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  1. Guide Annex
  2. Total War: Warhammer III
  3. Lords
  4. Wurrzag

Wurrzag

Updated

Wurrzag, Da Great Green Prophet, leads The Bloody Handz: a Greenskin campaign centred on Savage Orcs and Big Waaagh! magic.

At a glance

Wurrzag in-game portrait
Character portrait from Total War: Warhammer III.
Type
Legendary Lord
Battlefield role
Savage Orc shaman and Big Waaagh! spellcaster

Availability

Immortal Empires ownership

  • Free Legendary Lord content. SEGA lists Wurrzag under Total War: Warhammer, The King and the Warlord, and The Warden and the Paunch; any one of these is an ownership route. Claim the free content through your storefront where required.

The Bloody Handz in the Southlands

Choose Greenskins and The Bloody Handz in Immortal Empires. Update 6.0 moved Wurrzag to Cuexotl in the Central Jungle province of the Southlands. Opening plans based on his older Badlands position lead toward a different part of the map.

Savage Orcs and Big Waaagh! magic define his army. His Effigies of Gork and Mork building chain at particular Savage Orc locations supports that identity, alongside the race's shared campaign tools. Consider which settlements support your army before sending every force after a distant conquest.

Create an opening for the spells

Wurrzag is a shaman. Let infantry establish the fight, then use magic where enemy formations give it a worthwhile target. Keep him close enough to influence the engagement while leaving a route away from enemy characters and missiles.

Savage Orcs provide the thematic core, but supporting units still need jobs. Orc Boyz can form another part of a melee line; Night Goblins can work around its edges. Spread those tasks across the formation so a single flank attack cannot trap the whole army.

Choose support for a shaman lord

Azhag offers Death magic and a wyvern instead of Wurrzag's shaman identity. Grimgor offers a lord devoted to melee. Compare the lord's own job before choosing the supporting characters.

Snagla Grobspit is a separate paid-content Legendary Hero. With his Gorbad pack owned, a Bloody Handz campaign can pursue his recruitment mission and add a mobile threat to enemy characters.

Two labeled starts, one prophet

Wurrzag is free. The ownership routes on this page include the first game, The King and the Warlord, and The Warden and the Paunch. Update 4 starts Da Great Green Prophet with the Bloody Handz at Ekrund in the Badlands. Update 6.0 moves him to Cuexotl in the Southlands. Use the start the version you are playing actually has.

Effigies of Gork and Mork is his building at savage-orc sites. The landmarks are Bone Nose Idols at Cuexotl, Bonewood Totems at the Springs of Eternal Life, and Iron Penz at Stormhenge. Big Waaagh! magic still needs a line in front of it. The two map positions are both game starts.

Sources

  1. SEGA Immortal Empires ownership guide — support.sega.com
  2. CA: Update 6.0 — community.creative-assembly.com