Start with personality opposites such as Brave, congenital ladders such as Genius, and physical picks such as Strong. Historical rulers live under Historical.
Those 306 entries use 301 display names. Five names are shared by two entries each: Child of Concubine, Melancholic, Lunatic, Possessed, and Lover's Pox. Each entry has its own page.
Trait families
These traits share one progression line. Open any step for its modifiers; the ladder keeps previous and next siblings in view. Standalone traits stay in the category grids below.
Intellect
Congenital intellect runs from Imbecile up to Genius. A character keeps one step on this line.
Beauty
Congenital beauty runs from Hideous up to Beautiful. Looks and attraction follow the step you hold.
Physique
Congenital physique runs from Feeble up to Herculean. Prowess and health scale with the step.
Diplomacy education
Childhood diplomacy education. Higher tiers raise Diplomacy and diplomacy lifestyle experience.
Martial education
Childhood martial education. Higher tiers raise Martial and martial lifestyle experience.
Stewardship education
Childhood stewardship education. Higher tiers raise Stewardship and stewardship lifestyle experience.
Intrigue education
Childhood intrigue education. Higher tiers raise Intrigue and intrigue lifestyle experience.
Learning education
Childhood learning education. Higher tiers raise Learning and learning lifestyle experience.
Prowess education
Childhood prowess education for knights. Higher tiers raise Prowess.
Republican education
Republican upbringing track. Higher tiers suit mayors and republic heirs.
Administrative court
Administrative court service has a base tier and a valued tier.
Diplomatic court
Diplomatic court service has a base tier and a valued tier.
Intrigue court
Intrigue court service has a base tier and a valued tier.
Scholarly court
Scholarly court service has a base tier and a valued tier.
Warlike court
Warlike court service has a base tier and a valued tier.
Kinslayer
Kinslayer severity climbs from dynastic to personal.
Wounds
Wound severity climbs from Wounded to Brutally Mauled.
War experience tracks
Commander and lifestyle war traits that keep one id and grow with experience. Names change with XP (Faithful Blade → Holy Warrior). Separate congenital and education ladders stay under Trait families.
Trait calculator
Set base Diplomacy through Prowess, toggle traits, and read live totals from recorded modifiers. Opposites and family tiers stay mutually exclusive.
Personality
Personality traits steer how your ruler reacts to stress, schemes, and vassals. You usually keep one side of each opposite pair.

Lustful
+25% Fertility, +2 Intrigue, 10 days faster per Scheme Phase Seduce Phase Length, +10 Opinion of Lustful characters, -10 Opinion of characters with an opposite trait

Chaste
-25% Fertility, 40 days slower per Scheme Phase Seduce Phase Length, +2 Learning, +10 Opinion of Chaste characters, -10 Opinion of characters with an opposite trait

Gluttonous
-2 Stewardship, +10% Stress Loss, -5 Attraction Opinion, +10 Opinion of Gluttonous characters, -10 Opinion of characters with an opposite trait

Temperate
+2 Stewardship, +0.25 Health, -10 Courtly Vassal Opinion, +10 Opinion of Temperate characters, -10 Opinion of characters with an opposite trait

Greedy
-2 Diplomacy, +5% Monthly Income, +10% Monthly Income per Stress Level, -15 Courtly Vassal Opinion

Generous
+3 Diplomacy, -10% Monthly Income, +15 Courtly Vassal Opinion, -15 Opinion of characters with an opposite trait

Lazy
-1 Diplomacy, -1 Intrigue, -1 Stewardship, -1 Martial, -1 Learning, -10 Travel Speed, +50% Stress Loss

Diligent
+2 Diplomacy, +3 Stewardship, +3 Learning, +5 Parochial Vassal Opinion, -50% Stress Loss, +10 Opinion of Diligent characters, -10 Opinion of characters with an opposite trait

Wrathful
-1 Diplomacy, +3 Martial, -1 Intrigue, -10 Parochial Vassal Opinion, +5 Glory Hound Vassal Opinion, -10 Courtly Vassal Opinion, +20 Natural Dread

Calm
+1 Diplomacy, +1 Intrigue, -10% Enemy Scheme Secrecy, +10% Stress Loss, +50% Dread Decay, +10 Opinion of Calm characters, -10 Opinion of characters with an opposite trait

Patient
+2 Learning, 10 days slower per Scheme Phase Enemy Hostile Scheme Phase Length, +10 Parochial Vassal Opinion, +5 Liege Opinion, -15 Opinion of characters with an opposite trait

Impatient
-2 Learning, +20% Monthly Prestige, 10 days faster per Scheme Phase Hostile Scheme Phase Length, +25% Travel Speed, -10 Travel Safety, -10 Courtly Vassal Opinion, -10 Parochial Vassal Opinion, -5 Opinion of Liege, -15 Opinion of characters with an opposite trait

Arrogant
+1/month Prestige, -10% Scheme Secrecy, -5 Opinion of Liege, -5 Opinion of Vassals, -15 Opinion of characters with an opposite trait

Humble
+0.5/month Piety, +10 Clergy Opinion, +10 Zealot Vassal Opinion, +10 Opinion of Liege, +10 Opinion of Vassals, -15 Opinion of characters with an opposite trait

Deceitful
-2 Diplomacy, +4 Intrigue, -10 Opinion of characters with an opposite trait

Honest
+2 Diplomacy, -4 Intrigue, +5 Courtly Vassal Opinion, +10 Opinion of Honest characters, -10 Opinion of characters with an opposite trait

Craven
-2 Martial, -3 Prowess, +2 Intrigue, -10 Attraction Opinion, -15 Glory Hound Vassal Opinion, -5 Courtly Vassal Opinion, +10% Scheme Secrecy, 10 days slower per Scheme Phase Enemy Hostile Scheme Phase Length, +25% Travel Safety, +20 Opinion of Craven characters

Brave
+2 Martial, +3 Prowess, +10 Attraction Opinion, +10 Glory Hound Vassal Opinion, +10 Opinion of Brave characters, -10 Opinion of characters with an opposite trait

Shy
-2 Diplomacy, +1 Learning, 20 days slower per Scheme Phase Enemy Hostile Scheme Phase Length, 20 days slower per Scheme Phase Personal Scheme Phase Length, 20 days faster per Scheme Phase Learn Language Phase Length, +25% Travel Safety, +5 Plague Resistance, -5 Attraction Opinion, +10 Parochial Vassal Opinion, +10 Opinion of Shy characters

Gregarious
+2 Diplomacy, 10 days faster per Scheme Phase Personal Scheme Phase Length, +5 Attraction Opinion, +5 Courtly Vassal Opinion, +0.1/month Influence, +10 Opinion of Gregarious characters

Ambitious
+1 Intrigue, +1 Stewardship, +1 Diplomacy, +1 Martial, +1 Learning, +1 Prowess, -15 Opinion of Liege, +10 Glory Hound Vassal Opinion, +25% Stress Gain, -15 Opinion of Ambitious characters

Content
-1 Intrigue, +2 Learning, +20 Opinion of Liege, +10 Opinion of Vassals, +10 Parochial Vassal Opinion, +10% Stress Loss, +20 Opinion of Content characters

Arbitrary
-2 Stewardship, -1 Learning, +3 Intrigue, -50% Stress Gain, +15 Natural Dread, -5 Vassal Opinion

Just
+2 Stewardship, +1 Learning, -3 Intrigue, +15 Parochial Vassal Opinion, +15 Minority Vassal Opinion, +10 Opinion of Just characters, -10 Opinion of characters with an opposite trait

Cynical
+2 Intrigue, +2 Learning, -20% Monthly Piety, -20% Faith Conversion Cost, -1 Personal Tenets, -25% Character spiritual fulfillment gain, -75% Character spiritual fulfillment loss, -15 Zealot Vassal Opinion, +10 Opinion of Cynical characters, -10 Opinion of characters with an opposite trait

Zealous
+2 Martial, +20% Monthly Piety, +20% Faith Conversion Cost, +25% Character spiritual fulfillment gain, +100% Character spiritual fulfillment loss, -35 Opinion of Different Faiths, +15 Zealot Vassal Opinion, +1 Personal Tenets, -10 Opinion of characters with an opposite trait, +15 Opinion of Zealous characters of the same faith

Paranoid
-1 Diplomacy, +3 Intrigue, +100% Stress Gain, +25% Dread Gain, -10% Enemy Scheme Secrecy, -25% Enemy personal scheme success chance, -10 Travel Speed, +10 Travel Safety, -10 Opinion of Vassals

Trusting
+2 Diplomacy, -2 Intrigue, +15% Enemy hostile scheme success chance, +15 Opinion of Liege, +15 Opinion of Vassals, -10 Travel Safety

Compassionate
+2 Diplomacy, -2 Intrigue, +15 Minority Vassal Opinion, +10 Courtly Vassal Opinion, +100% Dread Decay, -15 Natural Dread, +5 Attraction Opinion, -15 Opinion of characters with an opposite trait

Callous
-2 Diplomacy, +2 Intrigue, -10 Courtly Vassal Opinion, -20% Tyranny Gain, +25% Dread Gain, -25% Dread Decay, -5 Attraction Opinion, -5 Close Family Opinion

Sadistic
+2 Intrigue, +4 Prowess, +35 Natural Dread, -10 General Opinion, -10 Courtly Vassal Opinion

Stubborn
+3 Stewardship, +0.25 Disease Resistance (Health), -5 Liege Opinion, -5 Minority Vassal Opinion, -10 Parochial Vassal Opinion, -10 Courtly Vassal Opinion

Fickle
+1 Intrigue, +2 Diplomacy, -2 Stewardship, 20 days slower per Scheme Phase Enemy Hostile Scheme Phase Length

Eccentric
+2 Learning, -2 Diplomacy, +50% Stress Gain, +50% Stress Loss, +20% Monthly Lifestyle Experience, +10 Opinion of Eccentric characters

Vengeful
-2 Diplomacy, +2 Intrigue, +2 Prowess, +15% Dread Gain

Forgiving
+2 Diplomacy, -2 Intrigue, +1 Learning, +15 Prisoner Opinion, +15 Minority Vassal Opinion, +10 Opinion of Forgiving characters, -10 Opinion of characters with an opposite trait
Congenital
Congenital traits can pass to children. Breeding and education plans often chase the good tiers and avoid the bad ones.
18 tiered congenital traits also appear under Trait families.

Homely
Beauty -1
-1 Diplomacy, -10% Fertility, -10 Attraction Opinion

Ugly
Beauty -2
-2 Diplomacy, -20% Fertility, -20 Attraction Opinion

Hideous
Beauty -3
-3 Diplomacy, -30% Fertility, -30 Attraction Opinion

Comely
Beauty +1
+1 Diplomacy, +10% Fertility, +10 Attraction Opinion

Handsome
Beauty +2
+2 Diplomacy, +20% Fertility, +20 Attraction Opinion

Beautiful
Beauty +3
+3 Diplomacy, +30% Fertility, +30 Attraction Opinion

Slow
Intellect -1
-2 Diplomacy, -2 Martial, -2 Stewardship, -2 Intrigue, -2 Learning, -10% Monthly Lifestyle Experience

Stupid
Intellect -2
-4 Diplomacy, -4 Martial, -4 Stewardship, -4 Intrigue, -4 Learning, -20% Monthly Lifestyle Experience

Imbecile
Intellect -3
-8 Diplomacy, -8 Martial, -8 Stewardship, -8 Intrigue, -8 Learning, -30% Monthly Lifestyle Experience

Quick
Intellect +1
+1 Diplomacy, +1 Martial, +1 Stewardship, +1 Intrigue, +1 Learning, +10% Monthly Lifestyle Experience

Intelligent
Intellect +2
+3 Diplomacy, +3 Martial, +3 Stewardship, +3 Intrigue, +3 Learning, +20% Monthly Lifestyle Experience

Genius
Intellect +3
+5 Diplomacy, +5 Martial, +5 Stewardship, +5 Intrigue, +5 Learning, +30% Monthly Lifestyle Experience

Delicate
Physique -1
-2 Prowess, -0.25 Health

Frail
Physique -2
-4 Prowess, -0.5 Health, -5 Attraction Opinion

Feeble
Physique -3
-6 Prowess, -1 Health, -10 Attraction Opinion

Hale
Physique +1
+2 Prowess, +0.25 Health, +5 Attraction Opinion

Robust
Physique +2
+4 Prowess, +0.5 Health, +10 Attraction Opinion

Herculean
Physique +3
+8 Prowess, +1 Health, +15 Attraction Opinion

Fecund
+50% Fertility, +5 Life Expectancy (years), +5 Years of Fertility

Club-footed
-2 Prowess, -10 Attraction Opinion, +10 Opinion of Club-footed characters

Hunchbacked
-2 Prowess, -30 Attraction Opinion, -10 Vassal Opinion, +10 Opinion of Hunchbacked characters

Lisping
-2 Diplomacy, +10 Opinion of Lisping characters

Stuttering
-2 Diplomacy, +10 Opinion of Stuttering characters

Dwarf
-4 Prowess, -20 Attraction Opinion, +20 Opinion of Dwarf characters

Giant
+6 Prowess, -0.25 Health, -5 Attraction Opinion, +10 Tribal Ruler Opinion, +10 Glory Hound Vassal Opinion, +20 Opinion of Giant characters

Spindly
-1 Prowess, -0.25 Health, -10 Attraction Opinion

Scaly
-20% Fertility, -30 Attraction Opinion, -10 Vassal Opinion, +10 Natural Dread, +10 Opinion of Scaly characters

Albino
-10 General Opinion, +15 Natural Dread, +10 Opinion of Albino characters

Wheezing
-0.15 Health, -10 Vassal Opinion

Bleeder
-1.5 Health, -10 Vassal Opinion

Sterile
-50% Fertility
Physical
Physical traits sit outside the leveled congenital physique line. Strong and Weak are the common pair players watch.

Pure-blooded
+10% Fertility, +0.25 Health, -50% Inbreeding Chance

Strong
+4 Prowess, +0.5 Health

Shrewd
+2 Diplomacy, +2 Martial, +2 Stewardship, +2 Intrigue, +2 Learning

Inbred
-5 Diplomacy, -5 Martial, -5 Stewardship, -5 Intrigue, -5 Learning, -2 Prowess, -50% Fertility, -1.5 Health, -30 Attraction Opinion, -10 Vassal Opinion

Weak
-2 Prowess, -0.5 Health, -10 Attraction Opinion, -10 Vassal Opinion

Dull
-2 Diplomacy, -2 Martial, -2 Stewardship, -2 Intrigue, -2 Learning

Impotent
-50% Fertility
Education
Education traits come from childhood education. Higher tiers mean better skills and lifestyle experience for that focus.
33 tiered education traits also appear under Trait families.

Amateurish Plotter
Intrigue education T1
+2 Intrigue, +10% Monthly Intrigue Lifestyle Experience, -1 Domain Limit

Flamboyant Trickster
Intrigue education T2
+4 Intrigue, +20% Monthly Intrigue Lifestyle Experience

Intricate Webweaver
Intrigue education T3
+6 Intrigue, +30% Monthly Intrigue Lifestyle Experience, +1 Domain Limit

Elusive Shadow
Intrigue education T4
+8 Intrigue, +40% Monthly Intrigue Lifestyle Experience, +2 Domain Limit

Conniving Puppetmaster
Intrigue education T5
+10 Intrigue, +3 Diplomacy, +50% Monthly Intrigue Lifestyle Experience, +25% Monthly Diplomacy Lifestyle Experience, +10% Hostile scheme success chance max, +3 Domain Limit

Naive Appeaser
Diplomacy education T1
+2 Diplomacy, +10% Monthly Diplomacy Lifestyle Experience, -1 Domain Limit

Adequate Bargainer
Diplomacy education T2
+4 Diplomacy, +20% Monthly Diplomacy Lifestyle Experience

Charismatic Negotiator
Diplomacy education T3
+6 Diplomacy, +30% Monthly Diplomacy Lifestyle Experience, +1 Domain Limit

Gray Eminence
Diplomacy education T4
+8 Diplomacy, +40% Monthly Diplomacy Lifestyle Experience, +2 Domain Limit

Virtuoso Arbitrator
Diplomacy education T5
+10 Diplomacy, +3 Martial, +50% Monthly Diplomacy Lifestyle Experience, +25% Monthly Martial Lifestyle Experience, +10% Personal scheme success chance max, +3 Domain Limit

Indulgent Wastrel
Stewardship education T1
+2 Stewardship, +10% Monthly Stewardship Lifestyle Experience, -1 Domain Limit

Thrifty Clerk
Stewardship education T2
+4 Stewardship, +20% Monthly Stewardship Lifestyle Experience

Fortune Builder
Stewardship education T3
+6 Stewardship, +30% Monthly Stewardship Lifestyle Experience, +1 Domain Limit

Midas Touched
Stewardship education T4
+8 Stewardship, +40% Monthly Stewardship Lifestyle Experience, +2 Domain Limit

Golden Sovereign
Stewardship education T5
+10 Stewardship, +3 Learning, +50% Monthly Stewardship Lifestyle Experience, +25% Monthly Learning Lifestyle Experience, +25% Vassal Taxes, +3 Domain Limit

Misguided Warrior
Martial education T1
+2 Martial, +10% Monthly Martial Lifestyle Experience, -1 Domain Limit

Tough Soldier
Martial education T2
+4 Martial, +20% Monthly Martial Lifestyle Experience

Skilled Tactician
Martial education T3
+6 Martial, +30% Monthly Martial Lifestyle Experience, +1 Domain Limit

Brilliant Strategist
Martial education T4
+8 Martial, +40% Monthly Martial Lifestyle Experience, +2 Domain Limit

Exalted Warlord
Martial education T5
+10 Martial, +3 Stewardship, +50% Monthly Martial Lifestyle Experience, +25% Monthly Stewardship Lifestyle Experience, +50% Army Siege Weapon Effectiveness, +20% Army Movement Speed, +3 Domain Limit

Conscientious Scribe
Learning education T1
+2 Learning, +10% Monthly Learning Lifestyle Experience, -1 Domain Limit

Insightful Thinker
Learning education T2
+4 Learning, +20% Monthly Learning Lifestyle Experience

Astute Intellectual
Learning education T3
+6 Learning, +30% Monthly Learning Lifestyle Experience, +1 Domain Limit

Mastermind Philosopher
Learning education T4
+8 Learning, +40% Monthly Learning Lifestyle Experience, +2 Domain Limit

Erudite Oracle
Learning education T5
+10 Learning, +3 Intrigue, +50% Monthly Learning Lifestyle Experience, +25% Monthly Intrigue Lifestyle Experience, +0.1/month Development Growth, +10% County Fertility Growth, +3 Domain Limit

Bumbling Squire
Prowess education T1
+1 Prowess

Confident Knight
Prowess education T2
+2 Prowess

Formidable Banneret
Prowess education T3
+3 Prowess

Famous Champion
Prowess education T4
+4 Prowess

Town Dweller
Republican education T1
+1 Learning, +1 Stewardship

Mayor Trainee
Republican education T2
+2 Learning, +2 Stewardship

Town Maven
Republican education T3
+3 Learning, +3 Stewardship

Republican Heir
Republican education T4
+4 Learning, +4 Stewardship
Every trait in this category sits on a family ladder above.
Childhood
Childhood traits show on children before education finishes. They hint which education path fits.

Rowdy
+1 Martial, +1 Intrigue

Charming
+1 Intrigue, +1 Diplomacy, 20 days faster per Scheme Phase Learn Language Phase Length

Curious
+1 Diplomacy, +1 Learning, 40 days faster per Scheme Phase Learn Language Phase Length

Pensive
+1 Learning, +1 Stewardship, 40 days faster per Scheme Phase Learn Language Phase Length

Bossy
+1 Stewardship, +1 Martial
Lifestyle
Lifestyle traits come from finishing lifestyle trees or related activities. Pick the tree that matches the reign you want.

Diplomat
+3 Diplomacy, 20 days faster per Scheme Phase Personal Scheme Phase Length, +20 Independent Ruler Opinion, +1/month Influence

Family Hierarch
+20% Fertility, +10 House Opinion, +15 Close Family Opinion, +20% Stress Loss, +1 Domain Limit

August
+2 Diplomacy, +1 Martial, +1/month Prestige

Eager Reveler
+5 Courtly Vassal Opinion, +1 Intrigue, +15 Opinion of Eager Reveler characters

Aspiring Blademaster
+0.25 Disease Resistance (Health), +3 Prowess

Hunter
+5% Stress Loss, +1 Prowess, +10 Opinion of Hunter characters

Strategist
+3 Martial, +1 Diplomacy, +25% Enemy Fatal Casualties

Overseer
+2 Stewardship, +2 Martial, +0.5/month Monthly county control growth, +5 Plague Resistance

Gallant
+2 Martial, +4 Prowess, +20 Attraction Opinion, +20% Accolade Glory Gain, +20% Monthly Prestige

Architect
+2 Stewardship, -15% Building Construction Time, -15% Holding Construction Time, -15% Domicile Building Construction Time, -10% Building Construction Cost, -10% Holding Construction Cost, -10% Domicile Building Construction Cost

Administrator
+3 Stewardship, +1 Diplomacy, +10 Parochial Vassal Opinion, +5 Vassal Opinion, +5 Tributary Opinion, +10 Plague Resistance

Avaricious
+2 Stewardship, +15% Holding Taxes

Schemer
+5 Intrigue, 20 days faster per Scheme Phase Hostile Scheme Phase Length

Seducer
+3 Intrigue, +40 Attraction Opinion, +20% Fertility

Torturer
+50% Dread Gain, +4 Prowess, +10% Levy Size, 20 days slower per Scheme Phase Enemy Hostile Scheme Phase Length

Whole of Body
+0.5 Health, +20% Fertility, -20% Stress Gain

Erudite
+3 Learning, +10% Personal scheme success chance, +10% Hostile scheme success chance, +15% Development Growth, -15% Development Decline, +15% County Fertility Growth

Theologian
+2 Learning, +1 Diplomacy, +10% Monthly Piety, +1 Domain Limit

Wise Man
+1 Learning, +10% Character spiritual fulfillment gain

Novice Physician
+1 Learning, +0.25 Disease Resistance (Health)

Herbalist
+2 Learning, +2 Intrigue, +0.5 Disease Resistance (Health)

Gardener
+2 Stewardship, -20% Stress Gain, +10 Courtier and Guest Opinion

Poet
+1 Diplomacy per Level of Fame, +10% Stress Loss

Traveler
+10% Monthly Wandering Lifestyle Experience, +1 Diplomacy, +5 Opinion of Traveler characters

Exiled
-10 Opinion of Different Cultures, -100 Wetlands Danger, +15 Travel Speed

Wayfarer
+2 Diplomacy, +1 Prowess per Level of Fame, +5% Stress Loss per Level of Fame

Voyager
+2 Stewardship, +10 Travel Speed, +0.25/month Prestige, +15% Diplomatic Range

Inspector
+2 Stewardship, +10% Development Growth, +10% County Fertility Growth, +25% Long Reign Bonus, +10 Travel Safety

Way of the Nomad
+10 Different Culture Opinion, +10 Different Faith Opinion, -25% Different faith county opinion

Seasoned Pastoralist
+20% County Fertility Growth
Fame
Fame traits mark reputation, deeds, birth status, or lasting labels the court remembers.
3 tiered fame traits also appear under Trait families.

Drunkard
-2 Stewardship, -2 Prowess, -0.15 Health, +20% Stress Loss, -10 Travel Safety, +10 Opinion of Drunkard characters

Hashishiyah
-2 Stewardship, -2 Learning, +20% Stress Loss, +10 Opinion of Hashishiyah characters

Rakish
+1 Intrigue, -1 Diplomacy, +20% Stress Loss, -5 Attraction Opinion, +5 Opinion of Rakish characters

Reclusive
-2 Diplomacy, -1 Stewardship, +20% Stress Loss, +10 Plague Resistance

Irritable
-2 Diplomacy, -1 Martial, +2 Prowess, +10% Dread Gain, +20% Stress Loss, -5 Attraction Opinion

Flagellant
-2 Prowess, -0.15 Health, +20% Stress Loss

Profligate
+0.5/month Prestige, -10% Monthly Income, +20% Stress Loss, +10 Courtly Vassal Opinion

Improvident
-15% Monthly Income, +0.5/month Piety, +1 Diplomacy, +20% Stress Loss, +10 Zealot Vassal Opinion

Contrite
-2 Intrigue, +20% Stress Loss

Comfort Eater
-1 Stewardship, +20% Stress Loss

Inappetetic
-1 Diplomacy, -3 Prowess, +20% Stress Loss

Journaller
+1 Learning, +20% Stress Loss

Athletic
+1 Prowess, +0.25 Health, +20% Stress Loss

Celibate
+1/month Piety, +10 Clergy Opinion, -10 Opinion of characters with an opposite trait

Pilgrim
+5 Travel Speed, +5 Travel Safety

Hajji
+5 Muslim Opinion, +5 Travel Speed, +5 Travel Safety

Excommunicated
-50% Monthly Piety, -50% Piety Rewards, -50 Zealot Vassal Opinion, -25% Domain Taxes (Same Faith), -50% Levy Reinforcement Rate (Same Faith), -10% Army Toughness, +50 Opinion of Excommunicated characters

Monk
+0.3/month Piety, +10% Monthly Learning Lifestyle Experience, +5 Same Faith Opinion

Cleric
+5% Piety Rewards, 20 days faster per Scheme Phase Study Rite Phase Length, 20 days faster per Scheme Phase Religious Study Phase Length

Sayyid
+5 Muslim Opinion

Saoshyant
+1 Diplomacy, +2 Learning, +2 Prowess, +10 Zoroastrian Opinion

Saoshyant Descendant
+1 Learning, +5 Zoroastrian Opinion

The Savior
+10 Same Faith Opinion

Divine Blood
+5 Same Faith Opinion

Blood of the Prophet
+5 Same Faith Opinion

Warrior of the Faith
+2 Martial, +3 Prowess, +15 Clergy Opinion, +5 Same Faith Opinion

Venerated Ancestor
+2/month Piety, +25% Legitimacy Gain

Historical Character
+2 Diplomacy, +2 Learning, -1% Enemy hostile scheme success chance growth, +0.25 Health

Living Legend
+2/month Prestige, +25% Legitimacy Gain

Military Order Member
+1 Martial, +4 Prowess, +15 Opinion of Military Order Member characters of the same faith

Berserker
-2 Diplomacy, +2 Martial, +5 Prowess, +15 Natural Dread, +10 Opinion of Berserker characters

Shieldmaiden
+3 Martial, +3 Prowess, +10 Opinion of Shieldmaiden characters

Varangian
+1 Diplomacy, +2 Martial, +2 Prowess, +10 Opinion of Varangian characters

Bastard
-1 Diplomacy, -15 Dynasty Opinion, -10% Legitimacy Gain, +5 Opinion of Bastard characters

Legitimized Bastard
-1 Diplomacy, -5% Legitimacy Gain, -10 Dynasty Opinion

Disputed Heritage
-1 Diplomacy, +10% Legitimacy Loss, -10 House Opinion

Child of Concubine
-1 Diplomacy

Child of Concubine
-1 Diplomacy

Wild Oat
-1 Diplomacy

Bastard Founder
-1 Diplomacy

Twin
+15 Twin Opinion

Dynastic Kinslayer
Kinslayer T1
-5 Dynasty Opinion

Familial Kinslayer
Kinslayer T2
-5 Dynasty Opinion, -5 Close Family Opinion

Kinslayer
Kinslayer T3
-5 Dynasty Opinion, -10 Close Family Opinion

Deviant
+25% Stress Loss, +35 Opinion of Deviant characters

Cannibal
+2 Prowess, +15% Stress Loss, +20 Natural Dread, +35 Opinion of Cannibal characters

Sodomite
+10 Opinion of Sodomite characters

Incestuous
+20 Opinion of Incestuous characters

Adulterer
+10 Opinion of Adulterer characters

Fornicator
+10 Opinion of Fornicator characters

Murderer
No flat modifiers

Born in the Purple
+0.1/month Prestige, -25% Short Reign Duration, +0.75/month Influence

Augustus
+10 Vassal Opinion, +0.5/month Prestige, +1.5/month Influence, +25 Opinion of Augustus characters

Raider
+2 Martial, +3 Prowess, +0.3/month Prestige, +5 Opinion of Raider characters

Reincarnation
+5 Same Faith Opinion, +1/month Piety

Veteran Adventurer
-10 General Opinion, +1 Martial per Level of Fame, +1 Prowess per Level of Fame, -50% Men-at-Arms Maintenance, +20 Opinion of Veteran Adventurer characters, +20 Opinion of characters with an opposite trait

Follower
+1 Diplomacy, +20 Opinion of Follower characters, +20 Opinion of characters with an opposite trait

Heresiarch
+2 Martial, +2 Learning, +2 Prowess, +10 Same Faith Opinion, +0.75/month Influence, +5 Advantage against coreligionists

Herald
+2 Learning, +1 Diplomacy, +1.5/month Piety, +20% Legitimacy Gain, -20% Rite Creation and Reformation Cost

Peasant Leader
-10 General Opinion, +10 Popular Opinion, -50% Army Gold Maintenance, +25 Opinion of Peasant Leader characters

Populist Leader
+15 Popular Opinion, -30 Courtly Vassal Opinion, +10 Parochial Vassal Opinion (Same Faith), +10 Parochial Vassal Opinion (Same Culture), -50% Army Gold Maintenance

Witch
-1 Diplomacy, +1 Intrigue, +1 Learning, +20 Opinion of Witch characters

Disinherited
-5 Dynasty Opinion

Denounced
-1 Diplomacy, -1/month Prestige

Accused of Decadence
-15 House Opinion, -1/month Piety, +25% Stress Gain, +10% Hostile scheme success chance, +10% Scheme Secrecy, +25 Opinion of Accused of Decadence characters

Extolled by House
+15 House Opinion, +1/month Piety, +25% Enemy hostile scheme success chance

Gallivanter
-10% Stress Gain, +10% Stress Loss, -30 Courtly Vassal Opinion, -20 Parochial Vassal Opinion, -10 Dynasty Opinion

Loyal
+15 Liege Opinion, +1 Diplomacy, -1 Intrigue, +10 Opinion of Loyal characters, -10 Opinion of characters with an opposite trait

Disloyal
-1 Diplomacy, +1 Intrigue, -15 Liege Opinion, +10 Opinion of Disloyal characters, -10 Opinion of characters with an opposite trait

Gallowsbait
-25% Legitimacy Gain, +25% Legitimacy Loss, +50 Opinion of Gallowsbait characters

Holy Monarch
+3 Martial, +2 Prowess, +15 Same Faith Opinion, +0.5/month Monthly county control growth, +5 Tolerance advantage mod, -15% Friendly Fatal Casualties, -20% Retreat Losses, +35 Popular Opinion, +10 Opinion of Holy Monarch characters of the same faith

Chakravarti
+2 Diplomacy, +2 Learning, +1 Martial, +20 Jain Opinion, +20 Hindu Opinion, +20 Buddhist Opinion

Greatest of Khans
+2 Diplomacy, +2 Martial, +1 Stewardship, +2 Prowess, +25 Same Culture Opinion, +50 Natural Dread, -50% Dread Decay, 100 days slower per Scheme Phase Enemy Hostile Scheme Phase Length, -100% Enemy hostile scheme success chance, +75 Vassal Limit, +40 Minority Vassal Opinion, -50% Army Gold Maintenance, +0.5 Archer Cavalry Siege Progress, +0.5 Light Cavalry Siege Progress, +10/month Monthly legitimacy, +100% Archer Cavalry Toughness, +100% Light Cavalry Toughness, +100% Heavy Cavalry Toughness, +100% Archer Cavalry Damage, +100% Light Cavalry Damage, +100% Heavy Cavalry Damage, +100% Herd Gain, +300% Herd Capacity

Conqueror
-75% Title Creation Cost, -75% Title Creation Piety Cost, +5/month Monthly legitimacy, -75% Men-at-Arms Maintenance, +5/month Tax, 25 days slower per Scheme Phase Enemy Hostile Scheme Phase Length, -40% Enemy hostile scheme success chance max, -3% Enemy hostile scheme success chance growth, +50% Herd Capacity

Paragon
+20 Zealot Vassal Opinion

Consecrated Blood
+10 Zealot Vassal Opinion

Charioteer of the Venetoi
-10 Opinion of characters with an opposite trait

Charioteer of the Prasinoi
-10 Opinion of characters with an opposite trait

Charioteer of the Leukoi
-10 Opinion of characters with an opposite trait

Charioteer of the Rhousioi
-10 Opinion of characters with an opposite trait

Governor
No flat modifiers

Despoiler of Byzantium
+1 Martial, +2 Prowess, +10 Natural Dread, -25% Siege Phase Time, -0.25% Men-at-Arms Maintenance per Dread, +0.2% Knight Effectiveness per Dread, -50 Greek Opinion, -10 Popular Opinion, -15 Clergy Opinion

Campeador
+2 Martial, +4 Prowess, +0.2/month Prestige

Violet Poet
+10 Attraction Opinion, 10 days faster per Scheme Phase Seduce Phase Length

Knight-Errant
+2 Number of Knights, +1% Knight Effectiveness per Prowess Skill, +15 Glory Hound Vassal Opinion

Golden Lineage
+200 Vassal Limit, +20% Herd Capacity, +20% Terrified Vassal Herd Contribution, +20% Terrified Vassal Levy Contribution, +20% Terrified Vassal Tax Contribution, +10% Dread Gain

Confucian Education
+1 Learning, +10 Opinion of Confucian Education characters

Former Emperor
+0.25/month Prestige, +0.25/month Influence

Burdened
-30% Monthly Merit, -30% Governor Trait Experience Gain, -2 Learning, +20% Stress Loss

Religious Scholar
+1 Learning, +5% Monthly Lifestyle Experience
Commander
Commander traits help when the character leads armies. Put them on knights and army leaders who actually fight.

Logistician
+40% Supply Duration, +4 Travel Safety

Military Engineer
-10% Siege Phase Time

Aggressive Attacker
+10% Enemy Fatal Casualties

Defender
-10% Friendly Fatal Casualties

Forder
+5 Travel Speed

Flexible Leader
-20% Enemy Defensive Advantage

Desert Warrior
+2 Drylands Advantage, +2 Desert Advantage, +2 Advantage in Desert Mountains, +2 Advantage in Oasis

Jungle Stalker
+2 Jungle Advantage, -20% Attrition Taken in Jungle

Pillager
+40% Raid Speed, -30% Hostile County Attrition

Reckless
-2 Minimum Battle Roll, +3 Maximum Battle Roll

Faithful Blade
+4 Tolerance advantage mod

Open Terrain Expert
+2 Advantage in Farmlands, +2 Advantage in Plains, +2 Advantage in Steppe

Rough Terrain Expert
+2 Advantage in Hills, +2 Advantage in Mountains, +2 Advantage in Wetlands

Forest Fighter
+2 Advantage in Forest, +2 Advantage in Taiga

Cautious Leader
+2 Minimum Battle Roll, -1 Maximum Battle Roll

Organizer
+10% Army Movement Speed, -10% Retreat Losses

Winter Soldier
+10% Movement Speed in Provinces affected by Winter, +3 Advantage in Provinces affected by Winter
Health
Health traits cover disease, wounds, and lasting conditions. Read the health hit before you march the character into battle.
3 tiered health traits also appear under Trait families.

Pregnant
-2 Prowess

Melancholic
-1 Diplomacy, -1 Stewardship, -1 Martial, -1 Intrigue, -0.5 Health, -10% Fertility

Melancholic
-1 Diplomacy, -1 Stewardship, -1 Martial, -1 Intrigue, -0.5 Health, -10% Fertility

Lunatic
-10 Vassal Opinion, -10 Attraction Opinion, 10 days slower per Scheme Phase Enemy Hostile Scheme Phase Length, -0.25 Health, +10 Opinion of Lunatic characters

Lunatic
-0.25 Health, -10 Vassal Opinion, -10 Attraction Opinion, 10 days slower per Scheme Phase Enemy Hostile Scheme Phase Length, +10 Opinion of Lunatic characters

Possessed
+10% Monthly Learning Lifestyle Experience, -0.5 Health, -10 Attraction Opinion, +15 Opinion of Possessed characters

Possessed
+10% Monthly Learning Lifestyle Experience, -0.5 Health, -10 Attraction Opinion, +15 Opinion of Possessed characters

Ill
-1 Health, -1 Elderly Health, -40% Prowess, -20% Fertility, -10 Natural Dread, +100% Dread Loss

Pneumonia
-2 Diplomacy, -2 Stewardship, -2 Martial, -2 Intrigue, -2 Learning, -3 Health, -2 Elderly Health, -80% Prowess, -50% Fertility, -10 Natural Dread, +100% Dread Loss

Great Pox
-1 Diplomacy, -1 Stewardship, -1 Martial, -1 Intrigue, -1 Learning, -1 Health, -20% Fertility, -20 Natural Dread, +100% Dread Loss, -10 Attraction Opinion

Lover's Pox
-5 Natural Dread, -20 Attraction Opinion

Lover's Pox
-5 Natural Dread, -20 Attraction Opinion

Leper
-1.5 Health, -80% Prowess, -95% Fertility, -20 Natural Dread, +100% Dread Loss, -35 Attraction Opinion, -10 General Opinion

Wounded
Wounds T1
-1 Martial, -1 Intrigue, -1 Health, -2 Prowess, -10 Natural Dread, +100% Dread Loss

Severely Injured
Wounds T2
-2 Martial, -2 Intrigue, -2 Health, -4 Prowess, -25% Fertility, -15 Natural Dread, +100% Dread Loss, -10 Attraction Opinion

Brutally Mauled
Wounds T3
-4 Martial, -4 Intrigue, -4 Health, -8 Prowess, -75% Fertility, -20 Natural Dread, +100% Dread Loss, -20 Attraction Opinion

Maimed
-2 Diplomacy, -2 Martial, -2 Stewardship, -2 Intrigue, -2 Learning, -4 Prowess, -15 Natural Dread, +100% Dread Loss, -10 Attraction Opinion, +5 Opinion of Maimed characters

One-Eyed
-2 Prowess, +10 Natural Dread, -5 Attraction Opinion

One-Legged
-4 Prowess, -10 Natural Dread, -10 Attraction Opinion

Disfigured
-4 Diplomacy, -20% Fertility, -20 Attraction Opinion

Infirm
-1 Diplomacy, -1 Martial, -20% Prowess, -0.25 Health, -10% Fertility

Withering Mind
-2 Learning, -25% Monthly Lifestyle Experience, +20% Stress Gain

Clouded Eyes
-1 Martial, -2 Prowess

Faltering Heart
-0.1 Health, -1 Prowess, -2 Travel Safety, +20% Stress Gain, -20% Stress Loss

Fragile Bones
-10% Travel Speed, -10% Prowess, -3 Advantage, -3 Life Expectancy (years), +5% Enemy hostile scheme success chance max

Incapable
-100% Diplomacy, -100% Martial, -100% Stewardship, -100% Intrigue, -100% Learning, -100% Prowess, -2 Health, -25 Natural Dread, +100% Dread Loss

Gout Ridden
-10% Diplomacy, -10% Martial, -20% Prowess, -1 Health, -5 Natural Dread, -15 Attraction Opinion

Consumption
-2 Diplomacy, -1 Stewardship, -2 Intrigue, -40% Prowess, -2.5 Health, -1 Child Health, -2 Elderly Health, -10 Natural Dread, +100% Dread Loss, -10 Attraction Opinion

Cancer
-3 Health, -1 Elderly Health, -20% Fertility, -15 Natural Dread, +100% Dread Loss

Typhus
-1 Diplomacy, -2 Stewardship, -1 Intrigue, -2 Learning, -80% Prowess, -4.5 Health, -1 Elderly Health, -20% Fertility, -15 Natural Dread, +100% Dread Loss, -10 Attraction Opinion

Bubonic Plague
-2 Diplomacy, -3 Martial, -2 Stewardship, -3 Intrigue, -2 Learning, -80% Prowess, -7 Health, -2 Elderly Health, -50% Fertility, -30 Natural Dread, +100% Dread Loss, -30 Attraction Opinion

Smallpox
-2 Diplomacy, -1 Stewardship, -2 Learning, -80% Prowess, -4.5 Health, -1.5 Elderly Health, -25% Fertility, -15 Natural Dread, +100% Dread Loss, -10 Attraction Opinion

Measles
-2 Diplomacy, -1 Stewardship, -1 Intrigue, -2 Learning, -40% Prowess, -3 Health, -3 Child Health, -5 Natural Dread, -10 Attraction Opinion

Bloody Flux
-2 Diplomacy, -1 Martial, -2 Intrigue, -80% Prowess, -3.5 Health, -2 Elderly Health, -50 Natural Dread, -5 Attraction Opinion

Holy Fire
-6 Diplomacy, -1 Stewardship, -2 Intrigue, -2 Learning, -3.5 Health, -25 Natural Dread, -10 Attraction Opinion

Sickly
-2.5 Child Health, -20 Natural Dread, +100% Dread Loss

Scarred
+0.1/month Prestige, +5 Attraction Opinion

Eunuch
-10 Attraction Opinion, -10 Glory Hound Vassal Opinion

Beardless Eunuch
-10 Attraction Opinion, -20 Glory Hound Vassal Opinion, -4 Prowess

Blind
-6 Martial, -2 Stewardship, -2 Intrigue, -10 Prowess, -0.25 Health, -10 Natural Dread, -10 Attraction Opinion
Court Type
Court type traits come from serving in a matching grand court. They reward courtiers who fit the court's focus.
10 tiered court type traits also appear under Trait families.

Diplomatic Courtier
Diplomatic court T1
+1 Diplomacy

Valued Diplomatic Courtier
Diplomatic court T2
+2 Diplomacy, +0.3/month Prestige, +15% Monthly Diplomacy Lifestyle Experience

Warlike Courtier
Warlike court T1
+1 Martial, +1 Prowess

Valued Warlike Courtier
Warlike court T2
+2 Martial, +15% Monthly Martial Lifestyle Experience, +2 Prowess, -5% Men-at-Arms Maintenance

Administrative Courtier
Administrative court T1
+1 Stewardship

Valued Administrative Courtier
Administrative court T2
+2 Stewardship, +15% Monthly Stewardship Lifestyle Experience, +0.2/month Monthly county control growth

Intrigue Courtier
Intrigue court T1
+1 Intrigue

Valued Intrigue Courtier
Intrigue court T2
+2 Intrigue, -10% Enemy hostile scheme success chance, +15% Monthly Intrigue Lifestyle Experience, +10 Natural Dread

Scholarly Courtier
Scholarly court T1
+1 Learning

Valued Scholarly Courtier
Scholarly court T2
+2 Learning, +20% Development Growth, +20% County Fertility Growth, +15% Monthly Learning Lifestyle Experience
Every trait in this category sits on a family ladder above.
Other
Mixed traits that do not sit in the main buckets, including struggle and debug flags.

Confider
+1 Diplomacy, +20% Stress Loss

Hastiluder
+10 Belligerent Vassal Opinion, +10 Opinion of Hastiluder characters

Detractor of the Caliphate
+10 Opinion of Detractor of the Caliphate characters, -30 Opinion of characters with an opposite trait

Supporter of Caliphal Authority
+10 Opinion of Supporter of Caliphal Authority characters, -30 Opinion of characters with an opposite trait

Immortal
-100000% Long Reign Bonus

Enable Raiding (no restrictions)
No flat modifiers

Enable Raiding
No flat modifiers