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  1. Guide Annex
  2. Total War: Warhammer III
  3. Factions
  4. Beastmen: Factions, Lords and Roster

Beastmen: Factions, Lords and Roster

Updated

Beastmen are Chaos warherds built for ambushes, mobile armies and destructive melee attacks; choose them in Immortal Empires to raise Herdstones and turn enemy territory into hunting grounds.

Khazrak the One-Eye in-game portrait
Character portrait from Total War: Warhammer III.

Availability

Content pack: Call of the Beastmen · The Silence & The Fury. Immortal Empires ownership

  • Call of the Beastmen unlocks Khazrak the One-Eye, Malagor the Dark Omen and Morghur the Shadowgave in Immortal Empires.
  • The Silence & The Fury unlocks Taurox and access to the core Beastmen roster. Each pack unlocks its own Legendary Lords; ownership must be on the same storefront as your Immortal Empires access.

Factions and leaders

Warherd of the One-Eye

Leader: Khazrak the One-Eye.

Khazrak favours concealed approaches and ambushes, supporting the warherd with a melee Beastlord.

Harbinger of Disaster

Leader: Malagor the Dark Omen.

Malagor supports the warherd as a flying spellcaster with a Beast-Paths campaign specialisation.

Warherd of the Shadowgave

Leader: Morghur the Shadowgave.

Morghur spreads corruption and supports Chaos Spawn through his character progression.

Slaughterhorn Tribe

Leader: Taurox.

Taurox adds Momentum and Rampage rewards to the shared Beastmen campaign of Herdstones and destruction.

Why choose Beastmen?

Beastmen suit a campaign built around moving between targets and destroying the enemy’s means of recovery. Your armies carry horde infrastructure, while Herdstones mark places worth holding. Choose a route that offers several reachable targets and a way to defend the Herdstone behind you.

In battle, Gors engage the enemy while Minotaurs bring the force to break through. Use mobile troops to threaten exposed missiles and attack a flank once the opposing line is occupied. Sending every regiment straight into the same fight gives the enemy an easier formation to contain.

Herdstones, Blood-grounds and Ruination

Raise a Herdstone in a defeated settlement to create a surrounding Blood-ground. The campaign map overlay shows which regions fall inside it. Winning battles and razing settlements there generates Devastation; a Ritual of Ruin turns that destruction into Marks of Ruination.

Marks advance the faction’s Ruination level and open campaign rewards and unit capacity. Before placing a Herdstone, inspect the surrounding targets and the routes enemy armies can use to attack it. A productive Blood-ground needs both settlements to destroy and an army able to keep the operation moving.

Spend Dread on the next army you need

Victories earn Dread, which is spent through the Rewards of Dread panel. It can expand unit and hero capacity and improve your hordes and Herdstones. Unit access also depends on Ruination progression, so identify the actual bottleneck before planning a new force.

A larger recruitment capacity is useful only if you can recruit and support the army’s intended roles. Keep ordinary infantry, a means of reaching enemy missiles and a source of concentrated melee damage in mind when choosing your next purchase.

Supporting heroes

A Bray-Shaman adds spellcasting to the core Beastmen army; a Gorebull is a Minotaur melee hero. Both belong to the original Call of the Beastmen roster and are available with the core roster supplied to Taurox by The Silence & The Fury. Choose the shaman for magic coverage or the Gorebull for another close-combat threat.

The Wargor is a separate support hero introduced by The Silence & The Fury and requires that pack. His battlefield support can accompany the infantry while the monsters attack elsewhere. A Great Bray-Shaman is a lord type, so it fills an army-command slot rather than an embedded hero slot.

Choosing your Legendary Lord

Khazrak the One-Eye leads the Warherd of the One-Eye and emphasises concealment and ambushes. Malagor the Dark Omen leads the Harbinger of Disaster as a flying spellcaster. Morghur the Shadowgave leads the Warherd of the Shadowgave with a focus on corruption and Chaos Spawn.

Taurox leads the Slaughterhorn Tribe. His Rampage system rewards successive victories with Momentum and opportunities to renew campaign movement. All of these leaders use the Beastmen Herdstone campaign loop in Immortal Empires; Taurox adds another reason to plan fights in sequence.

Selected roster

Beastmen: selected army roles
UnitRoleAccess
Gor HerdMelee infantryCore Beastmen roster; horde recruitment, Ruination progression and unit capacity
MinotaursMonstrous assault infantryCore Beastmen roster; horde recruitment, Ruination progression and unit capacity

Selected unit guides

Lords and heroes

Character stories

Sources

  1. Immortal Empires DLC Ownership Guide — SEGA — support.sega.com
  2. Call of the Beastmen — Creative Assembly / SEGA — store.steampowered.com
  3. The Silence & The Fury — Creative Assembly / SEGA — store.steampowered.com
  4. WARHAMMER III patch 4.2.0 — Creative Assembly — community.creative-assembly.com