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  1. Guide Annex
  2. Total War: Warhammer III
  3. Lords
  4. Khazrak the One-Eye: Faction and Campaign Guide

Khazrak the One-Eye: Faction and Campaign Guide

Updated

Khazrak the One-Eye is the Beastmen Legendary Lord of the Warherd of the One-Eye; choose him in Immortal Empires for concealed approaches and an ambush-led campaign.

At a glance

Khazrak the One-Eye in-game portrait
Character portrait from Total War: Warhammer III.
Type
Legendary Lord
Battlefield role
Melee Beastlord and ambush commander
Content pack
Call of the Beastmen

Availability

Content pack: Call of the Beastmen. Immortal Empires ownership

  • Call of the Beastmen unlocks Khazrak the One-Eye as a playable Beastmen Legendary Lord in Immortal Empires. Own the pack on the same storefront as your campaign access.

The Warherd of the One-Eye in Immortal Empires

Khazrak leads a mobile Beastmen horde. Raise Herdstones, destroy targets within their Blood-grounds and perform Rituals of Ruin to earn Marks of Ruination. Dread from victories supports the unit and hero capacity needed for the next stage of the campaign.

His distinctive strengths favour hidden movement and preparing the attack. His Hidden Encampment benefits help the horde recover away from enemy attention, while his specialisation can give Stalk to selected Beastmen units, including Gors. Plan how the army approaches and where it can regroup after fighting.

Set up the melee before committing Khazrak

Khazrak is a melee commander. Let the infantry establish contact, then place him where his attacks help the rest of the army break a section of the line. A lord advancing alone gives missile units and enemy characters an easy focus.

Gor Herd supplies the fighting line, with a shielded variant for a different approach to incoming missiles. Minotaurs provide a heavier assault element. Use concealment and a second direction of attack to bring those units into useful fights rather than crowding them all around the enemy lord.

Heroes and the One-Eye’s story

A Bray-Shaman adds magic to Khazrak’s melee army. A Gorebull adds another dangerous melee character, so assign him a different target or position when Khazrak is already committed. A Wargor, available with The Silence & The Fury, offers support for the regiments around him.

Khazrak’s rivalry with Boris Todbringer belongs to his background. The original Call of the Beastmen pack also contains the WH1 story campaign An Eye For An Eye. In Immortal Empires, use the sandbox’s campaign objectives and the position of your current enemies to choose a route.

Call of the Beastmen, and the eye

Khazrak, Malagor, and Morghur come with Call of the Beastmen. Taurox is The Silence & The Fury, and that pack does not unlock the other three. Khazrak is the ambush Beastlord: concealment, a chosen target, and a withdrawal before the counterattack.

Boris Todbringer of Middenheim took the eye with a Runefang. That feud is the premise of the older An Eye For An Eye campaign. Immortal Empires uses the same lord on the shared map, with Herdstones and Blood-grounds, and does not replay that story to a fixed ending.

Sources

  1. Immortal Empires DLC Ownership Guide — SEGA — support.sega.com
  2. Call of the Beastmen — Creative Assembly / SEGA — store.steampowered.com