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  1. Guide Annex
  2. Total War: Warhammer III
  3. Lore
  4. Lord Mazdamundi: The Slann of Hexoatl

Lord Mazdamundi: The Slann of Hexoatl

Updated

Lord Mazdamundi is the oldest and most powerful living Slann, Lord of the Solar-City of Hexoatl, and the mage-priest who summoned Kroq-Gar to lead the remaining Saurus armies.

Spoilers: The Solar-City, the summons of Kroq-Gar, and Kroak as a hero. No campaign ending.

Lord Mazdamundi in-game portrait
Character portrait from Total War: Warhammer III.

Lord of the Solar-City

The Lizardmen roster published on 16 May 2017 calls Mazdamundi the oldest and most powerful living Slann, and an obstinate Lord of the Solar-City. He goes to war on a palanquin. Zlaaq, in that page's own wording, has carried the palanquin for almost five hundred years. The mounts named there are the Ancient Stegadon Platform and Zlaaq. In Immortal Empires he leads Hexoatl, unlocked by Total War: Warhammer II.

The same page states his Great Purpose as leaving no mercy for creatures outside it. Saurus Warriors are the holding infantry in front of a casting Slann. Skink Skirmishers work the edge and need a way back. Patch 6.3 gives him a personal Temple Guard skill and touches upkeep, and it is also the patch that discusses Blessed Spawnings and the Spawning Sequence. Those are campaign tools. A Web you finish belongs to the save.

The summons after the Great Catastrophe

After the Great Catastrophe, the 2017 roster has Mazdamundi summon Kroq-Gar, last Saurus of ruined Xhotl, to lead the remaining Saurus armies and to exterminate creatures outside the Great Plan. Kroq-Gar's campaign is the Last Defenders. The summons is the relationship between the mage-priest and the warrior. It is not a shared starting settlement, and a war you declare with one of them is not a scene the other player is required to replay.

Gor-Rok, the free lord at Itza, is a third Saurus, the one who holds a temple-city line beside Lord Kroak. Tehenhauin is the Skink prophet from The Prophet and the Warlock. Tiktaq'to, Nakai, and Oxyotl come by the free list or by their own packs. They share a race roster with Hexoatl. They do not share Mazdamundi's palanquin or his interpretation of the Plan.

Kroak's spirit, and a dated Hexoatl

The Prophet and the Warlock FAQ of 4 April 2019 says every Lizardmen legendary lord can quest for Lord Kroak. It calls Kroak the last of the first-generation Slann, technically dead, whose spirit can still join as an immortal hero. Gor-Rok's Itza is the faction that keeps that hero beside the temple-city. Kroak joins an army. He does not open a faction of his own.

Creative Assembly's prologue of 28 June 2022, the article that listed Immortal Empires positions for that map, places Mazdamundi at Hexoatl. The row belongs to that article. Read it as a dated list, beside the roster's Solar-City, and keep a later settlement change off this biography. Hexoatl's wars in a sandbox are new. They are not a retelling of the summons.

Lord Mazdamundi: gameplay and availability · More character stories

Sources

  1. Lizardmen army roster — totalwar.com
  2. Immortal Empires starting positions: a prologue — totalwar.com
  3. The Prophet and the Warlock FAQ — totalwar.com
  4. Total War: Warhammer III patch notes 6.3 — totalwar.com
  5. SEGA: Immortal Empires DLC Ownership Guide — support.sega.com
  6. Creative Assembly: Lizardmen changes in patch 6.3 — community.creative-assembly.com