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  1. Guide Annex
  2. Crusader Kings 3
  3. Sources

Crusader Kings 3 sources

Updated Sources

Launch note, Steam dates, Gematsu's platform line, CK3 wiki pages, one Japanese guide, and diagrams drawn for this hub.

How the labels work

This diagram sorts sources into the Paradox launch note, Steam app 1158310, Gematsu console dates, and the CK3 wiki pages read on 30 Oct 2026.
Original Guide Annex diagram dated 2026-10-30, not a screenshot.

Official rows are Paradox pages. The launch note of 1 Sep 2020 is the one this hub uses for what the game is, for the heir rule, for the feature line, and for the suggested retail price that day.

Store rows are Steam. App 1158310, read on 30 Oct 2026, supplies the base-game date and the dated expansions in the home table. The 19 Oct 2026 news post supplies Silk & Silver. Gematsu supplies the console date and the Lab42 credit.

guide rows are CK3 wiki pages read on 30 Oct 2026: Culture, Bookmarks, and Succession. The wiki is the rule source for partition, Murchad, and hybrid acceptance. AUTOMATON's Japanese beginner guide of 22 Nov 2025 is a second look at the same partition result. Where a number is only a button in your game, the guide says so and skips the number.

The official site named in the 1 Sep 2020 press release is www.crusaderkings.com.

Official (Paradox press release, 1 Sep 2020)

Gematsu lists PC on Sep 1, 2020 and PlayStation 5 and Xbox Series on Mar 29, 2022, with Lab42 as console co-developer.

Gematsu, Crusader Kings III (read 2026-10-30)

The CK3 wiki Succession page is the rule source for Confederate Partition on this hub.

CK3 wiki Succession (read 2026-10-30)

Original diagrams

This diagram shows the source boundary for this hub: dated expansions stay dated, and announced work stays announced.
Original Guide Annex diagram dated 2026-10-30.

The SVG figures under /game/crusader-kings-3/diagrams/ were drawn for this hub. The first set is dated 2026-10-30. The partition, men-at-arms, elective, alliance, and acceptance figures are dated 2026-10-31. Each caption says they are original drawings.

Use them as maps of the pages: where to start, how a dynasty ends, how a same-rank title leaves, and which expansions were dated on the October 2026 read. The caption on each figure is the date they were drawn.

SVG figures in /game/crusader-kings-3/diagrams/ were drawn by Guide Annex for this hub. Captions date the first set 2026-10-30 and the later set 2026-10-31.

Original (Guide Annex diagrams, 2026-10-30)

The Culture page read that day is the source for the 40% base acceptance threshold and the 5% yearly hybrid offer.

CK3 wiki Culture (read 2026-10-30)

What these sources do not pin down

This diagram leaves live prices, renown, scheme chances, fervor, mercenary prices, and Ireland tooltip numbers on the game screen.
Original Guide Annex diagram dated 2026-10-30, not a screenshot.

Those values sit on a store page or on a tooltip.

Legends of the Dead is dated and not described. Khans of the Steppe is dated Apr 28, 2025 on its own store page. Silk & Silver is announced for 17 Nov 2026 and was not released on 30 Oct 2026. The 1178 bookmark is mentioned as a later start from an unofficial patch file, without a reason.

Steam's 30 Oct 2026 DLC read dates Legends of the Dead, Roads to Power, All Under Heaven, and By God Alone. It is the list this hub treats as released expansions.

Store (Steam app 1158310 as of 2026-10-30)

The 19 Oct 2026 Steam news is the source for the Silk & Silver announcement of 17 Nov 2026.

Store (Steam news, 19 Oct 2026)

Source list

Gematsu, Crusader Kings III (read 2026-10-30)

PC worldwide on Sep 1, 2020. PlayStation 5 and Xbox Series worldwide on Mar 29, 2022. Console versions co-developed by Lab42. Publisher Paradox Interactive.

https://www.gematsu.com/games/crusader-kings-iii

Store (Steam app 1158310 as of 2026-10-30)

Base game release date Sep 1, 2020. DLC dates on the Steam store page as of 30 Oct 2026: Legends of the Dead on Mar 4, 2024, Roads to Power on Sep 24, 2024 (Byzantine politics, administrative government, landless adventurer), All Under Heaven on Oct 28, 2025 (the map extends to China, Japan, and Southeast Asia), and By God Alone on Sep 30, 2026 (a faith-focused core expansion).

https://store.steampowered.com/app/1158310/

CK3 wiki Culture (read 2026-10-30)

Hybrid cultures need Royal Court or Khans of the Steppe. The ruler needs counties of both cultures in the realm. Base cultural acceptance threshold is 40%. A qualifying pair can receive a free hybrid offer at 5% each year, with pillars and traditions chosen at random. Canceling that offer grants +5% acceptance. The Staunch Traditionalists tradition on either culture blocks that yearly offer.

https://ck3.paradoxwikis.com/Culture

CK3 wiki Bookmarks (read 2026-10-30)

867 and 1066 shipped with the base game. Petty King Murchad of Munster in 1066 is recommended for new players and is used for the in-game tutorial. Forming the Kingdom of Ireland is the classic goal.

https://ck3.paradoxwikis.com/Bookmarks

CK3 wiki Clan (read 2026-10-30)

Clan vassals provide taxes and levies through tax jurisdictions. Each jurisdiction has a tax collector, and the contribution follows that collector's aptitude.

https://ck3.paradoxwikis.com/Clan

CK3 wiki Succession (read 2026-10-30)

Confederate Partition can create uncreated titles of your highest rank and hand them to eligible children. A same-rank title can leave independent. One title of your highest rank keeps younger children as vassals under ordinary partition. Single-heir laws come from later innovations. The dynasty head can spend renown to disinherit.

https://ck3.paradoxwikis.com/Succession

CK3 Database starts, patch 1.20.1.2 (read 2026-10-30)

Unofficial read of game files for patch 1.20.1.2. Lists start dates 867, 1066, and 1178.

https://ck3db.com/starts

Original (Guide Annex diagrams, 2026-10-30)

Original Guide Annex diagrams dated 2026-10-30. Drawn for this hub. The same-day densify set adds succession, tax, faith, army, hook, hybrid, and source boards beside the first diagrams.

CK3 Database, Confederate Partition (unofficial, source-backed game-file reading; patch 1.20.1.2; read 2026-11-01)

The page says it reads game script/localisation files for Steam build 26046173. Its Confederate Partition section records primary-tier title creation, equal-rank title creation for younger heirs when enough land is held, primary title and capital inheritance for the player heir, and lower-rank allocation when no same-rank title is available. Used only as a versioned rule reference for an explicitly hypothetical example; no trait or roster data was imported.

https://ck3db.com/laws/confederate-partition

CK3 Database, Partition (unofficial, source-backed game-file reading; patch 1.20.1.2; read 2026-11-01)

The page identifies the game source file as game/common/laws/00_succession_laws.txt and labels its readings as Crusader Kings III patch 1.20.1.2, Steam build 26046173. It documents title division among eligible children and the player heir receiving the primary title and realm capital. Consulted only to compare the rule model, not to import data.

https://ck3db.com/laws/partition

Store (Steam app 1303182, Royal Court)

Crusader Kings III: Royal Court (read 2026-11-06). Release date on the store API is 8 Feb 2022. Short description: new ways to interact with characters in a kingdom or empire, and changes to culture. Store screenshots from that app page are the four images on the items pages: inventory slots and Commission Artifact, a Fatimid court artifact list, a court with an Inspirations control and a grandeur bar, and an artifact-claims list with a steal scheme. In the Fatimid list, large wall ornaments are marked out of 3 and pedestal items out of 4. The equipped crown in the inventory shot is the Monomachus Crown. The Fatimid list names the Holy Banner of Muhammad, the Banner of Thankfulness, al-Dawat, al-Hafir, al-Sayf al-Khass, a book, and the Egyptian Throne. Store about text, read 2026-11-06: as king or emperor, a 3D throne room in one of four cultural visual styles; hold court and pass judgment; grandeur matched against rivals. Current store screenshots on that page include the King of Georgia court (grandeur bar marked 0 to 100, baseline, level, court type, court language, and four amenity controls named Stylish Fashion, Lavish Food, Spacious Lodgings, and Endless Servants), the Court panel (Court Tutor, Court Jester, Court Physician, courtiers, prisoners, monthly salaries), and a Diverge Culture window.

https://store.steampowered.com/app/1303182/Crusader_Kings_III_Royal_Court/

Paradox forum, Dev Diary 89, patch 1.5.0 Fleur-de-Lis

Patch notes for 1.5.0 Fleur-de-Lis (read 2026-11-06), the patch that shipped with Royal Court. Court artifacts: collect artifacts and decorate the throne room to increase grandeur. Inspirations: fund works and expeditions to gain artifacts, from masterwork swords and opulent crowns to the Ark of the Covenant. Inventory: characters carry artifacts and equip a weapon, armor, regalia, headgear, and up to four trinkets. Durability can be repaired for gold, and an inventory piece can be reforged into a court artifact if Royal Court is owned. Artifact claims cover heirlooms carried by predecessors. Culture decisions named in the same notes: Form Hybrid Culture, Diverge Culture, and Reform Culture. Reform Culture changes existing traditions, ethos, or pillars over a long period of time.

https://forum.paradoxplaza.com/forum/threads/ck3-dev-diary-89-1-5-0-fleur-de-lis-patch-notes.1509587/

CK3 wiki Artifacts (read 2026-11-06)

Court artifacts display in a Royal Court: 3 large wall ornaments, 3 small wall ornaments, 2 furniture, 2 books, 4 pedestal items, and a throne. Losing the last title that allows a royal court transfers those court artifacts to the new holder. With Royal Court, characters have a house banner large wall ornament. Inspirations need Royal Court or Roads to Power. A character older than 13 can sponsor a landless inspired character. The gold cost depends on skill. Inspired guests appear more often at higher grandeur. Adventure inspirations weigh diplomacy, learning, and prowess and can be the sponsor's choice of type. Holy relics found outside their region, in a county of the matching faith, are less likely. Another faith that holds a holy relic gives that faith a recovery casus belli. A claim on a holy relic spends piety. Historical artifacts that are lost, or whose title is missing from the start, can be found by an Adventure inspiration. The Ark of the Covenant is a unique furniture relic for Christianity, Islam, and Judaism in the Middle East, Northern Africa, and Eastern Africa. The Sword of Muhammad is an Islamic pedestal relic in Asia Minor and the Middle East, limit 9. The downloadable-content page on the same wiki dates Royal Court to 2022-02-08 and lists the throne room, Hold Court, grandeur, inspired people, and hybrid cultures.

https://ck3.paradoxwikis.com/Artifacts

CK3 wiki Historical artifacts (read 2026-11-06)

Byzantine historical artifacts start with the Byzantine emperor. The Crown of Justinian is a pedestal item for any bookmark year, needs Royal Court, and asks for the Byzantine Empire or the Roman Empire and Eastern Roman heritage. The Image of Edessa is a Christian pedestal on the same court, any year, Royal Court. The Reichskrone is the crown of the Holy Roman Empire. The Iron Crown of Lombardy is an HRE pedestal item and the row marks Royal Court. The Papal Tiara is the crown tied to the Papacy: piety and learning lifestyle experience while theocratic, prestige otherwise. If the holder lacks an artifact's requirements, only the court grandeur applies. A syncretism tenet can satisfy a religion requirement.

https://ck3.paradoxwikis.com/Historical_artifacts

Store (Steam app 1158310, Roads to Power)

Roads to Power on the Steam app 1158310 downloadable-content list is dated 24 Sep 2024 (read 2026-10-30). The store line names administrative government and landless adventurers.

https://store.steampowered.com/app/1158310/

Store (Steam app 3315530, All Under Heaven)

Crusader Kings III: All Under Heaven (read 2026-11-06). Release date Oct 28, 2025. Store text: ascend to the highest tier of power with the new Hegemony title, reigning over empires in the Chinese region. The same page names Celestial government and a map that extends to China, Japan, and Southeast Asia.

https://store.steampowered.com/app/3315530/Crusader_Kings_III_All_Under_Heaven/

CK3 wiki Attributes, Domain section, PC 1.20

Attributes page, Domain section, marked verified for PC version 1.20 (read 2026-11-06). The domain is every holding a ruler owns personally. The domain limit is how many of those holdings can efficiently provide taxes and levies. For feudal, clan, tribal, ecclesiastical, theocratic, administrative, celestial, meritocratic, and meritocratic khanate rulers, the limit comes from the Domain Limit game rule plus rank, education level, named perks, and two innovations. Highest rank: count 2, duke 2, king 3, emperor 4, hegemon 5. Education level 1 is -1, level 3 is 1, level 4 is 2, level 5 is 3. Stewardship on the same page's skill table raises domain taxes and does not list a domain limit per skill level.

https://ck3.paradoxwikis.com/Domain

CK3 wiki Barony

Barony (read 2026-11-06). Castle, city, temple, and tribe holdings. A castle can be held by any government except nomadic. Cities are held directly by republic, holy order, administrative, celestial, meritocratic, meritocratic khanate, and Ritsuryo governments. Temple holders follow the faith's clerical tradition. Theocratic tradition: ecclesiastical and theocratic rulers hold temples directly. Tribe holdings are for tribal and wanua rulers and cannot be constructed. A county missing a castle, a city, or a temple must build the missing type first. New holdings cannot be constructed in the Sahara.

https://ck3.paradoxwikis.com/Barony

CK3 wiki Army, men-at-arms stationing

Army (read 2026-11-06). Men-at-arms regiments can be stationed in a holding in the domain. Buildings in that holding can raise the stationed regiment's stats. Military buildings can be constructed in castle, city, and temple holdings when the terrain allows, and they raise levies or strengthen stationed men-at-arms. Barracks support stationed heavy infantry and spearmen.

https://ck3.paradoxwikis.com/Army

CK3 wiki County, development

County, development section (read 2026-11-06). The steward task Increase Development in County is the main way to raise development growth in one county. The task applies an existing-development penalty. Civic innovations raise the development level where that penalty caps, and the steward's culture is the culture that needs the innovation. Development also spreads to neighboring counties along a land route.

https://ck3.paradoxwikis.com/County

CK3 Database domain limits, patch 1.20.1.2

Patch 1.20.1.2 file read of game/common/modifiers/00_basic_modifiers.txt (read 2026-11-06). Highest title rank adds domain limit, and the ranks do not add together: count 2, duke 2, king 3, emperor 4, hegemon 5.

https://ck3db.com/limits

CK3 wiki Dynasty, PC 1.20

Dynasty article marked verified for the current PC version 1.20 (read 2026-11-06). A dynasty descends from a landed founder and is made of houses. The house head's primary heir becomes the next house head. The dynasty head is the most powerful house head and changes when another house head is 10% stronger, by military strength, or by powerful family rating when every house head is administrative, celestial, meritocratic, meritocratic khanate, or Ritsuryo. Adventurer house heads are excluded. A ruler with a same-dynasty liege adds no monthly renown. Legacies are permanent, five to a track, and the next one costs 250 renown with each later one 500 more than the previous. The finished Law track adds 1 domain limit. Cadet branches remain in the dynasty. Patrilineal children join the father's house. Matrilineal children join the mother's house.

https://ck3.paradoxwikis.com/Dynasty

CK3 Database dynasty legacies, patch 1.20.1.2

Patch 1.20.1.2, from game/common/dynasty_legacies, game/common/dynasty_perks, and PERK_COST_BASE plus PERK_COST_MULTIPLIER in game/common/defines/00_defines.txt (read 2026-11-06). The next perk costs 250 renown plus 500 for each perk the dynasty already has. The set has 22 tracks of five. Law's fifth perk, Home Estates, adds 1 domain limit. Warfare's fifth perk adds 1 men-at-arms regiment and House Guard. Coterie's fifth perk disinherits the user's own children for prestige and tyranny. Customs needs the hybridize culture feature. Heroic Bloodline needs the legends feature. Steam release dates for the expansion gates are the store entries on this page.

https://ck3db.com/dynasty-legacies

CK3 wiki Culture, hybrid cultures

Culture article, hybrid cultures section (read 2026-11-06). Hybrid cultures are available with Royal Court or with Khans of the Steppe. The Customs legacy needs that feature.

https://ck3.paradoxwikis.com/Culture

Store (Steam app 2311920, Tours and Tournaments)

Crusader Kings III: Tours and Tournaments (read 2026-11-06). Release date May 11, 2023. Store text calls it a major expansion of chivalric adventure. Store about text, read 2026-11-06: a grand tour with an entourage and a route, visits to vassals, gifts or tax collectors; tournaments with contests, prizes, and intents; grand weddings and prenuptial pacts; falconry hunts; knightly honors. Current store screenshots include a Majesty Tour planner, a Grand Tournament joust in Montereau, a Bloody Wedding planner, Hunt: By the Wing, and an Acclaimed Knight accolade panel.

https://store.steampowered.com/app/2311920/Crusader_Kings_III_Tours__Tournaments/

Store (Steam app 2313541, Wards and Wardens)

Crusader Kings III: Wards and Wardens (read 2026-11-06). Release date Aug 22, 2023. Store text: education events for children at court, a Wet Nurse court position, and adults continuing education by attending university. The Host a University Visit window on that store page says the visit may upgrade the education trait, prints the gold for that visit, and says hosting leaves the activity unavailable for 20 years.

https://store.steampowered.com/app/2313541/Crusader_Kings_III_Wards__Wardens/

Store (Steam app 1158310, arrange marriage)

Crusader Kings III store page (read 2026-11-06). The arrange-marriage screenshot on that page names House Hammadid as the house the children will be born into.

https://store.steampowered.com/app/1158310/

CK3 wiki Attributes

Attributes article (read 2026-11-06). One education focus, open up to age 6, then fixed. The button is at the lower left of the portrait, and the default follows the childhood trait. The guardian's matching skill weighs twice their learning. Genius, Intelligent, Quick, and Shrewd raise the chance of a high education. Slow, Stupid, and Imbecile lower it. A spouse on the guardian's council can add 1 education point more than once, from a patronage focus, a high learning education, high learning, or Scholar. A filled Court Tutor adds one education roll at 16. A university flag set in childhood stays if the guardian changes or the holding is lost, and the roll is on the 16th birthday. A birthday from age 6 to 16 can add 2 points, across ten birthdays. Score at 16: 0-7 level 1, 8-12 level 2, 13-17 level 3, 18 or higher level 4. Prowess education is a separate score.

https://ck3.paradoxwikis.com/Attributes

CK3 wiki Traits

Traits article (read 2026-11-06). An adult education trait reaches level 5 from a University Visit when the dynasty has finished the Legitimacy legacy, or the estate has an Education Hall upgrade. A prowess trait can arrive with a martial education when the child or the guardian's culture has the Knighthood innovation and a Martial Custom pillar matching the child's gender. Childhood traits Rowdy, Charming, Curious, Pensive, and Bossy each favor two skills.

https://ck3.paradoxwikis.com/Traits

Trait roster recorded for patch 1.20.1.2

306 recorded trait entries for patch 1.20.1.2. The trait calculator adds those recorded modifiers to the base skills you enter. Opposite traits and traits in one family replace each other.

/game/crusader-kings-3/traits/

CK3 wiki Family

Family article (read 2026-11-06). Marriage is for characters aged 16 or older, and the pair is opposite gender unless the Same-Sex Marriages game rule is Accepted. Either partner aged 15 or younger is a betrothal until both come of age. Children join the father's house in a patrilineal marriage and the mother's house in a matrilineal marriage. The proposal needs acceptance of at least 1. A weak hook adds 100 acceptance. A strong hook adds 200, or it accepts the match. Consorts and concubines, up to three alongside a spouse, leave the alliance line empty and can be set aside without a divorce. Their children gain Child of Concubine or Child of Consort. Consanguinity decides which relatives are a legal spouse. Divorce follows the divorce doctrine. Divorced Me is -25 opinion for 50 years. Divorced Close Family is -5 opinion for 5 years.

https://ck3.paradoxwikis.com/Family_(relation)

CK3 wiki Alliance

Alliance article (read 2026-11-06). An alliance forms when two characters marry, and when a close family member of each ruler is married or betrothed. The proposal shows whether an alliance will result. Negotiate Alliance needs rulers at peace and not imprisoned, then close or extended family except cousins, or Defensive Negotiations except a vassal and their liege, or house heads at Faithful, or a parent or spouse who is a Blood Sibling. A hegemon has no Negotiate Alliance action. A marriage alliance with a hegemon's close family still forms. Blood Siblings share an alliance, and that relation is marked for Khans of the Steppe. A hook can accept a proposed alliance.

https://ck3.paradoxwikis.com/Alliance

Paradox forum, Dev Diary 3, War

Dev Diary 3 (read 2026-11-06). Men-at-arms are trained troops with different roles. A smaller army stands a better chance with a type that counters the enemy. Pikemen are the diary's answer to cavalry. Archers are the diary's answer where the ground is hills. A countered regiment deals less damage, and the cut goes further when the countering type outnumbers it. Damage reduction has a floor.

https://forum.paradoxplaza.com/forum/developer-diary/ck3-dev-diary-3-war.1279641/

Paradox forum, Dev Diary 18, Men-at-Arms and Casus Belli

Dev Diary 18, 17 Mar 2020 (read 2026-11-06). A war needs a casus belli, and the cause decides what a win or a loss does. Pressing claims is the common cause. Men-at-arms upkeep is small while the regiment is unraised and much higher once raised. Increasing a regiment raises both bills. Regiment type sets terrain and which types it counters. Pikemen against light cavalry are the diary's case. The battle report shows how the types landed.

https://forum.paradoxplaza.com/forum/developer-diary/ck3-dev-diary-18-men-at-arms-mercenaries-and-cbs.1357939/

Paradox forum, Dev Diary 120, Men-at-Arms stationing

Dev Diary 120, 21 Mar 2023 (read 2026-11-06). Station a men-at-arms regiment in a domain holding for the bonus from that holding. Each holding takes one regiment. Stationing can be skipped. Lose the holding and the regiment stays, unstationed. The military view shows the bonus for a holding and marks holdings that already have a regiment. Buildings can favor one type, such as pikemen or archers.

https://forum.paradoxplaza.com/forum/threads/dev-diary-120-systemic-refinements.1575051/

CK3 wiki Army, PC 1.20

Army article marked verified for PC version 1.20, oldid 37601 (read 2026-11-06). A raise starts with 100 supply. Armies carry at least 100, and Living Off the Land raises the cap to 300. Supply falls once a month in a barony whose supply limit is below the army size, and refills on owned, occupied, or allied land up to that limit. Low supply cuts advantage. An empty stock cuts advantage further and adds monthly attrition. Sieges and raids also cause monthly attrition. A move from one hostile county into another hostile county that does not touch allied land drops troops at the border. Embarked armies pay more maintenance and start losing supply after 30 days at sea. Disband during a war only on friendly land, and not while an enemy army is in the next county or an adjacent sea zone. Men-at-arms and knights gather by distance from the capital to the rally point. Levies gather from their holdings. Raise Local Armies is the local muster. Rally points can be added up to ten. The counter circle is skirmishers, heavy infantry, spearmen, cavalry, archers, then skirmishers. Archer cavalry, camel cavalry, and elephant cavalry name their own counters. In battle the countered regiment is red, the countering regiment green, and a regiment doing both yellow. Raised maintenance is triple the unraised cost except for elephants and House Guard. Station a regiment in a domain holding and the buildings there can raise its stats.

https://ck3.paradoxwikis.com/Army

CK3 wiki Knight, PC 1.20

Knight article marked verified for PC version 1.20, oldid 36532 (read 2026-11-06). Knights are characters. The default appointment follows prowess, and a character can be forced in or forbidden. Requirements include adult, not imprisoned, not a diarch, and not Blind or Incapable. With Royal Court the culture's martial custom must allow it. Without Royal Court the rite's view on gender must allow it. Clergy and Devoted characters serve when the rite has the Recruitment clerical function, Warmonger, or Unrelenting Faith. Knights have no monthly maintenance. Accolades require Tours and Tournaments.

https://ck3.paradoxwikis.com/Knight

CK3 wiki Titles, claims and de jure causes

Titles article diffs (read 2026-11-06). A claim on someone else's title is a casus belli for that title. A claim on a vassal's title allows a revoke without tyranny. A pressed claim passes to the primary heir as unpressed. An unpressed claim is not inherited, and a white peace on a war that used it presses the claim. De jure causes, from the 20 Oct 2026 titles diff: Seize De Jure County needs the tribal innovation Casus Belli, Seize De Jure Duchy needs Chronicle Writing, and Seize De Jure Titles needs Rightful Ownership.

https://ck3.paradoxwikis.com/Titles

CK3 wiki Warfare, holy wars

Warfare article, holy wars section, 2 Nov 2026 diff (read 2026-11-06). Rulers of the defender's faith can join a holy war without an alliance. The defender has an interaction to convert to the attacker's faith and end in white peace. A great holy war is declared by a head of faith who is not imprisoned, for a faith with Armed Pilgrimages, Struggle and Submission, or Warmonger, or the Rightful Rulers of the World doctrine. The target is a kingdom held by a hostile or evil faith. A win divides titles in that kingdom by war contribution. A pledged attacker can name a beneficiary who is unlanded, of their dynasty, and not their heir.

https://ck3.paradoxwikis.com/Warfare

Paradox forum, Dev Diary 61, The Royal Court

Dev Diary 61, 25 May 2021. Grandeur is measured from 0 to 100. A feudal or clan king or emperor has a royal court. Four amenities: lodgings, food, clothing, and servants. Higher levels cost more gold to maintain and add more grandeur baseline. The first grandeur level unlocks Hold Court. Holding court gives a one-time grandeur increase.

https://forum.paradoxplaza.com/forum/threads/ck3-dev-diary-61-the-royal-court.1476067/

Paradox forum, Dev Diary 81, Royal Court interface

Dev Diary 81, 9 Nov 2021. The royal court screen is a paid feature. It splits into the throne room, court grandeur, and court artifacts. The bar shows current grandeur, the baseline, and unlocked levels. Below the baseline, grandeur rises each month. Two court types come from the culture ethos, and changing the type costs prestige. Inspired characters show in the throne room.

https://forum.paradoxplaza.com/forum/threads/ck3-dev-diary-81-a-tour-of-your-royal-court-interface.1496879/

Paradox forum, Dev Diary 119, Tours and Travel

Dev Diary 119. Tours and Tournaments reworks feasts, hunts, and pilgrimages and adds grand tours, tournaments, and grand weddings. The travel system and regencies are free additions in that update. A grand tour visits vassals. Tour types named here include Intimidation, Majesty, and Taxation. At a stop the choices include touring the grounds, a dinner, or a cultural festival. The last phase is the journey home.

https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-119-tours-and-travel.1573700/

Store (Steam app 4232900, By God Alone)

Crusader Kings III: By God Alone (read 2026-11-06). Release date on the store API is 30 Sep 2026. Short description: new religious gameplay, characters wrestling with faith, and heresies as the faith evolves. About text: playable theocracies including an archbishop or the Pope; a Christian situation and ecumenical councils; heresies; the Great Schism in the 867 start, separating Western Catholicism from Eastern Orthodoxy; monastic holy orders as centers of research and theological power, with spiritual fulfillment for a ruler who hosts the headquarters; tenet revisions around a character's relationship to the faith; spiritual fulfillment from traits, actions, and tenets, including the afterlife; archdioceses independent of secular land; the College of Cardinals; dynamic holy sites; cathedrals that can strive to become holy sites; secular rulers puppet clerics and clerical rulers puppet secular rulers. Store screenshots from that app are the faith-page figures: the Fathers of the Faithful bookmark, an ecumenical council on Ora et Labora, the Guide the Christian Church decision, the Holy Orders map filter, the Christian Church situation, the Clerical Regions map, and the intrigue Puppets tab.

https://store.steampowered.com/app/4232900/Crusader_Kings_III_By_God_Alone/

Official (Paradox press release, 20 Apr 2026)

Stockholm, 20 Apr 2026. Announces Chapter V alongside a major free update. Contents: Symbols of Authority (clothing pack, new crowns and headwear for European characters, available today and unlocked on purchase of Chapter V), Songs of the Realm (music pack, thirteen tracks, out now), By God Alone (core expansion on characters' religious life, new systems for Christian characters, schisms, synods, heresies, coming later this year), Silk & Silver (major expansion on medieval trade and merchant families, coming later this year). Suggested retail for Chapter V: 43.99 USD, 36.99 GBP, 43.99 EUR. The free update lists an improved ledger, more shortcuts, interface changes, and new sound cues.

https://www.paradoxinteractive.com/media/press-releases/press-release/paradox-launches-new-expansion-pass-for-crusader-kings-iii

Steam, Chapter V package 1481859 and app 4232880 (2026-11-09)

Store API read on 9 Nov 2026. Package text: this Expansion Pass includes one Major Expansion, one Core Expansion, one Music Pack and one Cosmetic Clothing Pack. Apps in the package: By God Alone (4232900), Chapter V (4232880), Silk & Silver (4232910), Songs of the Realm (3315590), Symbols of Authority (4232890). US price 43.99 USD, UK price 36.99 GBP. App 4232880 release date Apr 20, 2026. Purchase options on 9 Nov 2026: By God Alone alone at 19.99 USD or in Chapter V; Songs of the Realm alone at 4.99 USD or in Chapter V; Symbols of Authority and Silk & Silver only through Chapter V. Songs of the Realm lists nine Crusader Kings remasters and four arrangements of traditional European music. Symbols of Authority lists Byzantine crowns for men and women, the Palatine Crown, a Royal German Crown, and new hairstyles and a beard. Store screenshots used on the Chapter V guide: Symbols of Authority crowns, the music player with Songs of the Realm, and the Kanyakubja Market trade panel.

https://store.steampowered.com/sub/1481859/

Steam news, By God Alone available September 30th, 17 Jun 2026

Post of 17 Jun 2026 announcing By God Alone, a core expansion, for 30 September. Lists playable theocracies, the Christian situation, rites and heresies, the Great Schism, monastic holy orders, tenet changes, spiritual fulfilment, archdioceses, the College of Cardinals, dynamic holy sites, cathedrals, and puppets.

https://store.steampowered.com/news/app/1158310/view/1835871199300615

Steam news, By God Alone and 1.20.0 Crozier update, 30 Sep 2026

Post of 30 Sep 2026. By God Alone is available as part of Chapter V or as an individual purchase, alongside the free 1.20.0 Crozier update. Paid features: the Christian Church situation for every Christian ruler of county tier or above; six participant groups; seven chapters (Fragile Unity, Saeculum Obscurum, Conversion, Reform, Investiture Controversy, Crusade, Concord); a Crisis chapter can end in the Great Schism; the Guide the Christian Church decision once every ten years; the ecclesiastical government. Free features: rites for every faith, divergence (a rite far enough from the mainline counts as heresy; maximum divergence branches off a new faith), the Head of Rite, Create a Rite, Sway to Rite, and new game rules. Later Steam news posts: Update 1.20.0.3 on 1 Oct 2026, 1.20.0.4 on 6 Oct 2026, 1.20.1 on 13 Oct 2026, 1.20.1.2 on 21 Oct 2026.

https://store.steampowered.com/news/app/1158310/view/1845383656377574

Steam news, Update 1.20.1.2, 21 Oct 2026

Small hotfix for By God Alone and the Crozier update, fully compatible with existing 1.20 saves and mods. Fixes include monasteries not being bestowable to monastic holy orders, the create holy site button being hidden without By God Alone, and religious artifact inspirations showing without By God Alone.

https://store.steampowered.com/news/app/1158310/view/1847286114028159

Steam news, 1.19 Scribe update, 20 Apr 2026

Post of 20 Apr 2026. The update includes support for Chapter V content and the Symbols of Authority unlock. Free features: personal Stories in the situations tab; tiered Elder Traits Faltering Heart, Fragile Bones, Clouded Eyes, and Withering Mind; Infirm reworked into a tiered Elder Trait, with a game rule for the older Infirm-only model; a Ledger window with nine pages; an accolades rework with one starting attribute; a Dragon's Mandate royal court type for Chinese culture; a Kingdom Come: Deliverance collaboration with an adventuring Henry in the 867, 1066, and 1178 starts, Trosky Castle, and 19 KCD II music tracks. The 1.19 open beta post is dated 27 Mar 2026. Hotfixes 1.19.0.4 (23 Apr), 1.19.0.5 (7 May), and 1.19.0.6 (25 May 2026) followed.

https://store.steampowered.com/news/app/1158310/view/1830163047265930

Steam, Silk & Silver app 4232910 (2026-11-09)

Store API read on 9 Nov 2026: coming soon, release date Nov 17, 2026; the only purchase option shown is the Chapter V package. Store text: Merchant government (a landless merchant family at the head of a trading company, a mansion, trade routes for over 40 trade goods, specializations Caravaneer, Creditor, and Artisan, market monopolies); Republic government (patrician families, the doge, laws and assemblies, administrations, trade posts, trade leagues); two new bookmarks, 1066 Channels of Commerce and 1178 Guelphs and Ghibellines; civic carnivals.

https://store.steampowered.com/app/4232910/

Steam, Crusader Kings III Subscription app 4208220 (2026-11-09)

Store API read on 9 Nov 2026. Release date Jan 27, 2026. Needs the base game. With an active subscription you have access to every piece of CK3 content released to this point, including expansions, flavor packs, event packs, music and cosmetic packs, and all instant-unlock content given to Chapter owners. US options: 9.99 USD per month, 19.99 USD per 3 months, 29.99 USD per 6 months.

https://store.steampowered.com/app/4208220/

Official (Paradox press release, 6 Feb 2024)

Stockholm, 6 Feb 2024. Chapter III contents: Couture of the Capets (cosmetic pack, available immediately with Chapter III), Legends of the Dead (core expansion, 4 Mar 2024), Roads to Power (major expansion), Wandering Nobles (event pack). Suggested retail 43.98 USD, 38.48 GBP, 43.98 EUR. The pass table on the Chapter V guide also draws on the Chapter II release of 4 Apr 2023, GamingOnLinux on Chapter IV, the Xbox Chapter I listing, and the Chapter V release.

https://www.paradoxinteractive.com/media/press-releases/press-release/paradox-announces-third-chapter-of-updates-for-crusader-kings-iii

Official (Paradox press release via Games Press, 4 Apr 2023)

Stockholm, 4 Apr 2023. Tours and Tournaments releases on 11 May 2023. Chapter II: Tours and Tournaments, Wards and Wardens (raising and educating children), Legacy of Persia (medieval Persia, clan government), and Elegance of the Empire, a clothing pack exclusive to Chapter II owners. Suggested retail 34.99 USD, 29.50 GBP, 34.99 EUR.

https://gamespress.com/Departure-Date-Set-for-Crusader-Kings-IIIs-Next-Royal-Tour

Xbox store, Crusader Kings III: Chapter I (2026-11-09)

Bundle listing read on 9 Nov 2026. In this bundle: Fashion of the Abbasid Court, Northern Lords, Royal Court, Fate of Iberia. The base game is listed as required, not included.

https://www.xbox.com/en-us/games/store/_/9PLKWPH70TR8

Steam store API, CK3 downloadable content (2026-11-09)

Release dates read from each app's store data on 9 Nov 2026: Northern Lords Mar 16, 2021 (flavor pack); Royal Court Feb 8, 2022; Fate of Iberia May 31, 2022 (flavor pack); Friends and Foes Sep 8, 2022 (sold alone and in the Starter Edition); Tours and Tournaments May 11, 2023 (major expansion); Wards and Wardens Aug 22, 2023 (event pack); Legacy of Persia Nov 9, 2023 (flavor pack); Legends of the Dead Mar 4, 2024; Roads to Power Sep 24, 2024 (app 2671070, major expansion); Wandering Nobles Nov 4, 2024 (event pack); Khans of the Steppe Apr 28, 2025; Coronations Sep 9, 2025 (event pack); All Under Heaven Oct 28, 2025; Songs of the Realm Apr 20, 2026; By God Alone Sep 30, 2026 (core expansion); Silk and Silver Nov 17, 2026 (coming soon, major expansion). Instant-unlock packs: Fashion of the Abbasid Court Sep 1, 2020; Elegance of the Empire Apr 4, 2023; Couture of the Capets Feb 6, 2024; Crowns of the World Mar 12, 2025; Symbols of Authority Apr 20, 2026. Royal Court is called the first major expansion on the Xbox Chapter I listing; Legends of the Dead and Khans of the Steppe are core expansions in Paradox's chapter announcements.

https://store.steampowered.com/dlc/1158310/

Steam, By God Alone (read 2026-11-09)

Store API on 9 Nov 2026: DLC for Crusader Kings III (app 1158310), release date Sep 30, 2026, US price 19.99 USD with no discount, Windows, macOS, and Linux. Developer Paradox Development Studio, publisher Paradox Interactive. Called a Core Expansion. Eleven 1920x1080 screenshots. Four used on the By God Alone guide: The Christian Church on Saeculum Obscurum (3 January 927), Select a Patron Saint (29 January 868), the Grand Cathedral planner at Civitavecchia (21 July 868), and the Romagna Cathedral Complex (15 March 908).

https://store.steampowered.com/app/4232900/Crusader_Kings_III_By_God_Alone/

Official (Paradox press release, 17 Jun 2026)

Keep the Faith in Upcoming Crusader Kings III Expansion. By God Alone releases 30 September 2026 for a suggested 19.99 USD, 16.99 GBP, and 19.99 EUR, as part of Chapter V or standalone. Feature list: playable theocracies, the Christian situation and ecumenical councils, heresies, the Great Schism, monastic holy orders, tenet revisions, spiritual fulfillment, archdioceses, the College of Cardinals, dynamic holy sites, cathedrals, and puppets.

https://www.paradoxinteractive.com/media/press-releases/press-release/keep-the-faith-in-upcoming-crusader-kings-iii-expansion

Official (Paradox press release, 20 Apr 2026)

Crusader Kings III: Chapter V is available for a suggested 43.99 USD, 36.99 GBP, and 43.99 EUR. Contents: Symbols of Authority (clothing pack, unlocked on purchase), Songs of the Realm (music pack, thirteen songs), By God Alone (core expansion, later in 2026), and Silk & Silver (major expansion, later in 2026). A free major update released the same day.

https://www.paradoxinteractive.com/media/press-releases/press-release/paradox-launches-new-expansion-pass-for-crusader-kings-iii

Steam news, Crusader Kings III: Chapter V (20 Apr 2026)

The pass includes one major expansion, one core expansion, one music pack, and one cosmetic clothing pack. By God Alone releases in Q3 2026 and Silk & Silver in Q4 2026. Pass owners get Symbols of Authority and Songs of the Realm at once and the two expansions as soon as they are available.

https://store.steampowered.com/news/app/1158310/view/552395313313219106

Steam news, By God Alone and 1.20.0 Crozier changelog (30 Sep 2026)

Release post and full changelog. Paid: the Christian Church situation (seven chapters, four chapter types, catalysts, Guide the Christian Church once every ten years with four times the effect as Head of Faith), clerical titles and the Ecclesiastical government, lease contracts, Levy the Tithes, playable theocracies (religious wars only), the College of Cardinals (up to 70, Alt+G), Papal Bulls, Ecumenical Councils (25-year cooldown), the Investiture Council, puppets, monastic order management, saints and relics, the Grand Cathedral (Romanesque, Gothic, Flamboyant), Proclaim the Kingdom of Heaven (Hegemony-tier title), the playable Great Schism (progress never decreases, 10,000 renown for mending), the 867 bookmark Fathers of the Faithful, the Slavic Rite story for Rostislav, and the Servants of God legacy. Free: Rites and Divergence, heresies below 40 fervor, the excommunication rework (Excommunicated halves one-off piety gains), personal tenets and spiritual fulfillment, monastic and military orders, holy sites (up to nine, usually three Eminent, three relics each), antipopes, and game rules.

https://store.steampowered.com/news/app/1158310/view/684140727200907281

Steam news, Update 1.20.1 (13 Oct 2026)

Balance and fixes after By God Alone. Canonize a Saint base cost raised to 3,000 piety and 500 gold. Ecumenical Council sways scale up to 2.5 times the base cost. Study Rite bonuses reduced. Ludwig the Younger is Ludwig the German's designated heir in 867, so East Francia keeps Mainz and Hamburg and Karlmann gets Bavaria. Salzburg goes to Karlmann's Bavaria.

https://store.steampowered.com/news/app/1158310/view/684141361612459298

Steam news, By God Alone Dev Diary 1 (28 Apr 2026)

Tenets and spiritual fulfillment. Over two dozen new tenets, each with a faith-wide and a personal effect. Tenet statuses Core, Permitted, Prohibited, or Known. Spiritual fulfillment runs from -100 to +100 with seven named tiers for Christians, from Doomed to In Grace. Study Faith scheme. Work in progress at the time.

https://store.steampowered.com/news/app/1158310/view/526500154372522963

Steam news, By God Alone Dev Diary 2 (5 May 2026)

Ecclesiastical titles and Rites. The Moravian Mission story ends with the Slavic Rite, with Anachoresis, Dulia, and Adaptive as core tenets and clerical marriage permitted. Grand Cathedral construction is roughly thirty in-game years at the default rate. Divergence of 50 and above is potentially heretical. Work in progress at the time.

https://store.steampowered.com/news/app/1158310/view/690882175138006168

Steam news, By God Alone Dev Diary 3 (19 May 2026)

Puppets and playable theocracies. A hook is the obvious way to make a court chaplain compliant. A theocrat who dies without a dynasty member set to inherit continues as the next clergyman in line. The Pope appoints cardinals, calls councils, excommunicates, approves holy sites, and issues bulls. Work in progress at the time.

https://store.steampowered.com/news/app/1158310/view/653728746655712389

Steam news, By God Alone Dev Diary 4 (23 Jun 2026)

The Christian Church situation. Six participant groups, seven chapters of four types, sample effects per chapter, 1,000 points for a chapter to take over, Guide the Christian Church as a 75-point catalyst, the Papal States shortcut into Saeculum Obscurum, and Papal Bulls with a five-year cooldown. Work in progress at the time.

https://store.steampowered.com/news/app/1158310/view/717908211952259626

Steam news, By God Alone Dev Diary 5 (25 Aug 2026)

The Investiture Controversy. Conditional appointment doctrine at game start, a 30-year countdown to the Investiture Council, the Investiture Conflict casus belli, and a one-time pledge to the Pope. The chapter leads to Fragile Unity or Reform.

https://store.steampowered.com/news/app/1158310/view/702151321303646672

Steam news, By God Alone Dev Diary 7 (22 Sep 2026)

Saints, monastic orders, the Great Schism, antipopes, and the College of Cardinals. Chalcedonianism has no Head of Faith in 867. Schism progress sources, Cause and Prevent requirements, automatic Schism at the end of Saeculum Obscurum, mending in Concord. Papal archetypes Pious, Populist, and Powerful. Canonization has a 25-year cooldown. Up to four relics per saint.

https://store.steampowered.com/news/app/1158310/view/716790555855553453

Official (Paradox press release, 19 Oct 2026)

Take the Golden Path to Power in Upcoming Crusader Kings III Expansion. Silk & Silver, a Major Expansion, releases 17 Nov 2026 at 29.99 USD / 25.99 GBP / 29.99 EUR and is included in Chapter V. Merchant government with three specializations (Caravaneer, Creditor, Artisan), over 40 trade goods, lobbying, market rights and monopolies, a company base. Republic government: patrician families, doge by popularity, laws, bribery, the Assembly, administrations, Trade Posts, Trade Leagues; Republics such as Venice or Genoa now playable. Bookmarks 1066 Channels of Commerce and 1178 Guelphs & Ghibellines. Civic carnivals and Guelph-Ghibelline warfare.

https://www.paradoxinteractive.com/media/press-releases/paradox-interactive/take-the-golden-path-to-power-in-upcoming-crusader-kings-iii-expansion

Store (Steam app 4232910, Silk & Silver, as of 2026-11-09)

Crusader Kings III: Silk & Silver. Store API on 9 Nov 2026: release date Nov 17, 2026, coming soon, no standalone price shown. About text: New Government Type: Merchant (trade routes for over 40 trade goods; Caravaneer, Creditor, Artisan; lobbying; market lockdown and monopoly; mansion), New Government Type: Republic (laws and assemblies, patrician families, administrations, Trade Posts, Trade Leagues), two bookmarks (1066 Channels of Commerce, 1178 Guelphs & Ghibellines), civic carnivals, Guelphs and Ghibellines conflict. Store screenshots used as figures on the Silk and Silver guide.

https://store.steampowered.com/app/4232910/

Store (Steam package 1481859, Chapter V, as of 2026-11-09)

Crusader Kings III: Chapter V expansion pass. Contents: Symbols of Authority (clothing pack), Songs of the Realm (music pack), By God Alone (core expansion), Silk & Silver (major expansion). Package API on 9 Nov 2026: 43.99 USD, 36.99 GBP; platforms Windows, Mac, Linux.

https://store.steampowered.com/sub/1481859/

Steam news, Chapter V, 20 Apr 2026

Chapter V announcement. The pass includes one Major Expansion, one Core Expansion, one Music Pack, and one Cosmetic Clothing Pack. By God Alone was set for Q3 2026 and Silk & Silver for Q4 2026. Pass owners receive Symbols of Authority and Songs of the Realm immediately and the two expansions when available.

https://steamcommunity.com/games/1158310/announcements/detail/552395313313219107

Steam news, Silk & Silver Dev Diary 1, 21 Apr 2026

The Vision of Silk & Silver. Pillars: merchants, republics, trade, economy rework. Every duchy is a market (just over 900). Merchants are landless with a domicile and a patron; republics compete for the city title, with doges, podestas, patricians, an Assembly, Trade Posts, and Trade Leagues. Republics are not limited to Genoa, Venice, Amalfi, and Pisa: Italian republics, HRE free cities, the Hanseatic League, Florence, the Commune of Rome. Free with the patch: regular buildings removed and replaced by districts; development split into Settlement Size (1-10) and Prosperity; control and popular opinion trend to baselines. Guelphs & Ghibellines situation, Carnival activity, Italian map redrawn (Amalfi returns). No naval warfare in this DLC.

https://steamcommunity.com/games/1158310/announcements/detail/552395313313219182

Steam news, Silk & Silver Dev Diary 3, 26 May 2026

Merchants Vision. A duke or count can become a merchant by decision if their culture allows; patricians and adventurers can too. A merchant can buy land from the patron or join or form a republic. The patron holds the county of the merchant's palace; the merchant becomes their Beneficiary, a new tributary type. Patron favors include marrying into low nobility and are the main way to spend gold for prestige. Trade contracts; House Unity for merchant families.

https://steamcommunity.com/games/1158310/announcements/detail/677373278422041850

Steam news, Silk & Silver Dev Diary 4, 9 Jun 2026

Republics Vision. Patricians are landless nobility and burghers in the city assembly. Republics build their own titles as they grow. Elections are the usual succession law; a despotic ruler can change to despot succession. The Assembly votes on laws, decrees, and election laws. Trade posts inspired by Hanseatic kontors and Italian fondachi; Trade Leagues inspired by the Hanseatic League.

https://steamcommunity.com/games/1158310/announcements/detail/677374546802640261

Steam news, Silk & Silver Dev Diary 5, 1 Sep 2026

Iteration. Acquisition Routes replaced by Distribution Routes for dukes and above, trading Basic goods between two markets they own. Tolls added. Entrepots are unique districts in cities such as Cairo, Baghdad, Constantinople, and Venice, and along the Silk Road. New 1178 bookmark for northern Italy.

https://steamcommunity.com/games/1158310/announcements/detail/687515256220549926

Steam news, Silk & Silver Dev Diary 6, 15 Sep 2026

Merchants, Republics, and the Silk Road. Commission Routes last 10 years; cancelling gives a secret for the Dealbreaker fame trait. Traders gain Merchant trait experience. Silk Road merchants join a participant group; the Silk Road situation is available to all Silk & Silver owners, with dynastic cycle effects only relevant with All Under Heaven. Usury doctrine added to rites. Loan Gold: open interest 25% more, disguised 15% more, or no interest; creditor takes a Strong Hook while the debt lasts. Four company purposes: Reputable, Artisan, Creditor, Caravaneer (War Profiteer folded into Creditor). Venice starts as a Maritime Republic; county-tier republics limited to Communal administration; republics grow tall through tier laws and do not use crown authority; despotic laws change Doge to Prince. Five House Ambitions. Capital Uprising faction. Trade Post limit from tier, traditions, perks, and a new dynasty legacy. Conquer Trade County casus belli simulates Venetians taking Greek islands or the Genoese in Crimea. Trade and merchant modifiers to be hooked into By God Alone tenets.

https://steamcommunity.com/games/1158310/announcements/detail/711160422578783399

Steam news, Silk & Silver Dev Diary 7, 20 Oct 2026

Guelphs & Ghibellines. Six phases: Papal Resurgence (1066 start), Dictatus Papae, Repose (1178 start), Agitation, Guelph Advantage, Ghibelline Advantage. Leaders playing through 1075 get the Investiture Controversy; 1123 the Concordat of Worms; future Italian city-states in 1167 can break free and join the Lombard League. The 1178 start follows Legnano in 1176 and the Treaty of Venice. Guelph victory: HRE vassals in northern Italy become independent. Ghibelline victory: Kingdom of Italy and Kingdom of Romagna become de jure HRE and the church loses authority. Trade Leagues outlined.

https://steamcommunity.com/games/1158310/announcements/detail/701030583835296281

Steam news, Silk & Silver Dev Diary 8, 27 Oct 2026

Trade in Practice. Base values still being balanced: 922 markets (one per de jure duchy), 44 trade goods (16 Basic), 20 need categories, Distribution Routes 1 duke / 2 king / 3 emperor / 4 hegemon, 6 toll levels (0-5%), every market starts at Medium 3%. Feudal, clan, tribal, and administrative rulers get Distribution Routes; merchants and republics get Profit Routes. Markets created on load for older saves. Late Tang road between south and north China and stretches of the Via Appia established at start. Greedy, indebted, or warlike AI market owners raise tolls; generous ones drop to Low. Control baseline mainly from stationed troops and fortifications. Example: the Doge of Venice's competitiveness.

https://steamcommunity.com/games/1158310/announcements/detail/701031128264350037

Vasiliev, History of the Byzantine Empire, Alexius I and external relations

A. A. Vasiliev. Venice, in return for the aid given by her fleet, received enormous trade privileges by Alexius's chrysobull of May 1082: buying and selling across the empire free of custom, port, and other dues; a large quarter in Constantinople with shops and stores; three landing places. The same page discusses Robert Guiscard's Balkan campaigns.

https://www.ellopos.net/elpenor/vasilief/alexius-i-external-relations.asp?pg=3

Official (Paradox announcements on Steam, CK3 news hub)

Read 2026-11-09. Announcement dates: 1.19 open beta 27 Mar 2026; open beta update 1 on 1 Apr 2026; 1.19 Scribe 20 Apr 2026; 1.19.0.4 23 Apr 2026; 1.19.0.5 7 May 2026; 1.19.0.6 25 May 2026; By God Alone and 1.20.0 Crozier 30 Sep 2026; 1.20.0.3 1 Oct 2026; 1.20.0.4 6 Oct 2026; 1.20.1 13 Oct 2026; 1.20.1.2 21 Oct 2026. No posts for 1.19.0.1 to 1.19.0.3, 1.20.0.1, 1.20.0.2, or 1.20.1.1.

https://store.steampowered.com/news/app/1158310

Official (Paradox patch notes, 1.19 Scribe, 20 Apr 2026)

Read 2026-11-09. Full 1.19 changelog: Symbols of Authority unlock; Stories in the Situations tab; elder traits Faltering Heart, Fragile Bones, Clouded Eyes, Withering Mind and tiered Infirm with a game rule; clothing color picker with up to 16 colors; travel planner quick-edit; Event Nameplates; Knight Permissions; Court Visuals tab; Dragon's Mandate court type; Kingdom Come: Deliverance collaboration (Henry in 867, 1066, 1178; Trosky Castle in Bezdez; 19 music tracks); Ledger with 9 pages; Accolades Rework (one starting attribute, dukes and above, Squires property, automatic successor, no deactivation, no glory loss on honorable death); nomad changes and Overrun Duchy; Remove Co-Ruler; Form Portugal; Saxon Elective; Community Fix Day fixes; balance: domain limit no longer from Stewardship, education traits grant domain limit by tier, Architect tree reduced to 1, redistributed to Patriarch, Theologian, Torturer, Overseer; travel events 1/5 to 1/20; coming-of-age events limited; Rites of Passage gold cost removed; cancer more likely with family history; Hegemonies higher grandeur expectation; Alp Arslan extra prestige in 1066; interface: war losses, outliner pins, hotkeys, Ruler Designer; Regencies no longer increase Domain Limit. Closing advice: start a new campaign and disable mods if issues persist.

https://store.steampowered.com/news/app/1158310/view/1830163047265930

Official (Paradox open beta post, 1.19 Scribe, 27 Mar 2026)

Read 2026-11-09. Calls 1.19 the Realm Maintenance update, focused on long-standing issues, quality of life, and base-game health. Opt in via Properties, Game Versions & Betas, open_beta. The embedded screenshot shows branches Old Version 1.18.1.1 (Crane), 1.18.2 (Crane), 1.18.3 (Crane), Old version 1.3.1 (Corvus), and open_beta.

https://store.steampowered.com/news/app/1158310/view/1828441623104237

Official (Paradox patch notes, 1.19.0.4, 23 Apr 2026)

Read 2026-11-09. Hotfix: cross-platform multiplayer out-of-sync; trait-related events such as Lunatic and Depressed firing too often; High Medieval Attire with the color picker; Story Cycle panel bounds; Court Visuals panel fixed in place.

https://store.steampowered.com/news/app/1158310/view/1830797770232468

Official (Paradox patch notes, 1.19.0.5, 7 May 2026)

Read 2026-11-09. Bugfix update: Legendary Hunt story; Iberian Dominance renown loop; Purchase Land; custom title names; AI can upgrade knight accolades; Rites of Passage refund; Song of El Cid story; concubine offers; travel entourage reset; infidelity no longer broadcast to everyone (pregnancies begun in 1.19.0.4 still trigger it).

https://store.steampowered.com/news/app/1158310/view/1832065502811663

Official (Paradox Dev Diary #192, Spring Cleaning, 17 Feb 2026)

Read 2026-11-09. Accolade rework: Squires aptitude driven mainly by glory; automatic succession; accolades start with one attribute and can have up to three; men-at-arms unlocks moved to second-tier rewards. Says the Q2 update is free for all owners.

https://store.steampowered.com/news/app/1158310/view/1824644522847508

Official (Paradox Dev Diary, Realm Maintenance 2026 Part I, 17 Mar 2026)

Read 2026-11-09. Agami, the modder hired by Paradox, presents the Ledger: opened from the HUD next to the date, 9 pages, war losses, artifacts, characters as a leaderboard; plus outliner pins, hotkeys, Knight Permissions, Event Nameplates, Ruler Designer.

https://store.steampowered.com/news/app/1158310/view/1826992588603740

Official (Paradox Dev Diary, Realm Maintenance 2026 Part II, 24 Mar 2026)

Read 2026-11-09. Story tracker; elder traits (Faltering Heart kills at rank 4; Infirm tiered, rarer, no longer reduces intrigue or learning; game rule); nomad adjustments; domain limit by education tier: tier 1 -1, tier 2 0, tier 3 +1, tier 4 +2, tier 5 +3; Architect tree reduced to 1 and spread to Patriarch, Theologian, Torturer (fear tax), Overseer (absolute control).

https://store.steampowered.com/news/app/1158310/view/1827626365765598

Official (Paradox patch notes, By God Alone and 1.20.0 Crozier, 30 Sep 2026)

Read 2026-11-09. Free features: Rites; Heresies below 40 Fervor; excommunication rework (Excommunicated halves one-off piety gains as well as monthly piety); Personal Tenets and Spiritual Fulfillment; Monastic and Military Orders; Form Knightly Sellsword Band; Eminent Holy Sites; Antipopes; game rules. AI upgrades accolades when level-up points are available. Ledger filters for Rites, Holy Relics, artifact types.

https://store.steampowered.com/news/app/1158310/view/1845383656377574

Official (Paradox patch notes, 1.20.0.3 and 1.20.0.4, Oct 2026)

Read 2026-11-09. 1.20.0.4 (6 Oct 2026) fixes the secondary recipient becoming unavailable after an artifact interaction, which blocked educating children. 1.20.0.3 (1 Oct 2026, https://store.steampowered.com/news/app/1158310/view/1845383656381625) fixes elective title grants, a Frankokratia Fourth Crusade crash, nomad faith reform, and travel contracts, and asks players to disable all mods before reporting.

https://store.steampowered.com/news/app/1158310/view/1845383656396296

Official (Paradox patch notes, 1.20.1, 13 Oct 2026)

Read 2026-11-09. Balance and bug fixes for By God Alone and Crozier. Religious Scholar lifestyle XP bonus halved from up to +50% to up to +25%; Monk selectable in the Ruler Designer. Later changes target the 1.21 Update that accompanies Silk & Silver.

https://store.steampowered.com/news/app/1158310/view/1846018067943835

Official (Paradox patch notes, 1.20.1.2, 21 Oct 2026)

Read 2026-11-09. Hotfix said to be fully compatible with existing 1.20 saves and mods. Fixes portrait rendering crashes, monasteries not bestowable to monastic orders, the create holy site button without By God Alone, and an adventurer game over after procuring an estate.

https://store.steampowered.com/news/app/1158310/view/1847286114028159

Steam, All Under Heaven (read 2026-11-09)

Store page read 2026-11-09. Release date Oct 28, 2025. US price 29.99 USD. Feature line: ascend to the highest tier of power with the new Hegemony title, reigning supreme over all empires in the Chinese region. Same section names the Dynastic Cycle, the Celestial government, Merit, the Imperial Examinations, and the Imperial Treasury.

https://store.steampowered.com/app/3315530/Crusader_Kings_III_All_Under_Heaven/

Steam news, Dev Diary 173, The Map of China (3 Jun 2025)

Dev Diary 173, 3 Jun 2025 (read 2026-11-09). The Hegemony of China is the new highest title tier and the only one on the map at each start date. Other specific hegemonies may be formed by decision after unifying the lands of the former Roman Empire or the Indian subcontinent. The 867 name of the Chinese hegemony is Tang. A new ruling house can rename it and pick one of five Wuxing colors. The Chinese hegemony consists of five de jure empires. The primary governorship tier in China is the duchy.

https://store.steampowered.com/news/app/1158310/view/509581849759058341

Steam news, Dev Diary 174, The Mechanics of China (10 Jun 2025)

Dev Diary 174, 10 Jun 2025 (read 2026-11-09). The Dynastic Cycle moves Stable era to Unstable era to Chaotic era and back. 867 starts in an unstable era. A Conquest era starts when the Hegemony of China goes to a ruler without Celestial government or without Chinese heritage; that ruler's government becomes Celestial. In the Chaos era the Hegemony of China title is destroyed and the emperor's direct vassals become independent. The diary then said 75 percent of the de jure hegemony unlocks Claim the Mandate of Heaven; patch files later set the share (see the decision file entry). Immediate catalysts include the hegemon's legitimacy reaching rank zero and a new house inheriting the title.

https://store.steampowered.com/news/app/1158310/view/509582475187456525

Steam news, Dev Diary 176, Southeast Asia (24 Jun 2025)

Dev Diary 176, 24 Jun 2025 (read 2026-11-09). Celestial Tributaries recognise the Chinese emperor and gain Imperial Grace through tribute missions. The contract breaks if the hegemony title is lost. Other hegemony titles, for example India or restored Rome, can keep Hegemonic Tributaries that use Subject Standing instead of Imperial Grace.

https://store.steampowered.com/news/app/1158310/view/509583751892697666

Steam news, Dev Diary 179, A Little Bit of Everything (19 Aug 2025)

Dev Diary 179, 19 Aug 2025 (read 2026-11-09). The Border Policy realm law toggles on automatically when at least one is true: the top liege is hegemony tier, realm size is above 160, the top liege's house unity is antagonistic, or the top liege is in a civil war. Neighbors can then attack peripheral vassals before the top liege responds.

https://store.steampowered.com/news/app/1158310/view/509588921973211775

Steam news, All Under Heaven and 1.18.0 release notes (28 Oct 2025)

Release announcement, 28 Oct 2025 (read 2026-11-09). Paid expansion features: Celestial government, Merit, Treasury, the Celestial Ministry, Mandate of Heaven tied to the Dynastic Cycle. When the Division era starts the Hegemony of China title is destroyed and governors and vassals become independent. Dynastic Change can come from a warlord in the Chaotic era, from the Grand Secretariat, or from foreign conquest. In 1178 the Song hold the south as hegemon while the Jin dynasty holds the north. The Mongol Invasion can end in a Celestial Yuan hegemon. A Greatest of Khans who completes the Reform the Greatest Khaganate decision may establish a hegemon-tier title. Hegemons in a stable era may perform a once-in-a-lifetime sacrifice at Mount Tai.

https://store.steampowered.com/news/app/1158310/view/498336168563182790

Steam news, Update 1.18.0.1 (30 Oct 2025)

Update 1.18.0.1, 30 Oct 2025 (read 2026-11-09). Added a Dynastic Cycle catalyst that forces emperors holding less than 30 percent of the de jure hegemony into the Division era. Strengthened the ticking catalyst for holding less than 50 percent of China.

https://store.steampowered.com/news/app/1158310/view/606423283332546576

Steam news, Update 1.18.0.2 (4 Nov 2025)

Update 1.18.0.2, 4 Nov 2025 (read 2026-11-09). Chinese hegemons are called Huangdi. The hegemon can reject tribute missions. Buy Claim now costs piety when it targets a hegemony-tier title. Acknowledge Hegemon is aligned with the tribute mission decisions.

https://store.steampowered.com/news/app/1158310/view/606423283332547963

Steam news, Update 1.18.1 (12 Nov 2025)

Update 1.18.1, 12 Nov 2025 (read 2026-11-09). Empire titles not part of a hegemony can de jure drift into a bordering hegemony. Added a Hegemonic Tributary type for tributaries of the restored Roman Empire, Eastern Roman Empire, Indian Empire, and Dar al-Islam. Celestial hegemonies no longer get a tier penalty when vassalizing independent Celestial kingdoms or empires. Becoming a hegemon now invalidates ceremonial monarchies. Added a hegemon-level portrait frame.

https://store.steampowered.com/news/app/1158310/view/587284166805028911

Steam news, By God Alone and 1.20.0 release notes (30 Sep 2026)

Release announcement, 30 Sep 2026 (read 2026-11-09). Added the Proclaim the Kingdom of Heaven decision, which makes you holder of a new hegemony-tier title, the Kingdom of Heaven. A hegemony can no longer found the HRE and destroy its own hegemony title. The Hegemony of India now inherits the de jure capital of your primary empire title.

https://store.steampowered.com/news/app/1158310/view/684140727200907282

Steam news, Silk and Silver Dev Diary 8 (27 Oct 2026)

Silk and Silver Dev Diary 8, Trade in Practice, 27 Oct 2026 (read 2026-11-09). Distribution Routes by rank: 1 for a duke, 2 for a king, 3 for an emperor, 4 for a hegemon, plus modifiers. AI commission chance rises from 50 percent for a duke to 80 percent for a hegemon.

https://store.steampowered.com/news/app/1158310/view/701031128264350037

CK3 Database, empire and hegemony title IDs, patch 1.20.1.2

Patch 1.20.1.2 list of 95 empire and hegemony titles from game/common/landed_titles (read 2026-11-09). Six hegemonies: China h_china (capital Bianzhou), Dar al-Islam h_dar_al_islam (Mecca), Eastern Roman Empire h_eastern_roman_empire (Byzantion), India h_india (no fixed capital), Kingdom of Heaven h_kingdom_of_heaven (Jerusalem), Roman Empire h_roman_empire (Roma). Hegemonies have no de jure land of their own on the empire map.

https://ck3db.com/title-ids/empires

CK3 Database, limits by title tier, patch 1.20.1.2

Patch 1.20.1.2 tier modifiers from game/common/modifiers/00_basic_modifiers.txt (read 2026-11-09). Domain limit, vassal limit, knights: emperor +4, +60, +4; hegemon +5, +80, +9.

https://ck3db.com/limits

GitHub mirror of CK3 1.20.1.2 game files, landed titles and China title history

Version 1.20.1.2 (Crozier) files (read 2026-11-09). common/landed_titles defines h_roman_empire, h_eastern_roman_empire, h_dar_al_islam, h_india (comment: titular, created by special decision only if entire India is united), h_china, and h_kingdom_of_heaven. history/titles/e_china.txt: Yizong of Tang holds h_china from 859, Yingzong of Song from 1063, Xiaozong of Song from 1162; the capital moves to Hangzhou in 1127. history/titles/00_other_titles.txt: Shizong of Jin holds e_jin from 1161. Creation paths: Claim the Mandate of Heaven (China), Restore the Roman Empire (Rome), Cleave the Empire (Eastern Rome), Become Chakravarti (India), Establish the Dar al-Islam, Proclaim the Kingdom of Heaven.

https://github.com/jesec/ck3-mod-base/blob/d4cbb838b565a9f380a4bbee3c78281099fe0576/base/game/history/titles/e_china.txt

GitHub mirror of CK3 1.20.1.2 game files, Roman decisions

Version 1.20.1.2 files (read 2026-11-09). Three Restore the Roman Empire decisions: one shown to the holder of the Byzantine Empire, one to the holder of the Holy Roman Empire, one to the holder of Italia after the Italian unification decision (Latin heritage). Each is once per game and needs an independent landed adult, prestige level 5 (the top level), an Abrahamic or Hellenic religion or Latin or Byzantine heritage, and complete control of 15 duchies: Latium, Venice, Romagna, Sicily, Genoa, Capua, Apulia, Thrace, Antioch, Palestine, Alexandria, Athens, Tunis, Croatia, Thessalonika. Government must be feudal, clan, republic, or administrative. The effect tooltip: the Roman Empire will be restored and acquire the de jure of all currently held empires. All three give the Augustus trait. common/decisions/dlc_decisions/ep3_decisions.txt: Cleave the Empire is shown to a Roman Empire holder when no Eastern Roman Empire holder exists and Roads to Power is active; it needs realm size 150, capital Rome, and holding the county of Byzantion; the Eastern Roman Empire goes to the strongest other powerful family head or else the strongest vassal, with a 10 year truce.

https://github.com/jesec/ck3-mod-base/blob/d4cbb838b565a9f380a4bbee3c78281099fe0576/base/game/common/decisions/80_major_decisions_roman.txt

GitHub mirror of CK3 1.20.1.2 game files, South Asia decisions

Version 1.20.1.2 files (read 2026-11-09). Become Chakravarti: shown to a king or higher of Buddhism, Hinduism, or Jainism with a capital in India, once per game. Needs complete control of Rajasthan, the Deccan Empire, and Pracya, piety level 5, independence, adulthood. Costs 500 piety and gold (or treasury). The event creates h_india as the primary title, makes Rajasthan, Deccan, and Pracya de jure parts of India, destroys the ones you held, adds the Chakravarti trait, two prestige levels, and the Divine Destiny doctrine for the faith.

https://github.com/jesec/ck3-mod-base/blob/d4cbb838b565a9f380a4bbee3c78281099fe0576/base/game/common/decisions/80_major_decisions_south_asia.txt

GitHub mirror of CK3 1.20.1.2 game files, Middle East decisions

Version 1.20.1.2 files (read 2026-11-09). Establish the Dar al-Islam: shown to an Islamic character while it has not been created. Needs independence, being the head of your own faith, two or more empire-tier titles, the temporal head of faith doctrine, prestige level 4, piety level 5, complete control of the Arabia, Syria, Persia, and Northern Africa regions, 70 percent of all Islamic counties in the realm, not at war. Costs 1,500 piety. The effect grants h_dar_al_islam, 5,000 prestige, 5,000 dynasty prestige, and head of faith over Islamic faiths that do not see yours as hostile or evil.

https://github.com/jesec/ck3-mod-base/blob/d4cbb838b565a9f380a4bbee3c78281099fe0576/base/game/common/decisions/80_major_decisions_middle_east.txt

GitHub mirror of CK3 1.20.1.2 game files, By God Alone decisions

Version 1.20.1.2 files (read 2026-11-09). Proclaim the Kingdom of Heaven needs By God Alone, a Christian head of faith, the Christian Church situation in the Crusade chapter, the county of Jerusalem in your realm, 3 holy sites of your faith, no one of your faith with a higher piety level, a hook on every independent emperor of your faith or none existing, half of your faith's counties in your realm, not at war, not excommunicated. Costs 1,000 piety. Effects: the Kingdom of Heaven hegemony, independent rulers of the faith may swear fealty, the Subjugation casus belli against your faith's adherents, held or uncontrolled-but-fully-controlled empires become de jure parts, 10,000 dynasty prestige and a dynasty modifier.

https://github.com/jesec/ck3-mod-base/blob/d4cbb838b565a9f380a4bbee3c78281099fe0576/base/game/common/decisions/dlc_decisions/pam/pam_decisions.txt

GitHub mirror of CK3 1.20.1.2 game files, Dynastic Cycle decisions

Version 1.20.1.2 files (read 2026-11-09). Claim the Mandate of Heaven needs All Under Heaven, a participant in the Dynastic Cycle, the Division (chaos) phase, independence, being at peace and an adult, and control of at least 51 percent of h_china's de jure counties counting your realm and your tributaries (common/script_values/10_tgp_dynastic_cycle_values.txt, claim_mandate_china_county_percentage_value = 0.51). Cooldown 5 years. The tooltip: gain the Hegemony of China and move the cycle to a stable era. The effect also ends a Greatest of Khans' steppe story (gok_government_change_story_end_effect).

https://github.com/jesec/ck3-mod-base/blob/d4cbb838b565a9f380a4bbee3c78281099fe0576/base/game/common/decisions/dlc_decisions/tgp/tgp_dynastic_cycle_decisions.txt

GitHub mirror of CK3 1.20.1.2 game files, Khans of the Steppe decisions

Version 1.20.1.2 files (read 2026-11-09). Reform the Great Khaganate (mpo_gok_world_conquest_decision) needs Khans of the Steppe, the Greatest of Khans story, the first Greatest of Khans' dynasty holding the Greatest of Khans title, independence, nomadic government, the top nomadic authority law, legitimacy and prestige levels (prestige 5 for a player), empire tier, a target realm size, and a deadline year. Localization gok_gain_hegemony: you gain a new hegemony-tier title, with all your lands in the Great Steppe as its de jure.

https://github.com/jesec/ck3-mod-base/blob/d4cbb838b565a9f380a4bbee3c78281099fe0576/base/game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt

GitHub mirror of CK3 1.20.1.2 game files, tier modifiers and alliance interactions

Version 1.20.1.2 files (read 2026-11-09). common/modifiers/00_basic_modifiers.txt hegemon_modifier: domain limit 5, knight limit 9, vassal limit 80, accolades 2, tax slots 2, enemy scheme secrecy -40 (emperor: 4, 4, 60, 2, 2, -30). 00_alliance.txt: Negotiate Alliance is invalid when either ruler is hegemony tier. Calling a hegemon into a war needs the caller to be emperor rank or above (tooltip: You have to be of emperor rank or above to call a hegemon into wars).

https://github.com/jesec/ck3-mod-base/blob/d4cbb838b565a9f380a4bbee3c78281099fe0576/base/game/common/character_interactions/00_alliance.txt

GitHub, ParadoxGameConverters/CK3toEU5 main branch (read 2026-11-09)

Community project, MIT license, C++. Last code commit on main 8 Nov 2026 (province mappings). Save reader checks the SAV header and melts binary saves with Rakaly; parses characters, titles including hegemonies (h_ prefix), dynasties, houses, faiths, cultures, county details, councillor tasks, confederations. Mapping files: religion_map, cultureGroups_map, language_map, tag_mappings, province_mappings.

https://github.com/ParadoxGameConverters/CK3toEU5

GitHub, CK3toEU5 data/readme.txt (read 2026-11-09)

Converts a CK3 save to an EU5 mod. Links the forum thread 1866691 and the GitHub project. Supported versions for CK3 and EU5 left blank. Steps: run ConverterFrontend.exe, set options and folders, click Convert, start EU5 and select the playset with the new mod.

https://github.com/ParadoxGameConverters/CK3toEU5/blob/main/data/readme.txt

GitHub, CK3toEU5 pull request 34, opened 24 Sep 2026 (read 2026-11-09)

Open, code owner review pending. Converts independent realms to EU5 countries (borders, capitals, names, ranks), duke-tier vassals to subjects, rulers, religion from county faith, culture, development, technology. Not converted: wars, alliances, truces, opinions, heirs, spouses, dynasties beyond the ruler, flags for generated tags, CK3 mod content. Tested on a fresh vanilla CK3 1.19 save (867), loads in EU5 1.3.11; play beyond the start untested. Tester report 26 Sep 2026: culture mismatches, large realms split, capitals moved, cities, towns, and most buildings missing.

https://github.com/ParadoxGameConverters/CK3toEU5/pull/34

Steam, EU5 discussion: Working CK3toEU5 converter, 23 Sep 2026 (read 2026-11-09)

Unofficial fork of the Paradox Game Converters CK3toEU5 project, preview-2 build on GitHub. Separate because the official project does not accept AI-assisted work. Converts independent realms with borders, capitals, rank, government type, rulers, vassals, religion, culture, development, technology. Not yet: wars, alliances, relations, heirs and other characters, flags, tributaries, armies, money, buildings, laws, population, custom faiths, CK3 mod content. English names only. No reply from the converter team in the thread.

https://steamcommunity.com/app/3450310/discussions/0/591816302688042057/

GitHub, CK3ToEU4 releases (read 2026-11-09)

Latest release 0.17Q, 0.17 Quanzhen - for CK3[1.18-1.19] and EU4[1.37]. Notes: CK3 1.18 and All Under Heaven support; Celestial Empire to China or a chosen capital; China's hegemony relinked to EU4 tags; Japanese daimyo not yet converted; work on EU5 converters has started. Previous: 0.16 Pagan (CK3 1.16), 0.15 Orisa (CK3 1.12-1.15).

https://github.com/ParadoxGameConverters/CK3ToEU4/releases

PCGamesN, 1 Oct 2020

Ian Boudreau. Standalone CK3 to EU4 converter from the Paradox Game Converters team; reads characters, rulers and heirs, and borders from the end of a CK3 save. A CK2 to EU4 converter came earlier as a pre-order bonus and later as DLC.

https://www.pcgamesn.com/crusader-kings-3/eu4-converter

Crusader Kings 3 · What is · Beginner · Succession · Governments · Faith · Warfare · Intrigue · First century · Hybrid culture · Traditions · Partition · Men-at-arms · Domain · Dynasty · Education · Marriage · Court · Activities · Elective · Chapter V · By God Alone · Silk and Silver · Patch 1.19 · Hegemony · EU5 converter · FAQ · Items · Ark · Reichskrone · Iron Crown · Papal Tiara · Justinian · Sword

Official site: crusaderkings.com.