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  1. Guide Annex
  2. Baldur's Gate 3
  3. Camp rest

Camp supplies and rest

Updated Camp

What a full rest costs, which camp scenes a partial rest still plays, and which long rests end a quest.

What a full rest costs

Diagram of a full long rest, a partial rest, and two short rests between them.
Original Guide Annex diagram dated 2026-10-30, not a screenshot.
Full long rest costs 40 camp supplies, 80 on Tactician or Honour, and up to 120 on Custom.
Original Guide Annex diagram dated 2026-10-30, not a screenshot.

A full long rest costs 40 camp supplies. Tactician and Honour use 80. Custom can ask for up to 120. The rest restores hit points, spell slots, and the rest of your spent resources, including both short-rest charges.

bg3.wiki Resting (read 2026-10-30)

Partial rest and short rest

Partial rest restores about half. A short rest is two per long rest and skips camp companions.
Original Guide Annex diagram dated 2026-10-30, not a screenshot.

A partial rest, taken when you skip the supply cost, restores up to half your maximum hit points, rounded down, and up to half your resources, rounded down. It does not restore short rests.

bg3.wiki Resting (read 2026-10-30)

You get two short rests per long rest. A short rest can be taken without going to camp. It restores a shorter list of class resources, including ki, Channel Divinity, and warlock spell slots. Characters waiting at camp gain nothing from it.

bg3.wiki Resting (read 2026-10-30)

What a long rest moves

Sleep is how a lot of companion scenes arrive. It is also how several Act clocks tick. The act pages name the ones that fail on a rest.

Camp scenes and some time-sensitive quests advance on a long rest. Elixirs end when you take one. So do other bonuses whose duration is until the next long rest.

bg3.wiki Resting (read 2026-10-30)

Camp scenes on a partial rest

Camp events usually start when a long rest begins. If several are ready, they play in priority order. A partial rest still plays them and spends no camp supplies.

bg3.wiki Camp Events (read 2026-11-06)

Some events are mandatory when you travel to another region. That long rest spends no camp supplies.

bg3.wiki Camp Events (read 2026-11-06)

Leaving for the Mountain Pass or the Shadow-Cursed Lands can drop queued camp scenes. Extra long rests at camp before those exits clear the queue.

bg3.wiki Romance (read 2026-10-30)

Long rests that end a quest

What a long rest does after the trigger.
After thisA long rest does this
Approached Waukeen's RestOne long rest, a fast travel, or the Rosymorn Monastery Trail kills the trapped people, including Benryn.
Spoke to Nere through the rubbleTwo long rests, two trips out of Grymforge, or one of each. Nere dies. The gnomes on Save the Grymforge Gnomes go on the same clock.
Approached the cave on the Risen RoadOne long rest and the gnolls kill Rugan and Olly.
Approached the beach north of the Inner SanctumOne long rest kills Mirkon. He also dies when Defeat the Goblins is completed, even if that beach was never approached.
Told Minthara where the grove isThe goblin leaders disappear after one long rest. Talking with Sazza and Minthara starts the same clock.
Approached Thulla in Ebonlake GrottoThree long rests and she becomes a myconid husk.
Githyanki patrol cutscene with Lae'zel, Voss not spoken toA long rest or a fast travel kills Lae'zel. The Rosymorn Monastery Trail removes the patrol.
Interacted with the owlbear in the nestOne long rest and the owlbear dies.
Finished Defeat the GoblinsThe celebration is a long rest. Entering the Mountain Pass or the Shadow-Cursed Lands before that night leaves the journal line that the tieflings die on the road.
Arrived at Last Light InnOne long rest and Florrick leaves a letter.
Read the Lower City execution notices, or heard the execution from Duke Ravengard at the coronationCounsellor Florrick is executed after the fifth long rest.
Spoke to Ettvard Needle after Stop the Presses startedOne long rest tarnishes the party's reputation unless the paper is changed or Needle is killed.

bg3.wiki Time-sensitive activities (read 2026-11-06)

Clocks a long rest does not run

The Rite of Thorns is not tied to long rests. It completes when you take the Mountain Pass or the Shadow-Cursed Lands with Investigate Kagha unfinished.

bg3.wiki Time-sensitive activities (read 2026-11-06)

Orin's kidnapped companion is not killed by long rests. The companion is at risk once you speak to Orin in the Temple of Bhaal.

bg3.wiki Time-sensitive activities (read 2026-11-06)

After you save the owlbear cub from the goblin camp, the feeding scene and the wound-tending scene still have to play on long rests before you enter the Mind Flayer Colony.

bg3.wiki Time-sensitive activities (read 2026-11-06)

Official site: baldursgate3.game.