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  1. Guide Annex
  2. Huss Valley
  3. Movement

Huss Valley Movement Guide: Dash, Juking, and Instant Stop Tech

Updated Mixed sources

A six-row input table, then one card per tech. Stored control rows stay in their own section. Distances and the slash window are video-reported and were not re-tested for this page.

Six inputs

Scan table. “Stored” means the control file already has the row. “Video-reported” means a 26 Oct 2026 community-clip survey, not a Hub test.
TechInputRecord
Lateral dashHold A or D, then SpaceStored control list
Diagonal dashHold W, tap A or D, release A/D, press SpaceVideo-reported
Instant stopAltStored as a stop. The bait sequence is video-reported
Back dashS together with SpaceVideo-reported
Dash lengthDash while you are already runningVideo-reported distance
Camera steerTurn the camera as the dash startsVideo-reported. No sensitivity number

When to spend the dash

Spend the stored inputs in this order, in open space, before you stand next to a Chaser.

  1. Build the run first. The dash-length card is where a dash from a full run is described.
  2. Lateral dash from the stored list: hold A or D, then Space.
  3. Instant stop from the stored list: Alt. The bait that follows the stop is the instant-stop card.
  4. Diagonal dash, back dash, and the slash window stay on their own cards, with the distances those cards already print.

Step cards

Diagonal dashVideo-reported

  1. Hold W and stay in the run.
  2. Tap A or D long enough to change your angle.
  3. Release A and D.
  4. Press Space.

The stored list records “Hold A or D, then Space” as lateral dash. The W-then-release sequence is an extra sequence from community clips. It is not a second stored row.

Instant stopMixed

  1. Stored input: Alt → Stop.
  2. Clip use: tap that stop while you are still sliding, then leave on a new heading.
  3. The clip claim is that a diving chaser continues past the spot you left.

The binding is the stored stop row. The overshoot bait is video-reported.

Back dashVideo-reported

  1. Face the chaser.
  2. Press S and Space together.
  3. Use the gap to pick a new line.

This pairing is not in the stored lists. One stored list records Space on its own, as Vault.

Camera steerVideo-reported

  1. Raise look sensitivity until a turn during the dash changes your heading.
  2. Turn the camera as you press the dash.
  3. Keep the first reps in open space before you add the turn next to a chaser.

The clip notes used here give no sensitivity number, DPI, or slider value. No sensitivity, DPI, or slider value is listed here.

Dash lengthVideo-reported

  1. Start the dash from a full run. Clips describe almost no travel when you dash from a standstill.
  2. At a full run, those clips put the travel at about 3 to 4 blocks.
  3. The same clips tell you to keep about 3 to 4 blocks of gap, and to dash when the gap is about 2 blocks or the chaser jumps to swing.
  4. Dash away from the chaser.

Block counts are the clip wording. This Hub stores no stud length and no tested dash distance.

Slash windowVideo-reported

  1. Press the dash as the swing arrives.
  2. Clips describe about 1 second in which a slash misses, starting as the dash begins.
  3. Spend that window moving away. A dash toward the chaser is the miss those clips warn about.

The one-second window is video-reported. The stored control lists do not mention immunity.

Clip survey, 26 Oct 2026:

Stored lists

The beginner page keeps these lists apart. This page does the same. A lateral dash row and a Vault row can both name Space.

Key list

Key list
InputRecorded action
SpaceVault
CSlide
Left CtrlShift-lock
QAbility
TTask
JJournal
YLeaderboard

Reported by huss-valley-roblox.wiki (2026-10-09)

Also listed by hussvalley.wiki, which calls them official keys. This site has not verified the bindings, so they stay reported.

Dash and stop

Dash and stop
InputRecorded action
Hold A or D, then SpaceLateral dash
AltStop

Reported by mmorocks (Oct 2026)

Also listed by hussvalley.xyz. A full date for hussvalley.xyz was not recorded. These lines are not the same list as the key chart above.

Standstill dash

Rocket Shoes is stored as: Dash from a standstill. Distance, duration, and cooldown were not stated. That sentence is the ability record. It does not fill in the block counts in the dash-length card.

All abilities. Cooldowns stay on those sheets.

Practice

Clips suggest repeating the inputs in the lobby, or while you wait with an AFK mode on. That practice tip is video-reported.

Questions

What dash input does Guide Annex already store?

The stored dash-and-stop list records “Hold A or D, then Space” as lateral dash. A second list records Space as Vault. The lists stay side by side.

Does Alt stop your runner?

The stored list records Alt as Stop. Community clips describe using that stop to cut a slide and bait a dive. This Hub has not re-tested the key.

How far is a Huss Valley dash?

Community clips say about 3 to 4 blocks at a full run, and almost no travel from a standstill. That distance is video-reported. Guide Annex has no tested dash distance.

Related

Beginner guide· How to win· Map· Crossing calculator