
Effects
Modifier values for patch 1.20.1.2 are listed below. Check the in-game tooltip for availability and current setup.
| Modifier | Value |
|---|---|
| Diplomacy | -2 |
| Stewardship | -2 |
| Martial | -2 |
| Intrigue | -2 |
| Learning | -2 |
| Health | -3 |
| Elderly Health | -2 |
| Prowess | -80% |
| Fertility | -50% |
| Natural Dread | -10 |
| Dread Loss | +100% |
In play
Pneumonia: diplomacy falls by 2, stewardship falls by 2, martial falls by 2, intrigue falls by 2, learning falls by 2, health falls by 3, elderly health falls by 2, prowess falls by 80%, fertility falls by 50%, natural dread falls by 10, and dread loss rises by 100%. On campaign, health (-3) decides whether Pneumonia should still march. Ill is the opposite.
How to get Pneumonia
- Gain: Develops from random disease rolls, most often when a character is already Ill, which makes it far more likely; catching Pneumonia replaces Ill.
- Remove or lose: Recovers on its own within about two to eight months if it does not kill first. Physician treatment helps, and a critical success on a risky or mystic treatment cures it outright.
Sources: CK3 Database: Pneumonia (pneumonic)