What a full rest costs
A full long rest costs 40 camp supplies. Tactician and Honour use 80. Custom can ask for up to 120. The rest restores hit points, spell slots, and the rest of your spent resources, including both short-rest charges.
Partial rest and short rest
A partial rest, taken when you skip the supply cost, restores up to half your maximum hit points, rounded down, and up to half your resources, rounded down. It does not restore short rests.
You get two short rests per long rest. A short rest can be taken without going to camp. It restores a shorter list of class resources, including ki, Channel Divinity, and warlock spell slots. Characters waiting at camp gain nothing from it.
What a long rest moves
Sleep is how a lot of companion scenes arrive. It is also how several Act clocks tick. The act pages name the ones that fail on a rest.
Camp scenes and some time-sensitive quests advance on a long rest. Elixirs end when you take one. So do other bonuses whose duration is until the next long rest.
Camp scenes on a partial rest
Camp events usually start when a long rest begins. If several are ready, they play in priority order. A partial rest still plays them and spends no camp supplies.
Some events are mandatory when you travel to another region. That long rest spends no camp supplies.
Leaving for the Mountain Pass or the Shadow-Cursed Lands can drop queued camp scenes. Extra long rests at camp before those exits clear the queue.
Long rests that end a quest
| After this | A long rest does this |
|---|---|
| Approached Waukeen's Rest | One long rest, a fast travel, or the Rosymorn Monastery Trail kills the trapped people, including Benryn. |
| Spoke to Nere through the rubble | Two long rests, two trips out of Grymforge, or one of each. Nere dies. The gnomes on Save the Grymforge Gnomes go on the same clock. |
| Approached the cave on the Risen Road | One long rest and the gnolls kill Rugan and Olly. |
| Approached the beach north of the Inner Sanctum | One long rest kills Mirkon. He also dies when Defeat the Goblins is completed, even if that beach was never approached. |
| Told Minthara where the grove is | The goblin leaders disappear after one long rest. Talking with Sazza and Minthara starts the same clock. |
| Approached Thulla in Ebonlake Grotto | Three long rests and she becomes a myconid husk. |
| Githyanki patrol cutscene with Lae'zel, Voss not spoken to | A long rest or a fast travel kills Lae'zel. The Rosymorn Monastery Trail removes the patrol. |
| Interacted with the owlbear in the nest | One long rest and the owlbear dies. |
| Finished Defeat the Goblins | The celebration is a long rest. Entering the Mountain Pass or the Shadow-Cursed Lands before that night leaves the journal line that the tieflings die on the road. |
| Arrived at Last Light Inn | One long rest and Florrick leaves a letter. |
| Read the Lower City execution notices, or heard the execution from Duke Ravengard at the coronation | Counsellor Florrick is executed after the fifth long rest. |
| Spoke to Ettvard Needle after Stop the Presses started | One long rest tarnishes the party's reputation unless the paper is changed or Needle is killed. |
Clocks a long rest does not run
The Rite of Thorns is not tied to long rests. It completes when you take the Mountain Pass or the Shadow-Cursed Lands with Investigate Kagha unfinished.
Orin's kidnapped companion is not killed by long rests. The companion is at risk once you speak to Orin in the Temple of Bhaal.
After you save the owlbear cub from the goblin camp, the feeding scene and the wound-tending scene still have to play on long rests before you enter the Mind Flayer Colony.
Official site: baldursgate3.game.