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  1. Guide Annex
  2. Total War: Warhammer III
  3. Lords
  4. Kairos Fateweaver: Faction and Campaign Guide

Kairos Fateweaver: Faction and Campaign Guide

Updated

The two-headed Oracle of Tzeentch leads the Oracles of Tzeentch. Kairos combines flying spellcaster play with a campaign of cults and manipulation.

At a glance

Kairos Fateweaver in-game portrait
Character portrait from Total War: Warhammer III.
Type
Legendary Lord
Battlefield role
Flying spellcaster
Content pack
Total War: Warhammer III (base game)

Availability

Content pack: Total War: Warhammer III (base game). Immortal Empires ownership

  • Included with Total War: Warhammer III. Select this Legendary Lord in Immortal Empires or The Realm of Chaos when starting a new campaign.
  • Included with Total War: Warhammer III: Kairos is the base-game Tzeentch Legendary Lord for Immortal Empires. Shadows of Change is optional for his campaign.
  • The Blue Scribes require The Changeling – Shadows of Change, even when recruited into Kairos's faction. Aekold Helbrass is separate free content.

The Oracles of Tzeentch

Choose Tzeentch and the Oracles of Tzeentch to start Kairos's campaign. Immortal Empires places his schemes in the sandbox world; The Realm of Chaos has its own story objectives.

Changing of the Ways and cults give his faction ways to influence events outside a normal field battle. Think about how an intervention helps the next campaign objective, and keep the actual army ready to exploit the opportunity.

Kairos is a Tzeentch Legendary Lord leading the Oracles of Tzeentch in Immortal Empires. His campaign combines settlement management and conquest with magical interference in other factions' affairs. The Realm of Chaos offers a separate campaign map and story objectives.

Changing of the Ways spends Grimoires on interventions beyond a normal army battle. Consider what the action lets you do next: a diplomatic disruption or a changed strategic situation matters most when your forces can use the opening.

Build a spell selection

Open the Fragments of Sorcery tab in Kairos's character details to configure his spell selection. The freeform spell system introduced in patch 6.1 replaced the old fragment ancillaries. Choose a combination suited to your army and expected enemies.

Several spellcasters still draw on a shared battle resource. A second caster is useful when it adds an ability or role you need; it does not give you unlimited magic. Use spells at moments when the army can turn their effect into a lasting advantage.

Open Fragments of Sorcery in Kairos's character details. Since patch 6.1, spells can be chosen through this panel instead of equipping the old fragment ancillaries. Additional slots open as Kairos develops, and the loadout can be changed to suit the next opponent.

Choose spells for different jobs. A way to punish a dense formation, support your own troops or threaten a valuable target gives you options during a battle. Other casters share the army's Winds of Magic, so overlapping spell lists do not create another independent reserve.

Keep the caster and firing line working

Kairos can fly, which helps him find a casting position and avoid a poor ground engagement. Watch enemy missiles and mobile threats before landing or moving too close. His value comes from staying able to cast throughout the battle.

Horrors and other ranged troops need a screen while they shoot. Barrier supports a cycle of fighting and disengaging, so pull a threatened unit out when you can create the space rather than leaving it trapped until it is destroyed.

Kairos is a flying spellcaster. Use his mobility to find a casting angle while watching enemy missiles and fast attackers. Avoid committing him to a prolonged ground fight that prevents him from supporting the army.

Horrors need room to shoot and withdraw. Hold enemies away from the missile line, move a threatened regiment back when possible and let another unit cover it. The Blue Scribes add a different magical support option; Aekold provides a melee presence for an army already led by a caster.

Distant cults and the main army

Patch 6.1 gave Kairos starting cults at Montfort and the Crystal Spires. These offer a foothold away from his main force. Plan their development alongside local expansion, rather than assuming a remote cult makes the surrounding territory safe.

Oracle, cults, and the other Tzeentch lord

Kairos is the base-game Tzeentch lord, a flying spellcaster who chooses spells through Fragments of Sorcery. Cults and Changing of the Ways are how the Oracles interfere beyond the next battle. Patch 6.1 starts cults at Montfort and the Crystal Spires. The Changeling’s Schemes and stolen faces need Shadows of Change. The Blue Scribes need that pack even in Kairos’s faction.

He is the two-headed Oracle. The lore page keeps the game’s Oracle separate from the Age of Sigmar story in which his heads look along history and along the future. An Immortal Empires cult is not that Lumineth war.

Sources

  1. Immortal Empires DLC Ownership Guide — support.sega.com
  2. Patch Notes 6.1 — community.creative-assembly.com
  3. The Changeling – Shadows of Change — store.steampowered.com
  4. A New Player Survival Guide & FAQ — support.sega.com
  5. https://support.sega.com/hc/en-gb/articles/21453293116561-Immortal-Empires-DLC-Ownership-Guide — support.sega.com