Read a locked perk
- Check the attribute against the tier. Rookie is 4, Pro is 9, Phenom is 15, and Legend is 20. Those numbers are the attribute, not V’s level and not a passive skill level.
- Follow the line to the connected perk and buy the ranks on that node. One rank in the middle of a chain leaves the next perk locked even when the attribute is already 20.
- Read which rank of the perk actually grants the ability. Hack Queue queues on its second rank. Overclock turns on at its third rank. Double Trouble dual-wields from its first rank.
Update 2.0 rebuilt the trees around fewer perks with larger effects. Progress in a tree is what unlocks Overclock, Bolt shots on Tech weapons, and Adrenaline Rush on a Body build. Spending orders for a cyberdeck, a Sandevistan, and a blunt loadout are on build primers.

Attribute tiers
| Tier | Attribute required |
|---|---|
| Rookie | 4 |
| Pro | 9 |
| Phenom | 15 |
| Legend | 20 |
Cyberware is attuned to an attribute. A higher attribute raises the stat bonus on implants attuned to it. Cyberware capacity limits how many implants you can install, and some slots open only after a perk.
Update 2.0 also adds Attribute Shards, Carrying Capacity Shards, and Cyberware Capacity Shards. An Attribute Shard is an extra attribute point on top of the point you earn for a level.
Cyberware capacity
Capacity is the limit on the implants you can install. It rises each time V levels up, and the Engineer skill adds more at skill levels 10 and 30.
- Cyberware Capacity Shards: each one adds a permanent amount. Enemies and containers drop them at random.
- Renaissance Punk: a Technical Ability perk that adds capacity for each attribute at 9 or higher.
- Edgerunner: a Technical Ability perk that lets you install past the limit. Max Health drops while you are over it.
Mantis Blades, Sandevistans, Berserk, and cyberdecks are bought and upgraded at ripperdocs. Buy and upgrade cyberware →
Ability gates
| Ability | Attribute | Connected perk | Rank |
|---|---|---|---|
| Dash | Reflexes 9 | Slippery | Both ranks |
| Air Dash | Reflexes 15 | Dash at rank 2 | All three ranks |
| Hack Queue | Intelligence 9 | Eye in the Sky | Second rank |
| Overclock | Intelligence 15 | Embedded Exploit at rank 2 | Third rank |
| Double Trouble | Cool 9 | Update 2.5 | First rank |
Refund a perk, or reset attributes once
On a save that already spent points, Update 2.0 gives those perk points back and offers one Attribute reset. A new playthrough gets one Attribute reset as well. After you use it, Attribute points stay where you place them.
Perk points refund one perk at a time, outside combat, at no cost. Update 2.0 removed the option to reset every perk at once.
Passive skills are a separate track
Headhunter, Netrunner, Shinobi, Solo, and Engineer are not limited by the matching attribute. They level from the actions you use, grant a passive bonus every 5 levels, and stop at level 60. On a save from before Update 2.0, progress on the old skills moved to these five.
Relic points are not attribute points
Songbird unlocks the Relic tree during Dog Eat Dog. Relic points come from the Phantom Liberty story and from Militech data terminals in Dogtown. Hack Queue and Overclock stay on the Intelligence tree.
Dash
Reflexes 9 · Slippery · Both ranks
Buy both Dash ranks. The ability is the movement dash, used to close distance.
Air Dash
Reflexes 15 · Dash at rank 2 · All three ranks
Buy all three Air Dash ranks for a dash in midair.
Hack Queue
Intelligence 9 · Eye in the Sky · Second rank
The second rank is the one that queues more than one quickhack on a single enemy.
The netrunner order buys Optimization first, then Hack Queue together with Data Recycler, then Overclock. Optimization and Hack Queue are different branches. RAM, trace, and the queue →
Overclock
Intelligence 15 · Embedded Exploit at rank 2 · Third rank
The third rank turns on Overclock. A cyberdeck has to be in the Operating System slot. Health covers the RAM you are short.
Cyberdecks keep the Operating System slot. Update 2.1 lets you turn Overclock on while you control a camera. After Netrunner reaches skill level 60, Overclock reveals enemies within 10m and lets you hack them through cover.
Double Trouble
Cool 9 · Update 2.5 · First rank
The first rank unlocks dual wielding. Both guns must be Power pistols or Power revolvers.
Questions
My attribute is already 20 and the next perk is still locked.
The tier reads that attribute, not your character level. Follow the line to the connected perk and buy every rank it asks for. A middle perk left at one rank keeps the next node locked.
I bought Overclock and the mode still will not turn on.
The third rank of Overclock is the rank that enables the mode. Embedded Exploit at rank 2 is the connected perk. The Operating System slot also needs a cyberdeck. A Sandevistan or Berserk in that slot replaces the deck.
How do I take points back?
Refund one perk at a time, outside combat, at no cost. Update 2.0 removed the option to reset every perk at once. You get one Attribute reset on a playthrough, including a new game. After you use that reset, Attribute points stay where you place them.
Do Headhunter, Netrunner, Shinobi, Solo, and Engineer stop when the attribute stops?
No. Update 2.0 removed that limit. Those five skills level from the actions you use, grant a passive bonus every 5 levels, and stop at level 60.
Can attribute points open the Relic tree?
No. Songbird unlocks the Relic tree during Dog Eat Dog. Relic points come from the Phantom Liberty story and from Militech data terminals in Dogtown. They are separate from attribute points and from ordinary perk points.
Dash works. Why is Air Dash still locked?
Air Dash needs Reflexes 15 and Dash at rank 2, then all three of its own ranks. Dash itself is Reflexes 9, needs Slippery, and takes both of its ranks.
Can I respec all my perks at once?
No. Update 2.0 removed the option to reset every perk at once. Refund perks one at a time, outside combat, at no cost. Attributes get one reset per playthrough.
How do I get more cyberware capacity?
Capacity rises each time V levels up, and the Engineer skill adds more at skill levels 10 and 30. Cyberware Capacity Shards add a permanent amount; enemies and containers drop them at random. In Technical Ability, Renaissance Punk adds capacity for each attribute at 9 or higher, and Edgerunner lets you install past the limit at the cost of max Health.