Build
Robin builds a fish pond for 5,000g, 200 stone, 5 seaweed, and 5 green algae. It takes two days and covers a 5×5 space. It holds one species. Throw a fish in with the inventory closed. A different species will refuse the water.
Rod fish and crab-pot fish can go in, including both legendary families. Coral and sea urchins can go in too. Green algae, seaweed, white algae, and the jellies cannot, even though some of them count as fishing catches.
A normal pond starts at 3 fish and can reach 10. Blobfish, ghostfish, ice pip, lava eel, slimejack, stonefish, sturgeon, void salmon, and woodskip start at 1. Tiger trout, sea urchins, and coral start at 10. Legendary fish and extended-family fish stay at 1. That cap does not go up.
Growth and quests
Fish reproduce from a single fish until the current cap. The wait is 1 to 5 days and depends on the species. Pricier fish are slower. Tiger trout do not reproduce. You can also throw in more fish up to the current cap.
A quest starts when the cap is what stops the next fish, after that spawn timer. Filling the pond by hand does not start the quest. An exclamation mark sits on the water. Pulling a fish out pauses the request; putting the pond back at the cap resumes the same item. The reward is fishing XP equal to 20 + 5 × the spawn frequency in days. The population itself ticks up on the following spawn, not the moment you finish the quest.
Cast into the pond to pull a fish out. There is no minigame, bait is not used, and tackle does not wear. The fish comes out at normal quality and does not grant fishing XP or a collection credit. Emptying the pond from the menu resets it. A golden animal cracker used on that pond is gone for good if you empty it that way.
Produce
Check the chum bucket each day. A later day's new item replaces anything you left. A golden animal cracker doubles the usual product and turns the bucket gold. Collecting an item grants fishing XP equal to 10 + (0.04 × the item's sell price).
For an ordinary pond the chance that any item is even possible is (population × 0.08) + 0.15, so 23% at one fish and 95% at ten. Empty ponds produce nothing. Legendary ponds use a 50% base chance instead. The item roll can still come up empty. Roe is the common product. The rows below are items the pond can produce once the population is high enough. They are not a daily guarantee.
| Fish | Item | Population needed |
|---|---|---|
| Lava Eel | Roe, 1–3 | 1 |
| Lava Eel | Gold ore, 5 | 3 |
| Lava Eel | Cave jelly, 1–3 | 8 |
| Lava Eel | Spicy Eel, 5 | 9 |
| Lava Eel | Magma geode, 5–10 | 9 |
| Blobfish | Roe, 1–2 | 1 |
| Blobfish | Pearl, 1 | 9 |
| Super Cucumber | Roe, 1 | 1 |
| Super Cucumber | Iridium ore, 1–3 | 9 |
| Super Cucumber | Amethyst, 1–3 | 9 |
| Ice Pip | Roe, 1 | 1 |
| Ice Pip | Iron ore, 5 | 3 |
| Ice Pip | Frozen geode, 1–5 | 9 |
| Ice Pip | Frozen Tear, 5 | 9 |
| Sturgeon | Roe, 1–2 | 1 |
| Rainbow Trout | Prismatic Shard, 1 | 9 |
| Legend, and the other legendary fish | Roe only | 1 |
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