Start on Forest
Forest is the starter zone. The stored Speed gate is 5. The guard word is Easy. The shells on that row are Forest Egg, Rock Egg, Swamp Egg.
Break one, pick up the animal, and walk it to the base. Carry time is about 30 seconds. A placed animal is what starts the cash. Starter pen slots are 8.
The first session, including the Wooden pickaxe, is the beginner guide. The walk home is the stealing guide.
Match the purchase to the slow part
Wooden is the starter pickaxe: Power 1. Listed cost Starter. Stone is the first cash pickaxe: Power 4. Listed cost $80.White is the first trail: $500, Speed multiplier 2x when equipped.One trail is equipped at a time, and the multiplier applies to treadmill gains.
Level 1 gives +1 Speed per step. Upgrades raise that rate. The sources do not publish the cash cost curve or the seconds per step.
When the egg is the slow part, the next pickaxe is the Power step. When the guard catches the animal on the way home, the treadmill and the equipped trail are the Speed step. The stored list does not rank those two purchases into one sequence.
The full pickaxe table is on pickaxes. The eleven multipliers are on trails.
Desert is the next stored gate
Desert's stored Speed gate is 1,000. The guard word is Medium. Compare that number with the Speed on your screen before you leave Forest. The rest of the file order is zone progress.
Chicken is a Forest row. The stored Index cell is 60 Speed and $100. The stored cash rate on that row is 1 per second. Claim a new Index row when the animal is new. The whole table is Index rewards. Forest cash rates are on early pets.
Free rewards, and an empty code list
Promo codes in the file: 0 active, 0 expired.Like and Favorite is a Free Rewards claim recorded as +10,000 Speed.Sabertooth Egg is the group reward. Both claims are written out on codes.