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  1. Guide Annex
  2. Total War: Warhammer III
  3. Lords
  4. Mother Ostankya: Character Story

Mother Ostankya: Character Story

Updated

Mother Ostankya is the Kislev witch who leads the Daughters of the Forest, combining campaign witchcraft with the Lore of the Hag and a cauldron that fights at range.

At a glance

Mother Ostankya in-game portrait
Character portrait from Total War: Warhammer III.
Type
Legendary Lord
Battlefield role
Lore of the Hag spellcaster and artillery-chariot hybrid
Content pack
Mother Ostankya – Shadows of Change; also included in the original Shadows of Change pack
Race
Kislev

Availability

Content pack: Mother Ostankya – Shadows of Change; also included in the original Shadows of Change pack. Immortal Empires ownership

  • Requires Mother Ostankya – Shadows of Change, or ownership of the original Shadows of Change pack. Available in Immortal Empires and The Realm of Chaos.

Daughters of the Forest: stay or return

Mother Ostankya begins her Immortal Empires campaign in Naggaroth. Patch 6.1 added an early player dilemma offering a return to Plesk in Kislev's Eastern Oblast. Staying keeps the distant campaign; returning puts her among Kislev's homeland conflicts.

The relocation is a player choice rather than a universal move for the AI faction. She also shares Court & Orthodoxy with the other Kislev leaders. Choose the campaign location before committing to a plan for neighbouring provinces.

The Witch’s Hut, Spirit Essence and Hexes

At the Witch's Hut, Spirit Essence and gathered ingredients fuel Incantations and Hexes. Prepare witchcraft for the obstacle ahead: an approaching army, a corrupted province or a fight in which a particular unit needs help.

Purification Chant gained the ability to cure plagues in patch 6.1. Her Hut landmark can be built at Bleak Fortress or Volksgrad, with only one active location. That landmark choice follows where you intend to establish your campaign.

Cauldron fire and the Lore of the Hag

Her cauldron attacks from range and can fight in melee, while the Lore of the Hag disrupts enemies through spells and hexes. Begin with room to cast and fire; an artillery-chariot hybrid still needs a route away from an enemy that reaches it.

Use the army to occupy targets before committing Ostankya. Keep her spellcasting role distinct from the campaign Hexes prepared through witchcraft. Both are part of her identity, but they are chosen and used through different systems.

Build around the available recruitment

The Daughters of the Forest have their own recruitment progression. Plan from the province's actual recruitment panel before assuming access to the same human troops and heroes as Katarin. Her pack adds forest creatures and Hag Witches to Kislev's options.

Kossars, Streltsi and War Bear Riders explain the core Kislev army roles you may build toward. Patriarchs and Frost Maidens offer religious support and Ice Court magic; the Golden Knight adds a bodyguard after her mission chain. Their roles complement Ostankya's own casting rather than replacing her witchcraft.

Sources

  1. Mother Ostankya – Shadows of Change — Creative Assembly / SEGA — store.steampowered.com
  2. Patch Notes 6.1 — Creative Assembly — community.creative-assembly.com