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  1. Guide Annex
  2. Total War: Warhammer III
  3. Lords
  4. Lord Mazdamundi: The Slann of Hexoatl

Lord Mazdamundi: The Slann of Hexoatl

Updated

Lord Mazdamundi is the Slann Mage-Priest leading Hexoatl, a Lizardmen campaign for players who want a spellcasting lord behind Saurus infantry and great beasts.

At a glance

Lord Mazdamundi in-game portrait
Character portrait from Total War: Warhammer III.
Type
Legendary Lord
Battlefield role
Slann spellcaster and army leader
Faction
Hexoatl

Availability

Immortal Empires ownership

  • Included with Total War: Warhammer II; that ownership unlocks Mazdamundi in Immortal Empires.

Hexoatl in Immortal Empires

Mazdamundi leads Hexoatl in Immortal Empires. His campaign combines the development of temple cities with a lord whose strength lies in magic. Build a secure recruiting base before sending the main army so far away that it cannot answer a threat at home.

The Geomantic Web connects province capitals and strengthens commandments. Develop connected capitals together: an isolated improvement can leave a node below its potential. Open the Web overlay when choosing where the next provincial investment belongs.

Magic, Temple Guard and Zlaaq

Mazdamundi has a personal skill line supporting Temple Guard, alongside his spellcasting development. Read those choices around the army you are actually fielding. A spell that helps your infantry survive and a spell that punishes an enemy formation serve different needs.

Zlaaq is his named Stegadon mount. Mounting the Slann changes the space he occupies in a battle and makes his position more conspicuous. Keep supporting infantry close enough to prevent an enemy surrounding the army leader.

Make time for the Slann to cast

Use Saurus Warriors to occupy the enemy while Mazdamundi casts from a protected position. Skink Skirmishers can work around the line, but need a route back to safety when faster enemies turn towards them.

Choose a useful part of the battle to influence instead of moving Mazdamundi between several isolated fights. His army benefits when its holding troops, missiles and magic can support the same engagement.

Hexoatl, the palanquin, and Kroq-Gar

Lord Mazdamundi comes with Total War: Warhammer II, and that ownership unlocks Hexoatl in Immortal Empires. The Lizardmen roster of 16 May 2017 calls him the oldest and most powerful living Slann, an obstinate Lord of the Solar-City, and it puts him on a palanquin. Zlaaq is the Stegadon that page says has carried him for almost five hundred years. The mounts it names are the Ancient Stegadon Platform and Zlaaq.

He is a spellcaster who wants Saurus Warriors in front of him and room for Skink Skirmishers on the flank. The same roster says that after the Great Catastrophe he summoned Kroq-Gar to lead the remaining Saurus armies. The Last Defenders are Kroq-Gar's own campaign. Patch 6.3's Temple Guard skill and the Geomantic Web are campaign tools around this lord. The lore page is the Solar-City, the summons, and Lord Kroak's place as a hero.

Sources

  1. SEGA: Immortal Empires DLC Ownership Guide — support.sega.com
  2. Creative Assembly: Lizardmen changes in patch 6.3 — community.creative-assembly.com