At a glance

- Type
- Legendary Lord
- Battlefield role
- Black Orc melee lord
- Race
- Greenskins
- Faction
- Grimgor's 'Ardboyz
Availability
- Unlocked in Immortal Empires by owning Total War: Warhammer (the first game).
Grimgor's 'Ardboyz in Immortal Empires
Choose Greenskins and Grimgor's 'Ardboyz for a campaign led by a dedicated melee fighter. His Black Orc identity gives the army a clear centre: infantry fights alongside the lord while other troops protect its approach and flanks.
Grimgor shares the Greenskin Waaagh! and Scrap systems. His Black Orc skills and distinctive Scrap upgrade give those troops a place in his army planning. Keep a reserve of resources for replacing losses as well as improving survivors; winning a battle and having a force ready for the next one are separate problems.
Keep the army beside him
Grimgor fights on foot. Use him where enemy infantry and characters are already committed, then bring your own infantry into the same engagement. Chasing a fast target across the field can leave both Grimgor and the main line doing little useful work.
Orc Boyz can engage the opposing front while Night Goblins threaten a side or help guard supporting troops. Keep room for those units to move around the fight. A dangerous lord still needs the rest of the army to reach useful targets.
Support and alternatives
A spellcasting hero adds a job Grimgor cannot perform himself. Snagla Grobspit adds mobile character pressure for owners of Gorbad – Omens of Destruction; his recruitment follows a separate mission.
Azhag offers a Greenskin lord with spellcasting, while Gorbad rewards experimenting with army composition through Da Plan. Grimgor's background explains his Black Orc following and relentless appetite for battle.
The first-game Black Orc, and the axe
Grimgor's 'Ardboyz are unlocked by Total War: Warhammer, the first game. He is a Black Orc lord on foot. Waaagh! and Scrap are the shared faction tools around that melee centre. Da Immortulz are the bodyguard, and Gitsnik is the axe. Azhag is the other lord from that same base game.
The march out of the Blasted Wastes, the return to Red Eye Mountain, and the Skaven under that mountain sit on the lore page. A campaign that reaches the Empire is a new war on the sandbox map. The older slaughter is the background.
Unlock, campaigns and start position
Grimgor comes from Total War: Warhammer, the first game. Own it on the same storefront as Warhammer III and Grimgor's 'Ardboyz appear in Immortal Empires; he is not a Realm of Chaos lord. CA's 2022 Immortal Empires list starts him at Sabre Mountain, west of Cathay.
Grimgor has no mount and fights on foot at the head of Black Orcs. Waaagh! and Scrap are the shared Greenskin systems behind him.
First turns and early targets
Kholek Suneater's Heralds of the Tempest start next door at The Challenge Stone, so the first serious fight is often against a Dragon Ogre Shaggoth. Hit the Heralds before their warband grows, and bring armour-piercing Black Orcs, artillery and enough troops to surround a huge target.
Keep the army fighting to build the Waaagh!, and spend Scrap on the regiments you intend to keep rather than on every new recruit.
Questions
How do you unlock Grimgor Ironhide in Warhammer III?
Own Total War: Warhammer, the first game, on the same storefront as Warhammer III. Grimgor's 'Ardboyz then appear in Immortal Empires.
Does Grimgor have a mount?
No. Grimgor fights on foot.
Where does Grimgor start in Immortal Empires?
CA's 2022 list starts him at Sabre Mountain, next to Kholek Suneater at The Challenge Stone.
Sources
- SEGA Immortal Empires ownership guide — support.sega.com
- A New Player Survival Guide & FAQ — community.creative-assembly.com
- Update 9.0 release notes — community.creative-assembly.com