Scene cards
- Video-reported
Red ring under your feet
You see. A red proximity ring appears when a Catcher is near. An arrow on that ring points toward the Catcher.
You do. Read the ring. The clip says you do not need to look back to know the distance and the direction.
- Video-reported
Two or more chasers on a downed runner
You see. A teammate is down and at least two Catchers are camping that spot.
You do. Skip the rescue. The clip treats the extra save as a free tag.
- Video-reported
You already crossed the white line
You see. Your runner is past the white finish line.
You do. Stay out. The clip says you cannot return to rescue after that line.
- Video-reported
The gap is about two blocks
You see. A Catcher is about two blocks away, or is jumping in to swing.
You do. Dash away. Inputs, the longer safe gap, and the slash window stay on the movement page.
Clip survey, 26 Oct 2026:
One crossing, in order
The four scene cards are the whole runner read. Meet them in this order during a crossing.
- When the red ring appears, read the arrow. That is the direction card.
- At about two blocks, or when the Catcher jumps to swing, dash away. The input list is the movement page.
- A downed teammate with two or more chasers uses the skip card.
- Past the white line, stay on that side of the line. The rescue card ends there.
The Win count stays on how to win.
What to open next
| You need | Open |
|---|---|
| Dash input, safe gap, slash window | Movement |
| White-line Win, Hero vote, longest survival | How to win |
| Which map you are on | Map |
| Catch EXP and gem labels | XP |
The one-way finish is the same video claim already carded on how to win. Nothing here contradicts that card.
Questions
Do I have to look back at the Catcher?
The NoobBlox clip says the red ring under your feet shows that a Catcher is close, and which way they are. Looking back is the habit that clip tells you to drop.
Can I rescue someone after I finish?
Not in that clip. Crossing the white finish line closes the return. The same clip says to skip a rescue when two or more chasers are camping the downed runner.
When do I dash?
When the gap is about two blocks, or the Catcher jumps to swing. The movement page keeps the input list, the longer gap, and the slash window. That list stays on the movement page.