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  1. Guide Annex
  2. Total War: Warhammer III
  3. Units
  4. Spearmen

Spearmen

Updated

High Elf Spearmen are line infantry for screening missile troops and meeting large or mounted attackers in a prepared formation.

Battlefield role: Spear infantry and defensive screen.

Unit type: Melee infantry.

Content pack: High Elf base roster — Warhammer II. Immortal Empires ownership

High Elf Spearmen in-game unit artwork
Unit artwork from Total War: Warhammer III.

Availability

  • Base High Elf roster from Warhammer II. In Immortal Empires, available to a playable High Elf faction unlocked through Warhammer II, The Queen & the Crone, The Warden & the Paunch, or Aislinn — Tides of Torment; campaign recruitment access is still required.

Official references

  1. High Elf Free-LC access — Creative Assembly

Hold the ground the archers need

Deploy Spearmen between approaching enemies and the units you want to keep shooting. Face the expected attack and keep neighbouring regiments close enough to respond without crowding the entire army into one knot.

Their spears suit a defensive role against large and mounted threats. That role still depends on the engagement: avoid exposing a flank or letting several enemy regiments surround one unit while support remains out of reach.

Use reserves instead of a continuous chase

Keep a regiment available behind the threatened wing. It can intercept an attacker that bypasses the front, cover a gap or replace a unit that needs relief. If every spear unit pursues a retreating target, the missile line may become the next target.

With Tyrion, the spear line gives the lord a stable battle around which to choose his fights. With a caster such as Teclis or Alarielle, it creates time and space for spells. Decide what the infantry is protecting before ordering it forward.

Spearmen or Sea Guard?

Lothern Sea Guard add bows to the spear role. Spearmen keep the formation’s jobs more clearly divided: they hold the approach while separate ranged troops fire. Sea Guard can begin with arrows and then receive an attack themselves.

Choose around the formation you want to manage. Extra bows help only while they can shoot; a unit locked in melee has already changed jobs. Both choices need room to turn and support from the rest of the army.

Race and roster

All profiled and notable units for this race · Compare all profiled units