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  1. Guide Annex
  2. Stardew Valley
  3. Animals

Farm animals

Updated Animals

Coop and barn animals in Stardew Valley 1.6.x. Each animal needs a building, a daily meal, and time to grow up before it produces.

Who lives where

Marnie sells the babies once the right building exists. Robin builds coops and barns at the Carpenter's Shop. A new building takes three days. An upgrade takes two days, and the animals can keep using the building while Robin works inside.

An animal produces only after it has eaten every day through its growing time. Coop animals and ostriches leave goods on the floor. Cows and goats need a milk pail. Sheep need shears. Pigs dig truffles outside.

After an animal type is unlocked, it can also be moved into an older coop or barn that was not upgraded. Pet the animal, then interact again and pick the house icon.

Coop and barn animals in Stardew Valley 1.6.x
AnimalHomeBuy priceNights to growProduce
ChickenCoop800g3Egg every day
DuckBig Coop1,200g5Duck egg every 2 days
RabbitDeluxe Coop8,000g6Wool every 4 days
DinosaurBig CoopNot soldBorn grownDinosaur egg every 7 days
CowBarn1,500g5Milk every day
GoatBig Barn4,000g5Goat milk every 2 days
SheepDeluxe Barn8,000g4Wool
PigDeluxe Barn16,000g10Truffles outside

Feeding, petting, and mood

Each barn or coop animal eats one portion a day: fresh grass outside, or hay inside. Coop animals eat 2 tufts of ordinary grass, or 1 tuft of blue grass. Barn animals eat 4 tufts, or 2 of blue grass. They do not die if they miss a meal. They stop producing, and at the end of the day friendship drops by 20 and mood drops by 100.

Friendship is shown as 5 hearts, in half hearts. Each half heart is 100 points, so the cap is 1,000. Petting adds 15, or 30 with Coopmaster on a coop animal or Shepherd on a barn animal. Milking or shearing by hand adds 5, and skipping the milk or the shear has no friendship penalty. Eating grass outside adds 8, or 16 on blue grass. A night outside costs 20 friendship. Skipping the pet costs 10 minus friendship divided by 200, which lands between 5 and 10 points and is smaller when friendship is already high.

Mood runs from 0 to 255 and is rolled when the day starts. "Looks really happy" is 200 to 255. "Looks fine" is 30 to 199. "Looks sad" is under 30. Eating grass outside sets mood to 255. If mood is under 70, the chance they still produce is mood divided by 70. Mood of 150 or more allows a roll for quality and for large or deluxe goods. Under 150, the chance to gain that roll is mood divided by 150. Large eggs and large milk also need friendship of at least 200.

In winter, one heater in the building is enough. After 6pm, a heater raises mood when it is already 150 or higher. Without a heater, that same high mood falls back toward 150. Rain and winter outdoors, and staying out past 7pm, also pull mood down. An animal that sleeps outside wakes up grumpy and can be attacked.

A Golden Animal Cracker, given to any farm animal except a pig, permanently doubles that animal's produce. Right-click after petting to see hearts, mood, and the gold-coin sell button. The sell price rises with hearts.

Rancher, Coopmaster, and Shepherd

At Farming level 5 the split is Rancher or Tiller. Rancher makes animal products worth 20% more and later offers Coopmaster or Shepherd. Tiller makes crops worth 10% more and later offers Artisan or Agriculturist. The 20% and the Artisan 40% are different branches, so they are not added together.

Coopmaster halves incubator time and makes petting a coop animal worth 30 friendship instead of 15. Shepherd shortens the sheep wool cycle and does the same 30-point pet for barn animals. Both also raise the chance of a higher-quality product for their animal type. Coopmaster or Shepherd adds 0.333 to that quality score.

Stardew Valley · What is · Characters · Abigail · Haley · Sebastian · Leah · Penny · Items · Gifts · FAQ · Sources · Crops · Spring · Summer · Fall · Winter · Ancient Fruit · Starfruit · Sweet Gem Berry · Hops · Cranberries · Blueberries · Coffee Bean · Strawberry · Cauliflower · Melon · Pumpkin · Crop profit · Greenhouse · Ginger Island · Fertilizer · Giant crops · Farming · Farming · Sprinklers · Scarecrows · Junimo Huts · Farm maps · Buildings · Barn · Coop · Shed · Greenhouse · Mill · Silo · Slime Hutch · Farm layout · Fishing · Spring · Summer · Fall · Winter · Legend · Crimsonfish · Angler · Glacierfish · Mutant Carp · Ms. Angler · Radioactive Carp · Glacierfish Jr. · Legend II · Legendary fish · Crab pots · Fish ponds · Bait and tackle · Fishing rods · Fishing basics · Rare finds · Prismatic Shard guide · Dinosaur Egg · Ancient Seed guide · Rabbit's Foot · Golden Pumpkin · Pearl · Tea Set · Foraging · Ginger Island · Minerals · Gems · Geodes · Rare drops · Mines · Floors · Elevator · Monsters · Skull Cavern · Strategy · Mining · Ores · Nodes · Quarry · Volcano · Mining start · Cavern day · Elevator stops · Museum · Artifacts · Minerals · Rewards · Collections · Donations · Perfection · Completion · Stardrops · Achievements · Community Center · Bundles · Crafts Room · Pantry · Fish Tank · Boiler Room · Bulletin Board · Vault · Missing Bundle · Remixed · Joja · Center guide · Center order · Checklist · Joja or bundles · Junimo Kart · Coop · Barn · Chicken · Duck · Rabbit · Dinosaur · Cow · Goat · Sheep · Pig · Artisan · Keg · Preserves jar · Cheese press · Mayonnaise machine · Oil maker · Loom · Cask · Artisan profit · Alex · Elliott · Emily · Harvey · Maru · Sam · Shane · Caroline · Clint · Demetrius · Dwarf · Evelyn · George · Gus · Jas · Jodi · Kent · Krobus · Leo · Lewis · Linus · Marnie · Pam · Pierre · Robin · Sandy · Vincent · Willy · Wizard · Universal gifts · Birthdays · Heart events · Marriage · Children · Festivals · Egg Festival · Flower Dance · Luau · Moonlight Jellies · Fair · Spirit's Eve · Festival of Ice · Night Market · Winter Star · Desert Festival · Trout Derby · SquidFest · Seasons · Weather · Update 1.6 · Mastery · Start here · First year · Meadowlands

Official site: stardewvalley.net.