What the expansion adds
Tours and Tournaments released on 11 May 2023, with the 1.9.0 Lance update. The store page is the tour of your realm, the tournament, the grand wedding, and the falconry hunt. The Lance notes list Grand Tours, Grand Tournaments, and Grand Weddings as expansion features.
Hunts, feasts, and pilgrimages are older activities. Intents and options on them are in that same expansion list. The activity window prints the gold, the cooldown, and a missing seat such as Master of the Hunt.
Travel on the map, and regencies, shipped as free parts of that update. A regency is a separate screen from the activity list. The activity list is still where you host a tour, a tournament, a wedding, a feast, a hunt, or a pilgrimage.
Steam dates Tours and Tournaments to 11 May 2023. The store page describes tours, tournaments, grand weddings, and falconry hunts.
The 1.9.0 Lance notes list grand tours, grand tournaments, and grand weddings as expansion features, and put intents and options for hunts, feasts, and pilgrimages in that same list.
Dev Diary 119 calls the travel system and regencies free additions alongside the activity rework.
| Activity | What you do | Expansion |
|---|---|---|
| Grand tour | Visit vassals. Set a tour type and an intent. | Tours and Tournaments, 11 May 2023 |
| Grand tournament | Enter the contests on the row. | Tours and Tournaments, 11 May 2023 |
| Grand wedding | Promise it on a marriage proposal. | Tours and Tournaments, 11 May 2023 |
| Feast | Drop stress. Dish complexity and the number of courses set prestige and opinion. | Intents and options need Tours and Tournaments |
| Hunt | Drop stress. A falconry hunt uses the Master of the Hunt. | Intents and options need Tours and Tournaments |
| Pilgrimage | Travel for your faith. | Intents and options need Tours and Tournaments |
| University visit | May upgrade an education trait. | Wards and Wardens, 22 Aug 2023 |
The grand tour

A grand tour takes your court to your vassals. You pick an entourage and a route. At a stop you can tour the grounds, attend a dinner, or attend a cultural festival. The last phase is the road home. The store page is the same visit in plainer words: inspect a holding, give gifts, or bring tax collectors.
The tour type and the intent are two controls. Intimidation, Majesty, and Taxation are the tour types. The store image is a Majesty Tour, and its intent is Justice. That intent text says control can rise, and that Just characters may lose stress. Read the intent line before you start. The start button prints the gold for the route you built.
Travel options are hires for the road. Each row prints its gold. A new ruler can use the tour to be seen in the realm before a faction grows. The dynasty Activities legacy is the renown track tied to tours, weddings, and tournaments.
Dev Diary 119 describes a grand tour as visits to vassals, with stops to tour the grounds, attend a dinner, or attend a cultural festival, and a last phase that is the journey home.
The grand tournament

A grand tournament is an open activity. You do not send invitations. Rulers who can arrive in time decide to come, and you can join one that is already called. Your intent sits at the lower left. The store images use Triumph.
The contest row is the list for this event, and it changes. A Grand Tournament in Montereau lists Recital, Duel, Melee, Joust, Board Game, and Ceremony. Another store image lists Joust, Duel, Wrestling, Melee, Archery, and Ceremony. A horse race is the other contest named with the expansion. Enter from the row.
The joust window prints the format and the number of rounds, and it says the prize is revealed when the contest ends. The venue is also where the store page sends you to a blacksmith or a tavern before you fight. Schemes fit inside the same gathering. Intrigue and hooks is the scheme.
Dev Diary 123 calls a grand tournament an open activity. It names eight contests: melee, archery, recital, board games, joust, wrestling, duel, and horse race.
| Contest | What you are entering |
|---|---|
| Joust | Lances on horseback. The window prints the format and the rounds. |
| Duel | A final between two contestants. |
| Melee | A team fight on the contest row. |
| Wrestling | Named as its own contest. One store image schedules it after a duel. |
| Archery | On the contest row beside the melee. |
| Recital | On the contest row. The screen can say you are waiting for it to begin. |
| Board game | On the contest row beside the joust. |
| Ceremony | On the contest row in the store images. |
| Horse race | Named with the other contests added for this expansion. |
The grand wedding

A grand wedding is a grand activity from Tours and Tournaments, and it is not always on the activity list. You promise it when you arrange the marriage or the betrothal. Marriage and alliances is that proposal. The store page uses the ceremony for prenuptial pacts and for courtly vassals.
The planning screen matches a tour: a route, an entourage, an intent, and the two spouses. The store image is the Bloody Wedding type. Its intent is Recreation. The start button prints the gold. A bloody wedding is the hostile type of the same activity. The type control is where you choose it.
Feasts use the same expansion's options. Dish Complexity moves the prestige. Number of Courses moves opinion among the people who attend. The window prints the gold. Feasts and hunts are where stress comes off.
Dev Diary 124 says a grand wedding is unlocked by Tours and Tournaments and is promised when the marriage or betrothal is arranged. Feast options are dish complexity for prestige and the number of courses for opinion.
Hunts, feasts, and pilgrimages

A hunt can name a forest in your domain. Falconry is the form on the store page. The Master of the Hunt opens the party. That seat is a royal court position. The intent in the store image is Recreation. Each choice prints a success chance. Pick the line, then read the chance.
A pilgrimage is the faith journey, with the same intents and options once you own the expansion. Faith and conversion is the realm priest, a new faith, and holy war. Those are different screens from the pilgrimage activity.
A university visit is not this expansion. Wards and Wardens, released 22 Aug 2023, adds it. The window says the visit may upgrade the education trait, prints the gold, and leaves the activity unavailable for 20 years. Education and guardians is that visit and the trait at 16.
Wards and Wardens, released 22 Aug 2023, adds a University Visit that may upgrade the education trait. Hosting one leaves the activity unavailable for 20 years.
Knights and accolades

The store page lets you bestow honors on knights and send them to tournaments or to war for experience. The military view groups knights and accolades on one card. Open a knight for glory, rank, and two accolade attributes. That panel is where you grant an accolade and where you retire one.
The panel prints the experience the knight gains from attending a grand tournament. An Acclaimed Knight has primary and secondary attributes such as Contender and Vanguard. Read the unlocked lines on the knight you actually have in-game. They move with the accolade and the rank.
Warfare basics is who can be a knight, and the prowess trait a martial education can add. When to raise men-at-arms is the regiment beside those knights.
The store image predates update 1.19. The accolade rework replaced primary and secondary attributes with one starting attribute that unlocks more, and limited accolades to dukes and above. Patch 1.19 covers the new rules.
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