Farm answer
Ricoko’s clip routes a new player who dies quickly as a Runner into the Catcher role, then counts catches. The table keeps every figure from that 26 Oct 2026 clip survey. Field gems are currency on the ground. Catch EXP is the +25 line. Longest survival is the experience payout on the how-to-win page.
A group-queue percentage and an EXP-per-hour figure are unpublished. Both clip figures stay video-reported. A required catch count is unpublished.
EXP table
| Source | Figure | Label | Note |
|---|---|---|---|
| One Catcher catch | +25 EXP | Reported | Ricoko clip. Needs an in-game spot-check. |
| Catcher round | About 100 to 250 EXP | Reported range | Ricoko clip. A range, not a quota. |
| Strong Catcher round | Up to about 300 EXP | Reported range | Ricoko clip, described as a good round. |
| Field gem | +1 or +6 | Reported | NoobBlox clip. Currency on the ground. Catch EXP is a separate line. |
| Longest survival | Experience payout | Video-reported | The how-to-win page files this payout. The Win line is on that page. |
| VIP with an X2 pass | Unknown | Unknown | No stacking multiplier is stored. None is printed here. |
The Win rule, the Hero vote, and the longest-survival payout are explained onhow to win. This page uses that split.
What a level counts
A level-up session on this page has three piles, and one blank cell.
- Field gems are currency labeled +1 and +6. Catch EXP is the separate +25 row.
- A Catcher round sits in the about 100 to 250 band. A strong round is up to about 300. Those figures stay in the table.
- A long survival is the experience payout on how to win. A Win is that page’s line.
- VIP says 25% MORE XP. X2 EXP says get 2 times exp. The stacking cell stays Unknown.
The table is the numeric set on this page. Trade screens and unlimited gem claims stay off it.
Catcher checklist
Ricoko’s reported route for a new player who dies quickly as a Runner. Each line is the clip, not a Hub test.
- On the early round, pick up field gems you can reach. The NoobBlox clip labels those gems +1 and +6. They are currency on the ground. Catch EXP is the +25 line.
- Then become the Catcher. The clip says to wait out the time or get caught on purpose.
- From the next round, catch Runners. Each catch is the reported +25 EXP.
- Treat a full Catcher round as about 100 to 250 EXP, and a strong round as up to about 300 EXP.
- A long survival is an experience payout. Read how to win for the Win line.
Dash inputs and the two-block timing sit on the movement page. The Catcher role notes sit on the chaser page. This checklist does not repeat them.
Passes
| Stored name | For sale in the snapshot | Stored lines | Stacks with another EXP pass |
|---|---|---|---|
| VIP | Yes | “VIP CHAT TAG”, “OVER HEAD UI”, “25% MORE XP”, “VIP DAGGER” | Unknown |
| X2 EXP | Yes | “get 2 times exp!” | Unknown |
The same pass lines, with Robux amounts, are on boosts.
Questions
How much EXP is one Huss Valley catch?
Ricoko’s clip reports +25 EXP per Catcher catch. That figure is video-reported.
Does longest survival count as a Win?
The how-to-win page files longest survival as an experience payout. A Win is a separate line on that page.
Do the VIP and X2 passes stack?
Unknown. The stored pass text lists each product on its own. A combined multiplier is unpublished.
Related
Huss Valley home· Beginner· Runner· Chaser· How to win· Movement· Boosts