Battlefield role: Charging monstrous infantry.
Unit type: Monstrous infantry.
Content pack: Ogre Kingdoms. Immortal Empires ownership
Availability
- Core Ogre Kingdoms roster, introduced in the Ogre Kingdoms race pack. These Bulls support the Ogre factions in Immortal Empires.
Official references
Weapon variants
Ogre Bulls

The standard club-wielding Bulls provide a straightforward monstrous-infantry charge.
Ogre Bulls (Dual Weapons)

A separate weapon variant for an offensive melee role, carrying weapons in both hands.
Ogre Bulls (Ironfists)

An ironfist is a metal gauntlet used to deflect blows as well as strike. Choose this variant when you want that defensive equipment.
Let the Bulls reach the fight
Ogre Bulls need room to bring their charge into contact. Spread the approach enough that each regiment reaches an enemy rather than stopping behind the first friendly unit. Check the ground and the enemy’s facing before issuing the attack.
Once melee begins, use an unengaged regiment to threaten another side. Repeatedly ordering the whole army onto one target creates a crowd and leaves other enemies free to shoot or manoeuvre.
Choose the actual weapon entry
Bulls, Dual Weapons and Ironfists are distinct recruitment entries. Use the recruitment panel to select the equipment you want. Ironguts and Maneaters belong to other Ogre infantry families and fill different places in an army.
Build support around the charge
An Ironblaster adds ranged pressure while the Bulls advance. Bragg can handle a large target that would otherwise draw several regiments away from the line. Keep a lane between the cannon and its target as the fighting develops.
The chosen lord sets the campaign around this core: Greasus spends wealth on demands, Skrag sustains offerings, and Golgfag takes mercenary work.
Race and roster
All profiled and notable units for this race · Compare all profiled units