Identity
| Name | Malorian Arms 3516 |
|---|---|
| Class | Pistol |
| Technology | Power |
| Ammo | Handgun Ammo |
| Base weapon | Unique Malorian Arms 3516 |
| Content | Base game |
Function
Johnny Silverhand’s custom pistol has a distinctive quick-melee attack that ignites the target and consumes the ammunition left in its magazine. Treat that strike as a magazine-spending attack, not a free melee bonus.
5++ reference
Tier 5++ reference · Gamestegy, 16 October 2025.
| Field | Figure |
|---|---|
| Damage per projectile | 136.15 damage |
| Attacks per second | 3.3 /s |
| Magazine capacity | 10 rounds |
| Reload time | 1.35 s |
| Headshot damage bonus | 150 % bonus |
| Armor penetration | 50 % |
| Aim in / out time | 0.25 / 0.4s |
| Equip / unequip time | 0.3 / 0.25s |

- Type
- Power
- Content
- Base game
- Available from
- Act 3 · Chippin' In
- Double Trouble
- Yes · Power sidearm
- Quest
- Chippin' In, a side job from Johnny
- Opens after
- Tapeworm. Its last part follows the main job Search and Destroy.
- Where
- Afterlife in Little China, Watson, then the Ebunike at the shipyard on Northside's northern edge
- Grayson
- Spare him or kill him. V keeps the pistol either way.
- Same job
- Johnny's Porsche 911 II (930) Turbo and the Replica of Johnny's Samurai Jacket, which Rogue hands over at the Afterlife
How to get it
Progress Johnny and Rogue's Chippin' In to the Ebunike. Defeat Grayson on the ship and take the Malorian Arms 3516 from him before resolving the conversation.
Route details
Reach Chippin’ In
Finish Tapeworm and follow Johnny’s request to visit the Afterlife. Let his night out play out, then wait for Rogue’s call and return to meet her. The Ebunike search follows that meeting.
Separate the gun from the car
Take the pistol when the objective directs you to Grayson. His later offer concerns Johnny’s Porsche. Collecting the gun and deciding whether to spare Grayson are separate steps; check your weapon inventory before continuing.

Can you miss it?
V takes the pistol back right after the Grayson fight, before you decide his fate. Finish Chippin' In before you start the point of no return in Nocturne Op55N1.
Upgrade it
Since Update 2.0, Iconic weapons are the only weapons you can upgrade. Open the Crafting menu, use the upgrade tab and spend Item Components to raise the Malorian Arms 3516 one tier at a time, up to Tier 5++. The steps past Tier 5 cost Tier 5 components.
Questions
When does Chippin' In unlock?
Chippin' In starts once Tapeworm is complete. Tapeworm's last part comes after the main job Search and Destroy: talk to Johnny when that job ends and finish the conversation. Then go to the Afterlife in Watson and give Johnny control to begin.
Do you have to spare Grayson to keep the Malorian Arms 3516?
No. V takes the pistol back right after the fight, before you decide Grayson's fate. Sparing him gets you his access card and a marker on the container that holds Johnny's Porsche. If you kill him, loot the card from his body and find the container without a marker.
Is the Malorian Arms 3516 a Search and Destroy reward?
No. Search and Destroy is the main job that comes before the last part of Tapeworm. The pistol is in Chippin' In, which opens after Tapeworm.