Battlefield role: Melee infantry for the Lizardmen battle line.
Unit type: Melee infantry.
Content pack: Total War: WARHAMMER II — Lizardmen core roster. Immortal Empires ownership
Availability
- The Lizardmen core roster is available in Immortal Empires through Total War: Warhammer II or a Lizardmen lord pack: The Prophet & The Warlock, The Hunter & The Beast, or The Silence & The Fury.
- Core Warhammer II unit; no separate unit DLC is required once a Lizardmen campaign is unlocked.
- Total War: WARHAMMER II unlocks the Lizardmen campaigns of Mazdamundi and Kroq-Gar in Immortal Empires, with the core roster that includes Saurus Warriors.
- Lizardmen lord packs offer other campaign entry points: The Prophet and the Warlock, The Hunter and the Beast, and The Silence and the Fury. Each unlocks its associated lord; separately released DLC troops follow their own pack ownership.
Official references
Weapon variants
Saurus Warriors

The unshielded melee entry. Position supporting troops so they can help the regiment once it engages.
Saurus Warriors (Shields)

The shield-bearing variant of the same infantry family. Shields add protection against incoming missiles from the protected direction; keep the formation facing the threat.
Give the rest of the army a stable front
Saurus Warriors provide the infantry centre of a Lizardmen army in Immortal Empires. Deploy them where they can meet the enemy together, with room for supporting troops on the flanks. A regiment holding an enemy in place gives your other units time to choose an attack.
Avoid sending the whole line after a single retreating target. Keep enough troops facing the remaining army to protect the Skinks and spellcasters. Winning one local fight is useful when it creates space for the next part of the formation.
Deploy Saurus Warriors where the enemy’s main infantry advance will reach them. Their club-armed melee role makes them a useful centre around which to move skinks and larger creatures. Keep neighbouring regiments close enough to help when an engagement spreads.
Do not let a pursuit pull the whole line away from its support. Enemy missile troops can keep shooting while the Saurus walk toward a new target. Use mobile elements to pressure those shooters while the infantry maintains a useful fight.
Make space for the other troops
Large reptiles and Kroxigors need room to enter a fight. Keep their approach clear and support them with infantry instead of trying to fit every unit into the same gap.
Skink Skirmishers can move beyond the line to shoot an exposed side. Turn an unengaged Saurus regiment towards pursuers before the Skinks become trapped. Mazdamundi adds magic; Kroq-Gar or Gor-Rok adds a lord focused on the melee.
Recruitment and weapon choice
Recruit Saurus Warriors through the Lizardmen infantry recruitment buildings. Nakai develops recruitment through his horde infrastructure. Use the relevant building browser to locate the entry for the army and province you are preparing.
Saurus Spears are a separate weapon family, while Blessed Saurus Warriors are recruited through the Blessed Spawnings system. Choose the actual unit entry before following a recruitment plan; similar names can lead to different requirements.
Clubs, shields and Saurus Spears
Saurus Warriors and Saurus Warriors (Shields) are separate recruitment entries. The shielded regiment adds protection from suitable incoming missile fire when facing it. Keep track of the direction of fire instead of assuming a shield protects every side.
Saurus Spears and Saurus Spears (Shields) are the related polearm choices for receiving large attackers. Blessed Saurus and Temple Guard are distinct entries. Select the equipment and recruitment option you need before moving the army out of its recruitment area.
Recruit for the army you can support
For settlement-based Lizardmen factions in Immortal Empires, look for Saurus infantry in the settlement building browser and recruit from a province with the appropriate military chain. Check the shielded and unshielded entries separately. Nakai uses horde recruitment; inspect his army’s building and recruitment options instead.
A Saurus line creates time for skink missiles, magic or monsters to contribute. It still needs help against threats that refuse a frontal fight. Leave room for those supporting units to move through or around the formation instead of crowding every regiment into the same melee.
Race and roster
All profiled and notable units for this race · Compare all profiled units