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  1. Guide Annex
  2. Total War: Warhammer III
  3. Factions
  4. Khorne: Factions, Lords and Roster

Khorne: Factions, Lords and Roster

Updated

Khorne rewards a campaign of repeated battles and armies that close into melee. Choose Skarbrand for relentless destruction, Skulltaker for hunting enemy lords, or Arbaal for distant challenges in Immortal Empires.

Skarbrand in-game portrait
Character portrait from Total War: Warhammer III.

Availability

Content pack: Total War: Warhammer III (base game). Immortal Empires ownership

  • Total War: Warhammer III includes Khorne and Skarbrand. Skulltaker – Omens of Destruction adds Skulltaker and its paid roster; Arbaal is a free Legendary Lord released with update 6.0.
  • Karanak is a free Legendary Hero from patch 5.1. Skarr Bloodwrath belongs to the paid Skulltaker pack. Owning one lord does not unlock every paid Khorne addition.

Factions and leaders

Exiles of Khorne

Leader: Skarbrand.

Skarbrand drives the Exiles through repeated battles, sacking and destruction. Included with Total War: Warhammer III, this is the base-game Khorne campaign in Immortal Empires.

Blooded Wanderers

Leader: Skulltaker.

Skulltaker hunts powerful enemy lords to develop his Cloak of Skulls. His Immortal Empires campaign is unlocked by Skulltaker – Omens of Destruction.

Challengers of Khorne

Leader: Arbaal the Undefeated.

Arbaal uses the Challenges of Khorne to seek battles and earn favour. He is a free Legendary Lord introduced with update 6.0.

Why choose Khorne?

Khorne is the Chaos God of battle and slaughter. His armies put their strength into direct fighting rather than a conventional spellcaster-led battle plan. Bloodletters are daemonic sword infantry; their job is to reach the enemy line and kill what they engage.

An aggressive army still needs a route into contact. Use terrain and several attack directions to limit the time spent under missiles. Sending every unit at the same target leaves the enemy's ranged troops free and creates a crowded fight your own troops struggle to enter.

Khorne is the Chaos God of battle and slaughter. His army puts melee infantry, fast hunters and large monsters at the centre of its fighting. Bloodletters carry the infantry attack; Flesh Hounds can reach exposed missile troops; a Bloodthirster adds a flying melee threat. Each needs a useful target and room to fight.

Advance along covered approaches and threaten more than one part of the enemy line. Fast units can make shooters turn away from your infantry. Keep enough troops together to stop enemy cavalry from surrounding isolated regiments. Khorne rewards aggression with a purpose, rather than an entire army chasing the same target.

Skulls, Bloodletting and Blood Hosts

Skarbrand leads the Exiles of Khorne. Battles, destruction and the momentum of repeated campaigning define his identity. Skulls and Bloodletting are central campaign concepts, so a campaign that waits passively for an economic engine to mature works against his strengths.

Check the condition of your army before continuing an offensive. The right target is one you can reach and beat while preserving enough force for the next threat. Destruction creates opportunities, but a powerful lord cannot defend every exposed army at once.

Skulls are a campaign resource spent through the Skull Throne and on raising Blood Hosts after razing settlements. The Skull Throne offers a choice of rewards, with further options opening as you spend skulls. Bloodletting tracks the fighting momentum of individual armies, so choose the next battle with that force’s condition in mind.

Sacking and battle loot help finance an offensive. Before razing a settlement, consider whether the skulls should fund another Blood Host or a Skull Throne action. A temporary army can widen an attack, but your recruited armies still need replacements and a defensible route through the territory you destroy.

A melee army with different jobs

Bloodletters provide a daemonic infantry attack. Flesh Hounds bring speed, while Bloodthirsters supply a large flying melee threat. These units solve different problems: an infantry killer, a fast hunter and a monster are not interchangeable simply because they all want close combat.

Keep a reserve for enemy cavalry or troops threatening your rear. Use Skarbrand to create a decisive local advantage rather than making the whole army wait for him to finish a distant duel.

Plan mortal and daemonic recruitment

Khorne’s mortal and daemonic recruitment chains belong to different settlement types. Decide which troops a province should supply before developing it. A daemonic recruiting base serves a different purpose from a settlement built around mortal warriors.

Pillars technologies develop the campaign and open through battle victories; Armoury technologies focus on troop types. Match research and recruitment to the armies you are actually fielding. Bloodletters support a daemonic infantry force, while fast troops and monsters cover jobs that another sword regiment cannot.

Choose the campaign and its supporting heroes

Skarbrand leads the Exiles of Khorne, Skulltaker the Blooded Wanderers, and Arbaal the Challengers of Khorne. Their shared race gives them an army roster in common; their personal campaign systems reward different targets. Read the lord’s availability before choosing a campaign.

Skarr Bloodwrath brings an infantry-focused melee hero to an eligible army. Karanak hunts vulnerable targets and enemy characters. Both support an existing faction; neither is a separate campaign leader.

Selected roster

Khorne: selected army roles
UnitRoleAccess
Bloodletters of KhorneDaemonic melee infantryRegular recruitment
Flesh Hounds of KhorneFast melee beasts for hunting exposed targets.Regular roster
BloodthirsterFlying greater daemonBase Khorne roster; advanced daemon recruitment

Selected unit guides

Lords and heroes

Character stories

Sources

  1. SEGA Immortal Empires ownership guide — support.sega.com
  2. CA update 6.0 release notes — community.creative-assembly.com
  3. CA patch 5.1: Karanak — community.creative-assembly.com