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  1. Guide Annex
  2. Total War: Warhammer III
  3. Factions
  4. Lizardmen: Factions, Lords and Roster

Lizardmen: Factions, Lords and Roster

Updated

Saurus infantry hold the enemy while Skinks, magic and great reptiles strike around them. Lizardmen offer Immortal Empires campaigns ranging from temple-city empires to a wandering horde and a globe-travelling hunter.

Lord Mazdamundi in-game portrait
Character portrait from Total War: Warhammer III.

Availability

Immortal Empires ownership

  • The Lizardmen core roster is available in Immortal Empires through Total War: Warhammer II or a Lizardmen lord pack: The Prophet & The Warlock, The Hunter & The Beast, or The Silence & The Fury.
  • Mazdamundi and Kroq-Gar come with Warhammer II. Tehenhauin, Nakai and Oxyotl require their respective lord packs; Gor-Rok and Tiktaq'to are FLC available through qualifying Lizardmen ownership.

Factions and leaders

Hexoatl

Leader: Lord Mazdamundi.

A Slann-led campaign combining magic, temple-city development and a protected infantry line.

Last Defenders

Leader: Kroq-Gar.

A Saurus commander leads the melee while supporting characters and mobile troops cover the formation.

Cult of Sotek

Leader: Tehenhauin.

Prophecy objectives and Sacrificial Offerings shape the choice of wars and campaign rewards.

Spirit of the Jungle

Leader: Nakai the Wanderer.

A mobile horde develops its own infrastructure while the Defenders of the Great Plan hold territory.

Itza

Leader: Gor-Rok.

Gor-Rok anchors the line, with Lord Kroak providing a separate Legendary Hero spellcasting role.

Tlaqua

Leader: Tiktaq'to.

Flying troops and mounted Skink heroes work with a ground force; the Rite of Tzunki supports campaign movement.

Ghosts of Pahuax

Leader: Oxyotl.

Visions of the Old Ones and Silent Sanctums take an army to distant threats.

Why choose Lizardmen?

Lizardmen combine a Saurus infantry centre with agile Skinks, large reptiles and spellcasting. The parts move and fight differently. Keep the line close enough to support the monsters, and leave the Skinks space to retreat when the opponent turns towards them.

Choose the lord around the campaign you want. Mazdamundi brings Slann magic, Kroq-Gar and Gor-Rok lead from the melee, and Tiktaq'to emphasises flying troops. Tehenhauin adds sacrifices, Nakai develops a horde, and Oxyotl travels to distant threats.

The Web and Blessed Spawnings

In settled Lizardmen empires, the Geomantic Web links province capitals and improves commandments. Use its overlay to see which connections need work before investing in a capital that lacks a strong neighbouring node.

Blessed Spawnings use Spawning Sequence, a resource earned through Blessed Spawning missions, rites and the Alignment of War commandment. Spend it through the Blessed Spawnings panel on the troops your army needs. These are separate recruitment entries from the ordinary Saurus and Skink regiments.

Immortal Empires brings the Warhammer II Lizardmen factions into the shared sandbox. Pick the faction before following a campaign plan: Nakai's horde, Tehenhauin's sacrifice system and Oxyotl's travel network call for different priorities from an expanding temple-city empire.

Heroes and Lord Kroak

Skink Priests supply Beasts or Heavens spellcasting; Skink Chiefs support the army as another Skink character type. Saurus Scar-Veterans supply a fighting hero. These belong to the core Lizardmen roster available through a Lizardmen campaign unlock. Choose magic when the lord lacks it, or another combatant when the army needs help holding an engagement.

Lord Kroak is a free Legendary Hero associated with the Lizardmen, and accompanies Gor-Rok's faction. He joins an army under a lord rather than opening his own faction campaign. Protect his casting position while the infantry occupies enemies nearby.

The Skink Oracle is a separate hero from The Silence & The Fury, mounted on a Troglodon. Its DLC association matters when planning the supporting characters in a campaign unlocked through another Lizardmen pack.

Stories for the Lizardmen lords

Warhammer II unlocks Mazdamundi and Kroq-Gar. The Prophet and the Warlock unlocks Tehenhauin. The Hunter and the Beast unlocks Nakai. The Silence and the Fury unlocks Oxyotl. Gor-Rok and Tiktaq'to are free once a qualifying Lizardmen pack is owned.

Mazdamundi's page is the Solar-City and the summons of Kroq-Gar. Kroq-Gar's is ruined Xhotl and Grymloq. Gor-Rok's is Itza and Lord Kroak. Tiktaq'to's is Tlaqua and Zwup. Nakai's is the horde and Tlanxla. Oxyotl's is the hunt out of the Realm of Chaos. Tehenhauin's is Sotek, and Temple of the Serpent is the novel that sends Thanquol after that prophet.

Selected roster

Lizardmen: selected army roles
UnitRoleAccess
Saurus WarriorsMelee infantry for the Lizardmen battle lineCore Lizardmen recruitment; Nakai uses horde infrastructure
Skink SkirmishersMissile skirmish infantryCore Lizardmen recruitment; Nakai uses horde infrastructure
StegadonArmoured monster with crewCore Lizardmen recruitment; Nakai uses horde infrastructure
Temple GuardElite halberd infantryCore Lizardmen recruitment; Nakai uses horde infrastructure

Selected unit guides

Lords and heroes

Character stories

Sources

  1. SEGA: Immortal Empires DLC Ownership Guide — support.sega.com
  2. Creative Assembly: Lizardmen changes in patch 6.3 — community.creative-assembly.com