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  1. Guide Annex
  2. Total War: Warhammer III
  3. Units
  4. Gor Herd: Role and Recruitment

Gor Herd: Role and Recruitment

Updated

Gor Herd are Beastmen melee infantry; use them in an Immortal Empires warherd to engage enemy foot troops and create openings for Minotaurs and flanking attackers.

Battlefield role: Melee infantry.

Unit type: Melee infantry.

Availability

  • Call of the Beastmen is the original Beastmen race pack. The Silence & The Fury also provides the core Beastmen roster when playing Taurox in Immortal Empires. Campaign recruitment depends on your horde buildings, Ruination progression and available unit capacity.

Official references

  1. Immortal Empires DLC Ownership Guide — SEGA
  2. Call of the Beastmen — Creative Assembly / SEGA
  3. The Silence & The Fury — Creative Assembly / SEGA

Weapon variants

Gor Herd

Gor Herd in-game unit artwork
Unit artwork from Total War: Warhammer III.

The dual-weapon entry concentrates on melee fighting. Use it to attack foot troops once the army has a safe approach.

Gor Herd (Shields)

Gor Herd (Shields) in-game unit artwork
Unit artwork from Total War: Warhammer III.

The shielded entry is a separate recruitment choice. Face incoming fire with the shields and bring the rest of the warherd forward alongside it.

Give the assault a fighting line

Gors can occupy an enemy formation while the rest of the warherd attacks from another direction. Advance as a group with enough space for the monsters to reach their targets. A line that arrives in pieces leaves individual regiments exposed.

Keep the weapon choice in mind. A shielded regiment approaching missile troops has a different job from a dual-weapon regiment seeking a melee. Change facing and target orders deliberately rather than letting pursuit pull your infantry away from the main attack.

Recruitment in a Beastmen campaign

Gors belong to the core Beastmen roster supplied by Call of the Beastmen or by The Silence & The Fury when playing Taurox in Immortal Empires. Use the horde recruitment panel together with the Rewards of Dread and Ruination panels to plan access and capacity.

Khazrak’s specialisation can add Stalk to Gors, helping a concealed approach. That benefit depends on the lord’s progression; consider the actual army’s available abilities when choosing how it will cross the battlefield.

Pair infantry with a clear source of pressure

Minotaurs can attack where Gors have already engaged the line. A Bray-Shaman supplies magic, while a Gorebull is another melee threat. A Wargor from The Silence & The Fury adds support for nearby regiments.

Keep mobile attackers free to reach enemy ranged troops. If the Gors are holding the opponent in place, those supporting units can help decide the fight instead of joining the same crowded front.

Race and roster

All profiled and notable units for this race · Compare all profiled units