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  1. Guide Annex
  2. Cyberpunk 2077
  3. Iconic weapons
  4. Skippy: how to get it

Skippy: how to get it

Updated Patch 2.5

Skippy lies beside a body in an alley near the College St fast-travel point in Vista del Rey, Heywood. It can be picked up once Act 1 is over, and its story continues in the side job Machine Gun. Phantom Liberty is not required.

Identity

Skippy identity
NameSkippy
ClassPistol
TechnologySmart
AmmoHandgun Ammo
Base weaponHJKE-11 Yukimura
ContentBase game

Function

A talking smart pistol with two targeting modes: Stone Cold Killer aims for heads; Puppy-Loving Pacifist aims for limbs. Its tracking works without installing Smart Link. The dialogue choices determine the lasting targeting mode.

5++ reference

Tier 5++ reference · Gamestegy, 13 October 2025.

5++ reference.
FieldFigure
Damage per projectile40.09 damage
Attacks per second6.7 /s
Magazine capacity30 rounds
Reload time1.6 s
Effective range30 m
Headshot damage bonus85 % bonus
Aim in / out time0.15 / 0.2s
Equip / unequip time0.3 / 0.25s
Skippy inventory weapon model
Skippy · inventory model.
Type
Smart
Content
Base game
Available from
Act 2 · Vista del Rey
Double Trouble
No · Smart sidearm
Where
Alley near the College St fast-travel point, Vista del Rey, Heywood
Side job
Machine Gun, which ends with Regina Jones
Mode
Chosen at pickup. After about 50 kills Skippy asks V why, and that answer locks the mode.

How to get it

Find the alley near the College St fast-travel point in Vista del Rey, Heywood. Pick up the pistol next to a body and speak to Skippy to begin its sequence of conversations.

Route details

Follow the conversations

Picking up Skippy begins a weapon-specific sequence. Listen to the initial targeting-mode conversation and keep using the pistol to progress toward Machine Gun. Skippy is a Smart pistol, so it falls outside Double Trouble’s Power-only weapon rule.

What happens at Regina

Machine Gun eventually points V toward Regina Jones. Handing Skippy over ends that part of its story. Regina can later return the weapon after its personality has been removed, so the returned gun and the original talking companion are different experiences.

Can you miss it?

Returning it to Regina during Machine Gun changes what you keep. She can later return the gun without its original personality.

Upgrade it

Since Update 2.0, Iconic weapons are the only weapons you can upgrade. Open the Crafting menu, use the upgrade tab and spend Item Components to raise Skippy one tier at a time, up to Tier 5++. The steps past Tier 5 cost Tier 5 components.

Double Trouble weapon rules →

Return to the pistols batch →

Questions

How do you get Skippy to aim for the head?

Pick Puppy-Loving Pacifist when you first pick it up. After about 50 kills Skippy asks V why; answer "I don't know" or refuse the conversation, and it switches to Stone Cold Killer for good. Answering "Killing is wrong" keeps the pacifist mode.

Can you keep Stone Cold Killer if you pick it first?

No. If you start on Stone Cold Killer, Skippy switches to Puppy-Loving Pacifist after about 50 kills, and the change is permanent.

Can Skippy be dual-wielded?

No. Double Trouble in Update 2.5 takes Power pistols and Power revolvers only, and Skippy is a Smart pistol.