Official loop
Welcome to Break and Steal an Egg🥚 🎮 How to Play: ⛏️ Break eggs to hatch rare animals 🐾 Steal them and escape the guards 💰 Place them in your base to earn cash ⚡ Upgrade your speed and pickaxe 🏆 Collect them all in the Index! ❤️ Like the game and join the group for free rewards! ❤️ Game inspired by steal an egg
Reported first steps
- Check the Forest Speed gate first: 5. Starter gate. Bloxron says you can walk in early, but stealing under the listed Speed lets the guard catch you. If your in-game Speed is below that reported gate, use the treadmill and a trail or potion before trying to steal there.
- When eggs take too long to break, compare the pickaxe Power and cost rows. Wooden pickaxe: Power 1. Listed cost Starter. Stone is the first cash pickaxe: Power 4. Listed cost $80. The sources do not publish hits or seconds to break, so use your own game result to decide whether the upgrade helped.
- Starter pen slots: 8. Carry time is reported as about 30 seconds. Guards chase after a steal. A hit drops the animal. Other players can bat a carry. Placed pen animals stay yours, per Bloxron.
- Level 1 gives +1 Speed per step. Upgrades raise that rate. The sources do not publish the cash cost curve or the seconds per step.
Where the first cash goes
Stone is $80 at Power 4. White is $500, Speed multiplier 2x when equipped.Desert's stored Speed gate is 1,000. Chicken's stored Index cell is 60 Speed and $100. Promo codes in the file: 0.
The order for that stretch is the early cash route. The walk home is stealing.
If your cash total is not moving, check whether a pet is placed in the base and compare its reported cash/sec in the values table. Put the rate you see into the calculator to estimate time to your target. Cash/sec is an income estimate, not a trading price.
Pickaxes
18 names, costs, and Power values are the stored pickaxe list. Rarity words are on the Bloxron table only. Galaxy and Celestial costs stay in the Qa suffix those rows print. This table does not expand Qa into a power of ten. No time-to-break formula is published, so none is calculated.
| Name | Rarity label | Cost | Power |
|---|---|---|---|
| Wooden | Common | Starter | 1 |
| Stone | Common | $80 | 4 |
| Iron | Uncommon | $800 | 15 |
| Golden | Uncommon | $20K | 60 |
| Diamond | Rare | $160K | 250 |
| Strawberry | Rare | $1.2M | 1K |
| Cactus | Epic | $6M | 4K |
| Lightning | Legendary | $40M | 15K |
| Candy | Mythic | $400M | 60K |
| Rainbow | Mythic | $2.8B | 250K |
| Crystal | Divine | $20B | 1M |
| Demon | Divine | $120B | 4M |
| Hacker | Cosmic | $1.2T | 15M |
| UFO | Cosmic | $12T | 60M |
| Secret | Secret | $80T | 250M |
| Cool | Secret | $600T | 1B |
| Galaxy | Celestial | $4Qa | 5B |
| Celestial | Celestial | $20Qa | 25B |
Index rewards and Speed gates are on the Speed guide. Merge is on the merge guide. Pet income is on the values table. Planet X is on its own page. The empty code list is on codes. Forest cash rates are on early pets. The zone file order is on zone progress.
For a gate-by-gate route, use zone progress. It preserves missing gates as unknown instead of filling gaps with guessed requirements.