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  1. Guide Annex
  2. Total War: Warhammer III
  3. Lords
  4. Arbaal the Undefeated: Faction and Campaign Guide

Arbaal the Undefeated: Faction and Campaign Guide

Updated

Arbaal is Khorne’s mortal champion and leader of the Challengers of Khorne. His Immortal Empires campaign uses distant challenges to turn the search for worthy battles into its own route across the map.

At a glance

Arbaal the Undefeated in-game portrait
Character portrait from Total War: Warhammer III.
Type
Legendary Lord
Battlefield role
Mortal melee champion who thrives among enemy troops
Race
Khorne

Availability

Immortal Empires ownership

  • Free Legendary Lord released with update 6.0 alongside Omens of Destruction. He is separate from the paid Skulltaker pack.
  • Select Arbaal under Khorne in Immortal Empires with the free content available. Paid additions such as Skarr Bloodwrath still require their own pack.

The Challengers of Khorne

Arbaal’s identity is that of a mortal warrior who must keep proving worthy of Khorne’s favour. His Challenges of Khorne give the faction a reason to seek battles beyond its immediate borders. Choose him if you enjoy planning an expedition around a fight, then returning attention to the territory left behind.

The challenge system changes where the lord can go, but his settlements and other armies still need protection. Before sending him away, judge what can threaten the capital and which forces can continue the local war.

Travel, favour and blessings

The Challenges of Khorne map presents battles of different difficulty. Victories earn Khorne’s Favour, which supports travel and blessings. Arbaal can travel through this system to challenge targets and back to his capital; other armies can complete challenges but do not gain his special travel ability.

Active blessings consume favour over time until switched off. Keep enough for the journey and effects you intend to use. The presence of a harder challenge is a reason to inspect its army and surroundings, rather than a guarantee that fighting it immediately is worthwhile.

Support the champion in the crowd

Arbaal’s Thirst for Challenge rewards fighting amid nearby enemies. Give him an engagement where the rest of the army can support that role. Fast troops can interrupt shooters while infantry pins opponents within reach.

Watch for enemy characters and missiles concentrating on him while your troops fight elsewhere. Being surrounded is useful only while the army can keep the engagement under control. Bloodletters add infantry pressure; Karanak can pursue an exposed target beyond the main fight.

Favour, travel, and a mortal champion

Arbaal is the free Khorne Legendary Lord from update 6.0. He is not inside the paid Skulltaker pack. The Challengers of Khorne fight through Challenges of Khorne: victory pays favour, and favour pays for travel and blessings. He can leave for a challenge and return to his capital. Another army can take a challenge without that journey.

He is a mortal fighter who wants the press of enemy troops. The Destroyer is the axe that marks Khorne’s favour, and the favour ends if he falters. Skarbrand is the exiled daemon. Skulltaker is the hunter of kings. The lore page keeps those three services apart.

Sources

  1. CA: Arbaal the Undefeated — community.creative-assembly.com
  2. CA update 6.0 release notes — community.creative-assembly.com