At a glance

- Type
- Legendary Hero
- Battlefield role
- Armoured bodyguard, duellist and nearby troop support
- Content pack
- Mother Ostankya – Shadows of Change / original Shadows of Change
- Race
- Kislev
- Faction
- The Ice Court
- Faction
- The Great Orthodoxy
- Faction
- Ursun Revivalists
Availability
Content pack: Mother Ostankya – Shadows of Change / original Shadows of Change. Immortal Empires ownership
- Included in Mother Ostankya – Shadows of Change and the original Shadows of Change pack. The Golden Knight joins a Kislev faction through her mission chain; she is a Legendary Hero rather than a selectable campaign lord.
- Included with Mother Ostankya – Shadows of Change, or the original complete Shadows of Change pack. The Golden Knight was added to that content with patch 4.2.
- The hero can join Kislev campaigns when her content is owned, including Katarin’s base-game faction. The Changeling or Yuan Bo pack alone does not unlock her.
Recruiting Naryska Leysa
In an Immortal Empires Kislev campaign, follow the Golden Knight mission chain when it appears and complete its objectives. The Ice Court, The Great Orthodoxy, Ursun Revivalists and Daughters of the Forest have recruitment routes; owning the pack does not place her in every starting army.
She joins an existing faction and serves within its armies. The final recruitment dilemma concerns her initial role. Follow the objectives and choices in your campaign journal before planning an army around her arrival.
Protect the character who needs the space
The Golden Knight is an armoured melee fighter who can support nearby troops and act as a bodyguard. Put her where an enemy character or fast attacker is threatening your lord or caster, while keeping the protected character free to do its own job.
Her blade is Urson's Claw, and a Warhorse is an optional mount. A mounted bodyguard can reposition with a mobile commander, but the safest place for a spellcaster and the best place for the Knight's melee are not always the same.
The Golden Knight protects nearby friendly lords and heroes and supports the resolve of surrounding troops. Keep her close enough to the character or formation she is meant to defend. Chasing an isolated enemy can leave that support behind.
She can duel enemy characters and has a Warhorse mount option. Use her to contest a threat while Katarin or a Frost Maiden casts, with Kossars and Streltsi maintaining their fire. Her inspirational role grows as she takes damage, but preserving her still matters: a defeated bodyguard cannot protect the line.
Knight, Patriarch or Frost Maiden?
A Patriarch supplies hymns; a Frost Maiden supplies Ice or Tempest spells. The Golden Knight contributes close protection and melee support. Decide which problem the army needs solved before bringing several characters who all need space around the same infantry line.
Katarin and Mother Ostankya benefit from room to cast. Boris and Kostaltyn may place their lord closer to the fighting troops. In either case, keep Kossars and Streltsi firing and leave War Bear Riders a route around the formation.
Recruiting Kislev’s champion
In Immortal Empires, the Golden Knight joins an existing Kislev faction through a mission chain. Katarin’s Ice Court, Kostaltyn’s Great Orthodoxy and Boris’s Ursun Revivalists have recruitment routes. Mother Ostankya uses a different version of the chain.
Follow the objective for your own faction and accept her recruitment when offered. The title describes her place in Kislev’s court; she has no independent selectable campaign or starting settlement.
An earned title
Golden Knight is an office held by Kislev’s champion. Naryska learned swordcraft from her father, the previous holder, who died fighting beside Tzar Boris. She won the position through her own ability despite opposition, and serves as the Ice Queen’s guardian.
Sources
- Mother Ostankya – Shadows of Change — Creative Assembly / SEGA — store.steampowered.com
- Patch Notes 6.1 — Creative Assembly — community.creative-assembly.com