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  1. Guide Annex
  2. Total War: Warhammer III
  3. Lords
  4. Tretch Craventail

Tretch Craventail

Updated

Tretch Craventail leads the Skaven of Clan Rictus. Choose the cunning survivor for a campaign of opportunistic attacks and infantry manoeuvres.

At a glance

Tretch Craventail in-game portrait
Character portrait from Total War: Warhammer III.
Type
Legendary Lord
Battlefield role
Melee leader and evasive survivor
Race
Skaven

Availability

Immortal Empires ownership

  • Tretch Craventail is Skaven Free-LC. Warhammer II, The Prophet & The Warlock, The Shadow & The Blade or The Twisted & The Twilight provides a qualifying Skaven ownership route.
  • Thanquol’s Lords of the End Times pack also grants the race’s Free-LC. Keep qualifying content on the same storefront account used for the campaign.

Clan Rictus in Immortal Empires

Select Clan Rictus to play Tretch in Immortal Empires. His faction belongs to the Skaven Under-Empire, where food, hidden expansion and rival clans shape the campaign. Tretch’s identity is built on surviving dangerous situations and letting others bear the consequences.

Declaring war activates Clan Rictus’s temporary attack bonuses, including improved ambush prospects, Vanguard Deployment and extra use of The Menace Below. Prepare armies before the declaration so that they can exploit the opening together.

Prepare an escape route as carefully as an attack. Scout before advancing and avoid scattering armies across borders you cannot defend. A favourable battle is worth more than a declaration of war that exposes several settlements at once.

Keep a reserve for the flank

Tretch is a melee character rather than a caster. Use infantry to occupy the enemy while an unengaged regiment moves around its side. Keep Tretch within reach of friendly troops so that he can leave a losing engagement.

Clanrats can hold space for the manoeuvre; Stormvermin can support the attack or protect a vulnerable approach. Commit the reserve when it has a clear target. Sending every regiment forward immediately gives you fewer ways to respond when the enemy changes direction.

A survivor of the deep warrens

Tretch rose through Clan Rictus by guile and treachery. His reputation comes as much from escaping disasters as from winning fights. He offers a different character from Queek’s open aggression, Ikit’s engineering or Skrolk’s plague worship.

Clan Rictus and the opening

Tretch Craventail is Skaven Free-LC. A qualifying route is Warhammer II, The Prophet and the Warlock, The Shadow and the Blade, The Twisted and the Twilight, or Thanquol — Lords of the End Times, kept on the same storefront. He leads Clan Rictus. His reputation in the campaign is guile and treachery, and survival of a disaster counts with him as much as a victory.

Declaring war turns on Clan Rictus's temporary attack tools: better ambush prospects, Vanguard Deployment, and another use of The Menace Below. Have the armies ready before the declaration, and keep a way out. He is a melee lord, not a caster. Clanrats hold one side so a reserve can move. Queek is the aggressive Clan Mors warlord. Tretch is the one who leaves a bad fight.

Sources

  1. Immortal Empires DLC Ownership Guide — SEGA — support.sega.com
  2. A New Player Survival Guide & FAQ — Creative Assembly — community.creative-assembly.com