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  1. Guide Annex
  2. Total War: Warhammer III
  3. Lore
  4. Ikit Claw: Chief Warlock of Clan Skryre

Ikit Claw: Chief Warlock of Clan Skryre

Updated

Ikit Claw is Clan Skryre's Chief Warlock, the Warlock Engineer whose Forbidden Workshop arms a Skaven legion, and the engineer who usurps an army in Thanquol's Doom.

Spoilers: The workshop, the Star Tower as a 2019 claim, and two different Doomspheres. No campaign ending.

Ikit Claw in-game portrait
Character portrait from Total War: Warhammer III.

Engineer, inventor, sorcerer

The Prophet and the Warlock FAQ of 4 April 2019 calls Ikit the arch Warlock Engineer of Clan Skryre. Clan Skryre builds weapons by joining engineering to magic, and the lord page already has the consequence of a failed experiment: an iron mask, an exoskeleton, and a warp-generator, with the halberd Storm Daemon charged by warpstone. The Forbidden Workshop is the Immortal Empires system. Food and Warp Fuel pay for the projects. The pack is required. Warhammer II unlocks Queek and Skrolk, not Ikit.

The FAQ has him claim the Star Tower in that pack's war. The claim is the 2019 article's staging for the Vortex conflict. The same FAQ sets him on a collision course with the Prophet of Sotek and says both fight the Vortex. Tehenhauin is that prophet.

A rocket, an Under-City, and a novel's device

The Warpstorm Doomrocket is crafted in the workshop and used in a battle. The Doomsphere on the lord page is built beneath an enemy settlement through an Under-City. One is a battlefield weapon. The other is a campaign operation, and it still needs a plan for the ground afterward. Clanrats hold the lanes the guns fire through. Stormvermin cover the flank. A weapon team that is caught in melee has already lost the point of the clan.

Thanquol's Doom, book 3 of C. L. Werner's Thanquol and Boneripper, is a different Doomsphere. The jacket coerces Thanquol to lead an army against the dwarfs of Karak Angkul, over a secret artefact. Ikit Claw usurps that army. The jacket's Doomsphere belongs to that dwarf war. Karak Angkul's dwarfs are not a playable dwarf lord on this hub. The novel's device and the Under-City share a name. They are not one event, and finishing a workshop project does not enact the usurpation.

The prophet, the Grey Seer, and the workshop

Tehenhauin's sacrifices and Ikit's workshop are the two halves of the 2019 pack. Under-Cities, the FAQ says, extend to every Skaven legendary lord from that release, so the hidden settlement is a race tool and the workshop is Skryre's. Update 9.0 later lets Throt's laboratory mutate Stormfiends. Those Stormfiends are Thanquol-pack units. Ikit's guns are not Throt's beasts.

His named novel role is the usurpation in Thanquol's Doom. Grey Seer, the first Thanquol and Boneripper novel, is Thanquol's errand with the Wormstone. Thanquol's lore carries the rest of that series. A Clan Skryre campaign that levels a city with a workshop weapon is the player's arsenal. The Star Tower remains the FAQ's 2019 claim.

Ikit Claw: gameplay and availability · More character stories

Sources

  1. The Prophet and the Warlock FAQ — totalwar.com
  2. Thanquol's Doom — blacklibrary.com
  3. Grey Seer — blacklibrary.com
  4. Update 9.0 release notes — community.creative-assembly.com
  5. SEGA: Immortal Empires DLC Ownership Guide — support.sega.com
  6. Immortal Empires DLC Ownership Guide — SEGA — support.sega.com
  7. The Prophet & The Warlock — Creative Assembly / SEGA — store.steampowered.com