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  1. Guide Annex
  2. Total War: Warhammer III
  3. Lords
  4. Azhag the Slaughterer

Azhag the Slaughterer

Updated

Azhag the Slaughterer leads the Greenskin Bonerattlaz, combining an Orc warboss's close combat with the sinister magic of his crown.

At a glance

Azhag the Slaughterer in-game portrait
Character portrait from Total War: Warhammer III.
Type
Legendary Lord
Battlefield role
Orc melee lord with Death magic

Availability

Immortal Empires ownership

  • Unlocked in Immortal Empires by owning Total War: Warhammer (the first game).

Bonerattlaz and the crown

Select Greenskins and Bonerattlaz to play Azhag in Immortal Empires. The mysterious crown is central to his identity: it supplies magical power and counsel to a warboss whose followers tolerate his strange behaviour while the victories continue.

His campaign uses the shared Greenskin Waaagh! and Scrap systems. Azhag's own spellcasting gives you another way to support an infantry attack. Plan the army around both jobs rather than treating every Greenskin lord as a substitute for Grimgor.

Magic, melee and Skullmuncha

Azhag has access to Death magic and can ride the wyvern Skullmuncha as his campaign develops. Choose a spell for a target your army can exploit, then keep enough attention on the lord to withdraw him from a poor melee.

A flying mount lets him reach a threatened area or approach from a different direction. It also exposes him to missiles and hostile flyers. Start the main infantry engagement before committing him far beyond support, and avoid leaving him stationary under concentrated fire.

Build around the extra caster

Orc Boyz supply a direct melee line. Night Goblins can work around its edges while Azhag supports the fighting with spells. Another caster should add useful spell coverage without leaving the army short of ordinary troops.

Snagla Grobspit offers a separate way to pressure enemy characters if you own his Omens of Destruction content. Wurrzag is the other spellcasting Greenskin lord covered here, with a Savage Orc focus and a different magical tradition.

The crown, the wyvern, and the first game

Azhag and the Bonerattlaz are unlocked by Total War: Warhammer, the first game. Death magic and the wyvern Skullmuncha sit on top of an orc warboss who still has to hold a line. The iron crown is why the victories come with trances, glowing eyes, and words other greenskins do not use.

Grimgor is the Black Orc melee lord from the same base game. Wurrzag is the free shaman. The crown's counsel, and the limit of what is actually known about the relic, are on the lore page. A campaign victory is a sandbox result.

Sources

  1. SEGA Immortal Empires ownership guide — support.sega.com