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  1. Guide Annex
  2. Total War: Warhammer III
  3. Lords
  4. Astragoth Ironhand: Story and Lore

Astragoth Ironhand: Story and Lore

Updated

Astragoth Ironhand leads the Chaos Dwarfs' Disciples of Hashut in Immortal Empires, combining sorcery with a mechanical frame for players who want their caster to fight near the line.

At a glance

Astragoth Ironhand in-game portrait
Character portrait from Total War: Warhammer III.
Type
Legendary Lord
Battlefield role
Armoured spellcaster and melee combatant
Content pack
Forge of the Chaos Dwarfs

Availability

Content pack: Forge of the Chaos Dwarfs. Immortal Empires ownership

  • Forge of the Chaos Dwarfs paid DLC; own it on the same storefront as your Immortal Empires access.
  • Playable Legendary Lord in Immortal Empires.

Leading the Disciples of Hashut

Astragoth is the High Priest of Hashut and the oldest living Chaos Dwarf Sorcerer-Prophet. The Disciples of Hashut are his playable faction in Immortal Empires, unlocked by Forge of the Chaos Dwarfs.

His campaign uses Outposts, factories and Towers to turn Labour and Raw Materials into military strength. Conclave Influence buys seats in the Tower of Zharr, while Military Convoys exchange cargo for resources. Balance political spending against the industry and recruitment you need to hold your territory.

A caster near the fighting line

Astragoth wears armour and uses a mixed spell lore. His mechanical frame gives him mobility despite the petrification affecting his body. He can fight in melee as well as cast, which makes positioning him beside supporting troops useful.

Keep a route back to your infantry when he advances. Choose spell targets before committing him to a prolonged fight, and leave your guns a clear shot past the troops supporting him. His ability to fight up close does not make an unsupported charge a safe opening.

Build around the jobs you need

Infernal Guard can anchor the formation while K'daai Fireborn attack an engaged enemy. Keep the infantry and monsters close enough to support one another, rather than letting a faster element pull the army apart.

Gorduz offers a different support role for an army using Hobgoblins. Drazhoath provides another spellcasting lord choice, while Zhatan emphasises melee command. All belong to the same campaign pack; compare their battlefield roles alongside the shared race mechanics.

High Priest, the Tower, and the Drill

Astragoth is the oldest living sorcerer-prophet and the High Priest of Hashut. Forge of the Chaos Dwarfs unlocks him with Drazhoath and Zhatan, on the same storefront as Immortal Empires. He draws more Conclave Influence in the Tower of Zharr than the other Dawi-Zharr. The frame keeps an armoured caster of Fire and Hashut in the fight.

In the Realm of Chaos the race follows the Great Drill of Hashut. That story is the pack's own objectives. Immortal Empires is the sandbox beside it. The petrification and the machinery are on the lore page. Drazhoath learned in exile beside him. Zhatan serves another master in the Tower.

Sources

  1. Forge of the Chaos Dwarfs — support.sega.com