupported. Reassess the target when reinforcements arrive rather than remaining in a crowded engagement simply because it began well.

Supporting the Norscan leaders

Wulfrik’s army needs mobile support after a landing, Throgg’s monsters need help reaching good fights, and Sayl benefits from troops that exploit the openings his magic creates.

Race and roster

All profiled and notable units for this race · Compare all profiled units