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  1. Guide Annex
  2. Total War: Warhammer III
  3. Lords
  4. Morghur the Shadowgave: Faction and Campaign Guide

Morghur the Shadowgave: Faction and Campaign Guide

Updated

Morghur the Shadowgave is the Beastmen Legendary Lord of the Warherd of the Shadowgave; choose him in Immortal Empires for corruption, mutation and armies that make room for Chaos Spawn.

At a glance

Morghur the Shadowgave in-game portrait
Character portrait from Total War: Warhammer III.
Type
Legendary Lord
Battlefield role
Corrupting melee leader and Chaos Spawn specialist
Content pack
Call of the Beastmen

Availability

Content pack: Call of the Beastmen. Immortal Empires ownership

  • Call of the Beastmen unlocks Morghur the Shadowgave as a playable Beastmen Legendary Lord in Immortal Empires. Own the pack on the same storefront as your campaign access.

The Warherd of the Shadowgave in Immortal Empires

Morghur combines the Beastmen Herdstone campaign with a focus on spreading corruption. His Despoiler raiding stance spreads corruption and attrition, giving the horde another way to pressure an area while preparing its next attack.

The main progression still comes from the Blood-ground: generate Devastation, perform a Ritual of Ruin and advance through Marks of Ruination. Use Dread to develop capacity and horde improvements. A raid is one part of that operation; it should leave the army placed to fight the next useful battle.

Support the monsters around Morghur

Morghur’s character progression supports Chaos Spawn, and his theme is the spread of mutation through the warherd. Plan an army that can bring its monsters into a sustained engagement while other troops deal with exposed ranged units.

Gors give the army an infantry line, while Minotaurs offer a separate source of assault power. Commit Morghur where his presence helps that formation fight together. If every monster chases a different target, enemy missiles can isolate them before the rest of the warherd arrives.

Add the role the army lacks

A Bray-Shaman supplies spellcasting beside Morghur’s melee presence. A Gorebull adds another strong melee character; give him a specific target instead of placing every hero in the same crowded fight. Wargor support is available when you also own The Silence & The Fury.

Morghur’s background presents him as a being of mutation and corruption. His campaign remains an Immortal Empires Beastmen campaign, with Herdstones and the surrounding targets determining where the warherd can make progress. Compare him with Khazrak for concealment, Malagor for flying magic or Taurox for successive-battle Momentum.

Corruption and Spawn

Morghur is the third Call of the Beastmen lord. Khazrak hides the attack, Malagor casts from the air, and Morghur's warherd is the one that leans on Chaos corruption and Chaos Spawn. Taurox, from the later pack, chains battles instead.

The older game already priced his faction around Spawn and the spread of corruption. Those are campaign tools on the Shadowgave. The lore page is that herd, beside the ambush lord and the flying shaman of the same pack.

Sources

  1. Immortal Empires DLC Ownership Guide — SEGA — support.sega.com
  2. Call of the Beastmen — Creative Assembly / SEGA — store.steampowered.com
  3. WARHAMMER III patch 4.2.0 — Creative Assembly — community.creative-assembly.com