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  1. Guide Annex
  2. Baldur's Gate 3
  3. Gloom assassin

Gloom Stalker assassin

Updated Starter

Ranger 5 for Gloom Stalker and Extra Attack, then rogue 4 for Assassin, then fighter 3 for Action Surge.

Ranger 5, then rogue 4, then fighter 3

These notes follow Patch 8, released 15 April 2025. The level order is ranger 5, rogue 4, fighter 3. Take the ranger levels first. Gloom Stalker arrives at ranger 3, and Extra Attack arrives at ranger 5. Stopping ranger early leaves the Attack action on one swing.

Rogue 3 is Assassin. Rogue 4 is a feat. Fighter 2 is Action Surge. Fighter 3 is Battle Master or Champion. The split earns two feats, at ranger 4 and rogue 4. Fighter stops at 3, short of the feat at fighter level 4. The three class levels add up to the cap of 12.

Gloom Stalker is a ranger subclass at level 3. Dread Ambusher adds +3 to initiative. On the first turn of combat, movement speed increases by 3 m / 10 ft, and you can make an extra weapon attack that deals an additional 1d8.

bg3.wiki Gloom Stalker (read 2026-10-31)

Extra Attack is learned at ranger level 5. A second copy from another martial class does not add another swing.

bg3.wiki Extra Attack (read 2026-10-30)

Feats arrive at class levels 4, 8, and 12. Fighter adds one at class level 6. Rogue adds one at class level 10.

bg3.wiki Feats (read 2026-10-30)

The character level cap is 12. Multiclass levels share that cap.

bg3.wiki Classes (read 2026-10-30)

The first turn

Hide before anyone sees you. The stealth page covers vision cones, light, and Pass Without Trace. Gloom Stalker can hide with a bonus action. Umbral Shroud, once per short rest, turns you invisible while you are obscured.

Extra Attack adds a second swing to the Attack action. Dread Ambusher is a separate weapon attack on the first turn, with an extra 1d8, and it recharges per combat. The same feature adds +3 to your initiative roll.

A successful attack against a Surprised creature is a critical hit. You also have advantage on attack rolls against any creature that has not taken a turn yet. At the start of combat, Assassin's Alacrity restores your action and your bonus action.

Action Surge, from fighter level 2, grants another action and recharges on a short rest. Using it ends hiding and invisibility, so the opening shot comes first and the surge comes after the fight has started. Dread Ambusher does not refresh for that second action. The Attack action on the surge still gets Extra Attack, including on Honour Mode.

Dread Ambusher: Hide is a bonus action. Umbral Shroud makes you invisible if you are obscured, and it recharges on a short rest.

bg3.wiki Gloom Stalker (read 2026-10-31)

Using the melee Dread Ambusher attack removes the Dread Ambusher condition, and the extra 3 m / 10 ft of movement goes with it.

bg3.wiki Dread Ambusher melee (read 2026-10-31)

Assassin's Alacrity restores your action and bonus action at the start of combat. Assassinate: Ambush makes a successful attack roll against a Surprised creature a critical hit. Assassinate: Initiative gives advantage on attack rolls against creatures that have not taken a turn yet.

bg3.wiki Assassin (read 2026-10-31)

A Surprised creature cannot take actions or reactions for one round. Alert, Feral Instinct, and an Elixir of Vigilance block the condition.

bg3.wiki Surprised (read 2026-10-31)

Action Surge is gained at fighter level 2. It grants an extra action, recharges on a short rest, and ends hiding and invisibility.

bg3.wiki Action Surge (read 2026-10-31)

On Honour Mode, the extra action from Action Surge still triggers Extra Attack.

bg3.wiki Extra Attack (read 2026-10-30)

Sharpshooter, then the fighter subclass

Sharpshooter is the ranged feat for one of the two feat slots. All In puts a -5 on the ranged attack roll and adds 10 damage. It is a toggle. Leave it off when you need the attack to land. The other part of the feat removes the high-ground penalty on your ranged weapon attacks.

At fighter 3, Battle Master learns 3 manoeuvres and holds 4 superiority dice. Those dice are d8s and return on a short rest. Champion lowers the number you need for a critical hit by 1, and that reduction can stack.

Dexterity is the ranged attack score. Wisdom is the ranger spell score. Constitution is hit points. Withers rebuilds the class split for 100 gold if the early levels went somewhere else. Race, background, and appearance stay.

Sharpshooter: All In gives ranged weapon attacks you are proficient with a -5 penalty to the attack roll and +10 damage. Sharpshooter: Low Ground removes the high-ground penalty on ranged weapon attacks.

bg3.wiki Sharpshooter (read 2026-10-31)

Battle Master at fighter level 3 starts with 4 superiority dice, which are d8s, and you choose 3 manoeuvres. The dice return on a short rest or a long rest.

bg3.wiki Battle Master (read 2026-10-31)

Champion at fighter level 3 grants Improved Critical Hit. The number you need to roll a critical hit is reduced by 1, and the effect can stack.

bg3.wiki Champion (read 2026-10-31)

Withers charges 100 gold to return a character to level 1 and rebuild class and ability scores. Race, background, and appearance stay.

bg3.wiki Withers (read 2026-10-30)

A missed ambush on Honour Mode

Surprise requires that the other side has not noticed you. Read the examine sheet before you count on it. A creature that cannot be surprised takes its turn. On Honour Mode a boss can still spend a Legendary Action, often when it is damaged, once a round.

The breakpoints page has the Extra Attack stacking rules. The stealth page is the cone and the light. The survival page is the single save.

Legendary Actions are an Honour Mode resource. The wiki records them as once a round, often when the creature is damaged, and blocked while the creature is fleeing, incapacitated, stunned, unconscious, or restrained.

bg3.wiki Legendary actions (read 2026-11-01)

Official site: baldursgate3.game.