
Availability
Content pack: Total War: Warhammer III (base game). Immortal Empires ownership
- Total War: Warhammer III includes Tzarina Katarin, Kostaltyn and Boris Ursus.
- Mother Ostankya and the Golden Knight require Mother Ostankya – Shadows of Change or the original Shadows of Change pack.
Factions and leaders
The Ice Court
Leader: Tzarina Katarin.
Katarin leads Kislev through the authority of the crown and the Ice Court. Choose her for an army centred on Ice magic and Kislevite combined arms.
The Great Orthodoxy
Leader: Kostaltyn.
Kostaltyn leads the religious institution that competes with the Ice Court for influence. Patriarchs embody its battlefield presence.
Ursun Revivalists
Leader: Boris Ursus.
Boris Ursus leads a separate Kislev faction. His Immortal Empires selection no longer requires the old Realms of Chaos unlock battle, following patch 6.1.
Daughters of the Forest
Leader: Mother Ostankya.
Mother Ostankya prepares witchcraft at the Witch’s Hut. Her Immortal Empires campaign begins in Naggaroth, with an early player choice to return to Plesk in Kislev.
Why choose Kislev?
Kislev combines human infantry, missiles, ice magic and hard-hitting mounted troops. Its hybrid soldiers can keep fighting after an enemy reaches them, but their melee weapons are a fallback as well as a strength. Letting every bow regiment become trapped in combat wastes the army's shooting.
Build a formation with lanes for guns and space for cavalry to move around the edges. Kossars can begin a fight with arrows, Streltsi need a clear shot, and War Bear Riders can meet a large threat or attack a flank. Heroes add different kinds of support to that core.
Court, faith and the Motherland
The Ice Court and the Great Orthodoxy are the central political institutions behind Kislev's campaigns. The Court & Orthodoxy system lets factions earn support and spend Boon tokens on improvements. Favouring one institution too heavily can create instability; political balance belongs alongside territorial expansion in your campaign planning.
Devotion operates at province level, and invocations support armies or settlements. Atamans govern provinces and contribute to their defence. The old launch-era supporter race was replaced in patch 6.1; planning around winning that race leads to the wrong campaign priorities.
Heroes for the army
A Patriarch brings religious battlefield support. A Frost Maiden brings spellcasting through the Ice Court, with Ice and Tempest as separate magic choices. Katarin is herself an Ice caster, so choose a supporting caster with the army's spell coverage in mind.
Ulrika Magdova is a named Legendary Hero who can join Kislev through her mission chain. Her story and recruitment route are separate from the ordinary hero pool.
Mother Ostankya and Shadows of Change
Mother Ostankya leads the Daughters of the Forest. Her campaign prepares Hexes and Incantations through witchcraft, while her battlefield magic uses the Lore of the Hag. In Immortal Empires she can stay in Naggaroth or take the early dilemma to return to Plesk.
The Golden Knight, Naryska Leysa, is an armoured Legendary Hero from the same content pack. She joins Kislev through a mission chain and protects important characters. Her role differs from the religious support of a Patriarch and the spellcasting of a Frost Maiden.
Selected roster
| Unit | Role | Access |
|---|---|---|
| Kossars | Hybrid bow infantry | Regular recruitment |
| Streltsi | Hybrid firearm infantry | Regular recruitment |
| War Bear Riders | Monstrous cavalry | Regular recruitment |
Lords and heroes

Tzarina Katarin
Tzarina Katarin is Kislev's Ice Queen and the leader of The Ice Court, a choice for players who want Ice magic supporting hybrid infantry and bear cavalry in Immortal Empires.
Total War: Warhammer III (base game)

Kostaltyn
Kostaltyn is Kislev's Supreme Patriarch and the leader of The Great Orthodoxy, a choice for players who want religious support at the centre of a Kislev army.
Total War: Warhammer III (base game)

Boris Ursus
Boris Ursus leads Kislev's Ursun Revivalists, bringing a veteran warrior's presence to a campaign built around the faith of the Bear-God.
Total War: Warhammer III (base game)

Mother Ostankya
Mother Ostankya is the Kislev witch who leads the Daughters of the Forest, combining campaign witchcraft with the Lore of the Hag and a cauldron that fights at range.
Mother Ostankya – Shadows of Change; also included in the original Shadows of Change pack

Ulrika Magdova
A Kislevite noblewoman turned vampire, Ulrika is a Legendary Hero who combines a bow, melee combat and Shadow magic. She joins an existing faction rather than starting a campaign of her own.
Ulrika Magdova — Update 3.0

Patriarch
A Patriarch is a recruitable Kislev support hero. His battlefield hymns help nearby troops, giving the army religious support alongside its soldiers and spellcasters.
Total War: Warhammer III (base game)

Frost Maiden
Frost Maidens are Kislev's Ice Court spellcaster heroes. Ice and Tempest are separate variants, allowing the army to add the kind of magic its commander needs.
Total War: Warhammer III (base game)

The Golden Knight, Naryska Leysa
Naryska Leysa, the Golden Knight, is Kislev's armoured Legendary Hero and the Tzarina's champion, suited to protecting important characters beside the fighting line.
Mother Ostankya – Shadows of Change / original Shadows of Change
Character stories
Sources
- Immortal Empires DLC Ownership Guide — SEGA Support — support.sega.com
- Mother Ostankya – Shadows of Change — Creative Assembly / SEGA — store.steampowered.com