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  1. Guide Annex
  2. Total War: Warhammer III
  3. Lords
  4. Kroq-Gar

Kroq-Gar

Updated

Kroq-Gar leads the Last Defenders, offering a Lizardmen campaign centred on an ancient Saurus commander and an army that wins through close combat.

At a glance

Kroq-Gar in-game portrait
Character portrait from Total War: Warhammer III.
Type
Legendary Lord
Battlefield role
Saurus melee commander

Availability

Immortal Empires ownership

  • Included with Total War: Warhammer II; that ownership unlocks Kroq-Gar in Immortal Empires.

The Last Defenders in Immortal Empires

The Last Defenders are Kroq-Gar's playable Lizardmen faction in Immortal Empires. He is the Last Defender of Xhotl in the character background; that title names his lost temple city, rather than identifying an Immortal Empires starting settlement.

The faction uses Lizardmen settlement development, the Geomantic Web and Blessed Spawnings. Keep the provinces supplying your armies connected and defensible. Spreading a melee army across several distant wars can leave both its recruiting base and its reinforcements exposed.

Kroq-Gar and Grymloq

Kroq-Gar is a Saurus Oldblood, with Grymloq as his named Carnosaur mount. That pairing offers a different battlefield focus from Mazdamundi's spellcasting. Use the lord to help win a chosen melee while the rest of the formation keeps enemy support occupied.

A Saurus Scar-Veteran adds another fighting character; a Skink Priest adds spellcasting. Pick the support according to the job your army still needs, and keep its characters close enough to help one another.

Bring the infantry into the same fight

Saurus Warriors supply a solid infantry centre. Advance with them while mobile troops look for a route towards enemy missiles. Sending the lord well ahead gives the opponent time to concentrate attacks before your line arrives.

Skink Skirmishers can harass an exposed flank while the Saurus fight. Protect their escape route and avoid filling the same narrow approach with infantry, a large mount and every supporting unit.

Last Saurus of Xhotl

Kroq-Gar is the other Warhammer II Lizardmen lord. The 16 May 2017 roster calls him the last Saurus of ruined Xhotl, summoned by Mazdamundi to lead what remained of the Saurus armies and to destroy creatures outside the Great Plan. Grymloq is his Carnosaur. That page says the pair fought on every continent, and it lists his mounts as his own feet, a Cold One, a Horned One, and Grymloq.

On the battlefield he is the melee lord, not the Slann on the palanquin. Saurus Warriors are the infantry centre that matches that job. The Last Defenders still use the Geomantic Web and Blessed Spawnings. The 28 June 2022 prologue names The Golden Tower for him. That place-name is the prologue's, and it is a different name from ruined Xhotl. The lore page keeps the city, the Carnosaur, and that dated list apart.

Sources

  1. SEGA: Immortal Empires DLC Ownership Guide — support.sega.com