
Effects
Modifier values for patch 1.20.1.2 are listed below. Check the in-game tooltip for availability and current setup.
| Modifier | Value |
|---|---|
| Health | -1 |
| Elderly Health | -1 |
| Prowess | -40% |
| Fertility | -20% |
| Natural Dread | -10 |
| Dread Loss | +100% |
In play
Ill: health falls by 1, elderly health falls by 1, prowess falls by 40%, fertility falls by 20%, natural dread falls by 10, and dread loss rises by 100%. On campaign, health (-1) decides whether Ill should still march. Pneumonia is the opposite.
How to get Ill
- Gain: The most common random illness: it comes from the regular disease outbreak rolls every character faces, and many events also make characters Ill.
- Remove or lose: Clears on its own within about two months to a year. A court physician's treatment eases the symptoms, and a critical success on a risky or mystic treatment cures it at once. Ill can also worsen into Pneumonia.
Sources: CK3 Database: Ill (ill)